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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Thu Apr 12, 2018 5:22 am 
 
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Joined: Thu Dec 13, 2001 1:00 am
Not surprised, its a pay 2 win style "donate" server so I'm sure they are hoarding their secrets.

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Thu Apr 12, 2018 11:12 pm 
 
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Joined: Mon Oct 14, 2013 10:57 am
Changing the player count should be really easy but the party screen would have to be redone

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Sun Apr 15, 2018 4:00 am 
 
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I know this has been brought up in the past but does baal need to have IM curse? Its only hurting melee chars that are already at a disadvantage imo (in nm and hell fire enchanted monsters are deadly if you get to close). I've seen items that reduce curses but i've only come across maybe 2 and they both gave only around 5% reduction.

Having fun playing a summon druid on hc, bears do some crazy dmg.

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Sun Apr 15, 2018 1:06 pm 
 
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The only item I've seen that has immune to curses I think was a crossbow so far, and that's useless to a melee char. Maybe add in some 1h and 2h weapons that have that mod perhaps?

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Sun Apr 15, 2018 9:16 pm 
 
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Joined: Mon Oct 14, 2013 10:57 am
The only item I've seen that has immune to curses I think was a crossbow so far, and that's useless to a melee char. Maybe add in some 1h and 2h weapons that have that mod perhaps?


there is an amulet, ring , 2handed sword , balrog skin and a crossbow just off the top of my head with curse immunity

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Sun Apr 15, 2018 9:17 pm 
 
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Joined: Mon Oct 14, 2013 10:57 am
I know this has been brought up in the past but does baal need to have IM curse? Its only hurting melee chars that are already at a disadvantage imo (in nm and hell fire enchanted monsters are deadly if you get to close). I've seen items that reduce curses but i've only come across maybe 2 and they both gave only around 5% reduction.

Having fun playing a summon druid on hc, bears do some crazy dmg.



yeah i removed it in 6 or 7.0 but somehow it got put back, ill swap it out soon lol

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Sun Apr 15, 2018 9:18 pm 
 
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Quote:
Having fun playing a summon druid on hc, bears do some crazy dmg.



try a starfall druid, pretty insane with the right gear.

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Mon Apr 16, 2018 1:16 am 
 
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did my mercs aura change from holy freeze to holy shock at lvl 75? what are the other aura/merc changes?

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Wed Apr 18, 2018 12:35 am 
 
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found a set dimensional bow that has no name or stats, its purple and has 3 soks.

edit: just dropped it on the ground and its called dark rouges guide but no stat screen.

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Wed Apr 18, 2018 2:18 am 
 
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did my mercs aura change from holy freeze to holy shock at lvl 75? what are the other aura/merc changes?


shouldn't of changed they are all set to have specific auras that cant change

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Wed Apr 18, 2018 2:20 am 
 
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:roll:


Last edited by rabbi12345 on Thu Apr 19, 2018 10:00 pm, edited 9 times in total.
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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Wed Apr 18, 2018 8:19 am 
 
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Is this server side changes already in effect or is this 8.2 changes for when the next patch hits

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Wed Apr 18, 2018 8:48 am 
 
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server side already enabled
more todo soon

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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Thu Apr 19, 2018 8:51 pm 
 
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Joined: Mon Oct 14, 2013 10:57 am
Act1 Den of evil rewards 2 skill points now
Act1 Cain quest reward is now a unique ring
Act2 Quest book of skill gives 2 skill points now
Act3 Quest potion of life now gives 100 life instead of 20 (displays 20 on item still, fix in client side patch soon)
Act4 izual Quest gives 3 skill points now
Act5 Quest anya reward is now unique item (when available item, otherwise rare)
Act5 Quest2 Gives 6 total runes
removed IM from baal (replaced with lower resist)
revive cast able on more mobs (may need client patch, coming real soon)

setup a waypoints account (info in channel)


Jewels now can be gambled
Charms can now be gambled
Other items can now be gambled (staves,wands,etc)
increased odds of gambling rare, uniques & set items
increased mercenary damage in nightmare/hell
increased corpse explosion damage in nightmare/hell

Amulets can now be socketed @ larzuk
Rings can now be socketed @ larzuk


Last edited by rabbi12345 on Thu Apr 19, 2018 10:17 pm, edited 1 time in total.
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 Post subject: Re: Komodo Mod 8.0 Server
PostPosted: Thu Apr 19, 2018 10:01 pm 
 
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Joined: Mon Oct 14, 2013 10:57 am
8.2 Patch : https://mega.nz/#!rbYn3ZSS!z4Au9jVCK7PH ... QyrzJ2CZKc
required for a few of the above changes

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