The reblind code and the trigger to reblind is crap.
Packet 0x15 is wrong in so many ways.
Not to mention it's static, which can easily be beaten by a static bot that does a collision check, does 2 hammers casts and randomly walks +3,0 and 0,-1.
Static aim won't work, even if you go for 0x4D as reblind trigger as("OMG FIXED") your hammerdin will never reblind because the bot never teleports and you never hit him with static aim.
How about a dynamic missile trajectory based aim and reblind.
He can't do it because no public code exists he could copy from but some snippets from Gnarmock.
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Funny thing is you don't even have anything to show for it

Funny that I gave you copy paste code which Andy can use for his project whatever release, because he couldn't do it properly in the 2.1 version firk posted.
Want more code to copy+paste?
Or want to see a black screen with send and received packets?
I already gave numerous hints how to do it better and where bugs/leaks are located even that's just a small part or the entire copypasta.
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And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?
Why did he had them in the first place? Ctrl+V did the job.
And why did he remove the descriptions of Abins ArrayEx?
It's not like he understands how to use it because if he did he had done so.