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 Post subject: [Mod] TMC/GMod Combo
PostPosted: Fri Jan 26, 2007 7:50 pm 
 
User
User

Joined: Thu Jan 16, 2003 2:42 am
Location: Money > Diablo
Since I've seen alot of people asking "How can I get my TMC to work with gmod?" I decided to take them both and put them inside one patch_d2.mpq so no more hassle with -direct -txt. I take no credit at all for the creation of TMC or Gmod because I did not code it all I did was combine them into one mpq. Also I have edited every bp inside TMC to be 99% perfect for every char, you can edit it as you see fit.

[url=http://rapidshare.com/files/51531785/TMC-GMod_Combo.zip]Download[/url

TMCBP Mod
By: TMC {O_oPro(*TMC)@USEAST}

What does it do?
This changes the BASE cast/fhr/ias/kick/fbr breakpoints.
Regular breakpoints will STILL take effect after this edit,
However they will increase from the NEW BASE frames that
have been set.

How does it work?
Apparently all of the character "breakpoints" are stored on
the client. So, much like nightlight, farcast, gmod, etc.
this takes advantage of battle.net's flaw and exploits it
in arguably the best way possible. This modification is
100% compatible with nightlight, and is used in the same
form, no annoying/risky .exe or .dll files involved.

How do i use it?
Simply place Animdata.d2 into the Data/Global directory
of an existing mod such as Nightlight by TfW and QQ-Pat.
If you DO NOT use a data folder mod currently, create a
folder named data inside your Diablo II Folder(usually
C:\Program Files\Diablo II) and create a folder named
Global inside of the data folder, then place AnimData.d2
into the global folder. Once that is complete go to your
Diablo II shortcut on your desktop or wherever it may be,
Yes, you need a shortcut, and right click it then select
Properties. Locate the "Target:" box and go to the very
end of it. AFTER THE QUOTES type ONE space then add
-direct -txt and press apply. Open up D2 with that shortcut
and it is installed and ready to go.

Is this detectable?
As far as im aware of no. It is the same concept as nightlight,
Farcast, and GMOD(all created by TfW and QQ-Pat <3) and is based
on client-side edits.
**HOWEVER, as with any hack/modification:
YOU ASSUME ALL RISK OF USING THIS ON BATTLE.NET, I WILL NOT TAKE
RESPONSIBILITY IF BATTLE.NET DECIDES TO TAKE ACTION AGAINST THIS**

Can i edit the frames myself as i see fit?
Yes, i encourage you to alter this to fit your needs, i have not
had enough time to properly work with the Increased Attack Speed
frames, and this would help production greatly.

To edit this, you need a program called ANIM_D2_Edit, which can be
found at the phrozen keep(d2mods.com) and D2excel, which can also
Be found there, or in the D2 Modding Package located on Edge of Nowhere.
use animdata edit to extract a animdata.txt from animdata.d2, open that
txt in an excel program and edit. I have included a complete list of
what file names go to what features(Char Frames List.txt) in this package.
Locate what you want to change on the list, then search for it in animdata.txt
the column you want to edit is the one directly next to the name(FramesPerDirecton).
Be very careful when playing with these numbers, as going too low with cast/ias
can cause many glitches to your char, test all changes thoroughly before usage.
**also note, edit ONLY THIS COLUMN. any other changes can cause unexpected errors**

for any further questions feel free to contact me on aim @ TruMonoxideChild, MSN @ TruMonoxideChild@Hotmail.com
or email @ TruMonoxideChild@gmail.com. I may or may not check this thread often for support.
QQ-Pat may also be able to help answer questions as he has helped a great deal with the testing process of this mod.



            G-Mod v2
CREATED BY: TfW & QQ-Apeliotes
------------------------------

** WARNING: BACK UP YOUR ORIGINAL PATCH_D2.MPQ IF YOU WISH TO REVERT BACK AT ANY TIME **

TO INSTALL:
1) Copy patch_d2.mpq to your diablo 2 directory and overwrite the original.
2) Enjoy.

Bug Fixes in v2
--------------
*You can now see blizzard/tornado/other previously bugged skills
*Fixed a bug with whirlwind/leap conflicting with autotarget
*You can select Cain now

v1 Features
--------------
*Disables the selection of all summons/monsters besides Fallen/Quill Rats (This is a PvP Mod, backup your original patch_d2 if you wish to PvM)
*Enables Auto Target (Works in a similar fashion to FoH, click near your opponent and attack them automaticly :) )
*Enables Farcast for charged strike/lightning strike
*Makes full rejuvination potions look like town portals (Who can prove you use juvs now?)
*Full screen light radius
*Hides ears on teh dirt
*Hides dead traps, skeletons, golems, shadows, bonewalls/prison
*Hides Hurricanes
*Hides Hellfire torch fire (firestorm)
*Left click mod for all skills (LCMB)
*Anti Cloak of Shadows (Lumos!)
*Full rejuv pots has purple text
*Scrolls given a dark green text
*Oak sage's (and all other spirits' portrait's) name changed from Spirit to Oak sage
*Your own traps, and allied traps appear on minimap
*Vines are hidden
*Added the KICK skill
*Added Anti NK (Click the confuse skill to 'CTA drop')

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