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MuleFactory


It is currently Wed Jun 19, 2013 1:42 pm


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 Post subject: Re: Help in making a ranking system
PostPosted: Wed Apr 04, 2012 5:47 am 
 
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Joined: Sun Sep 04, 2011 10:07 pm
In the current game only.

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 Post subject: Re: Help in making a ranking system
PostPosted: Wed Apr 04, 2012 9:39 am 
 
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Joined: Thu Apr 09, 2009 4:31 pm
I've done something similar sometime ago, just parse S->C 0x5a (viewtopic.php?t=392307), if this help you the 1.13d offset its
MakeName(Dword(0X6FB9F8F0),"Parse0x5A_EventMessage");

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 Post subject: Re: Help in making a ranking system
PostPosted: Thu Apr 05, 2012 12:08 am 
 
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I've done something similar sometime ago, just parse S->C 0x5a (viewtopic.php?t=392307), if this help you the 1.13d offset its
MakeName(Dword(0X6FB9F8F0),"Parse0x5A_EventMessage");


So, if I understand what you are suggesting, I could track players kills/deaths count by getting the slain messages packets slain name, and slayer name, and link them to the corresponding player in-game?

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 Post subject: Re: Help in making a ranking system
PostPosted: Thu Apr 05, 2012 12:40 am 
 
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Joined: Sat Mar 17, 2012 5:39 pm
Yes, and it would probably be less work, assuming you're familiar with handling packets.

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 Post subject: Re: Help in making a ranking system
PostPosted: Thu Apr 05, 2012 1:00 am 
 
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Yes, and it would probably be less work, assuming you're familiar with handling packets.


Actually I'm not a lot familiar with packets handling :P But I will try some few things and see.

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