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MuleFactory


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 Post subject: Re: Project 1.5 source
PostPosted: Tue Apr 10, 2012 6:24 am 
 
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Joined: Sat Mar 17, 2012 5:39 pm
1. Drop EBOTDWP.
2. Turn it into an Iron Golem.
3. ???
4. Profit!!!

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 4:17 am 
 
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Joined: Mon Mar 26, 2012 4:24 am
1.5 is so outdated not to mention similar to 1.3, use the 1.3 on this site, you wont get anything better without getting a headache,
1.9+ has auto ss, re-written['perfected'] reblind, aa, smite, and kb etc, /f m deathmessages with color etc obv, and as sheldon said 1.9 is outdated, unsure of current v. as i dont use project, bmpk >

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 10:21 am 
 
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Joined: Thu Oct 11, 2007 6:41 pm
Location: Moscow
If anyone interested in this shit

http://speedy.sh/pcWzc/Project2.1.rar

STOLEN FROM HERE: http://forums.slashdot.ru/showthread.php?t=55074

I don't know if it virus-free or even not fake, it may contain everything, but looks like wtfpkripoff v2.1
(i didn't tested it at all)

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 1:14 pm 
 
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Joined: Tue Mar 01, 2005 8:31 pm
Had a short superficial look at it (~2min). It doesn't open an URL like most WTFPK ripoffs like eupk/ihpk do.
Which can be tricked by http spammers or simply by blocking the URL itself with a firewall/peerblock.


On a tcip game it looks pretty much like http://www.youtube.com/user/D2ANdy latest videos.
So it's either wtfpkripoff 2.1 or an identical fake with the same features but who cares anyway. Crap stay crap.

You just have to wait till some "I haz private WTFPK Ripoff" Users come and cry about it being leaked/claiming it being fake like it happened with cracked WTFPK ripoff in the past.


Only one thing popped my eye and made me laugh.

We got an elite coder here :lol:

1.Open IDA
2. look at strings
3. Go to .rdata:1004B905 at strings and scroll down.
4.???
5. Laugh your ass off.


Amateurs can't handle Packet 0x4C / 0x4D within 2-4 lines :lol:

This is how you do it properly:

         LPUNITANY Unit = (LPUNITANY)GetUnit(*(LPDWORD)&data[2], UNIT_TYPE_PLAYER);         
         Print("omg I can read a bytes and %s casted  %d    %s", Unit->pPlayerData->szName, data[10], GetNameBySkillId(*(LPWORD)&data[6]));


Or use the indications that's a WTFPK Ripoff for like forever using Rhins Spellinfo
         LPUNITANY Unit = (LPUNITANY)GetUnit(*(LPDWORD)&data[2], UNIT_TYPE_PLAYER);

         D2SpellInfo Spell;
         GetSkillInfo(*(LPWORD)&data[6], &Spell);
         
         Print("Omg I can read bytes %s casted level %d %s ", data[10], Unit->pPlayerData->szName, Spell.szSpellName);


What it actually looks like:
if(*(LPWORD)&data[6] ==  "Skillid")
Print("%s casted bla level %d", Unit->pPlayerData->szName, data[10]);
if(*(LPWORD)&data[6] ==  "Skillid")
Print("%s casted blabla level %d", Unit->pPlayerData->szName, data[10]);
.... for like 20+ lines



There is no attempt to improve the code or fix memory leaks at all.
A tiny function is added and it's called a new version.

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 6:35 pm 
 
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Joined: Wed Apr 20, 2011 2:48 am
If anyone interested in this shit

http://speedy.sh/pcWzc/Project2.1.rar

STOLEN FROM HERE: http://forums.slashdot.ru/showthread.php?t=55074

I don't know if it virus-free or even not fake, it may contain everything, but looks like wtfpkripoff v2.1
(i didn't tested it at all)

Not even close lol

@Vampirewolve it might be an identical fake as far as the gui looks but the config is barely half the size of 2.0's config and it's missing tons of other files. The config in this isn't even written the same way as real project.

It's just another hack based on the 1.3 source that was probably sold to someone for some easy cash/fg.

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 8:42 pm 
 
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Joined: Tue Mar 01, 2005 8:31 pm
Quote:
You just have to wait till some "I haz private WTFPK Ripoff" Users come and cry about it being leaked/claiming it being fake like it happened with cracked WTFPK ripoff in the past.

:wink:
It's either "OMG FAKE", "OOOOOLD" or "This should be private :cry: " etc.



Quote:
It's just another hack based on the 1.3 source

Which is nothing but a copypasta from D2BS, WTFPK and Stings MH failing to implement features properly.
And if you wanna go further WTFPK is based on several Hackit Modules but Rhin gave credit to them.

I even give Gnarmock credits for giving me the idea to draw the Missilepaths, Hitzone/Blindspots on hostile paladins, when he posted a screen of the hammerpath 2 or 3 years ago.

Oh and Sheppards Gamefilter(Not to mention that a gamefilter can be done with 1 single patch but ctrl+v works fine)
Looking at the patch header shows that this Andy is clueless and regarding "1.3 with 1.5 ini" the changes are so tiny it's hilarious to be a major new version build.
It doesn't work/No clue what it does comment it out.
A good example the InventoryProtection Patch which got a misleading name.
It was implemented to protect from various ItemDrophacks in 1.09/1.10.

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 9:34 pm 
 
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Joined: Wed Apr 20, 2011 2:48 am
Quote:
You just have to wait till some "I haz private WTFPK Ripoff" Users come and cry about it being leaked/claiming it being fake like it happened with cracked WTFPK ripoff in the past.

:wink:
It's either "OMG FAKE", "OOOOOLD" or "This should be private :cry: " etc.



Quote:
It's just another hack based on the 1.3 source

Which is nothing but a copypasta from D2BS, WTFPK and Stings MH failing to implement features properly.
And if you wanna go further WTFPK is based on several Hackit Modules but Rhin gave credit to them.

I even give Gnarmock credits for giving me the idea to draw the Missilepaths, Hitzone/Blindspots on hostile paladins, when he posted a screen of the hammerpath 2 or 3 years ago.

Oh and Sheppards Gamefilter(Not to mention that a gamefilter can be done with 1 single patch but ctrl+v works fine)
Looking at the patch header shows that this Andy is clueless and regarding "1.3 with 1.5 ini" the changes are so tiny it's hilarious to be a major new version build.
It doesn't work/No clue what it does comment it out.
A good example the InventoryProtection Patch which got a misleading name.
It was implemented to protect from various ItemDrophacks in 1.09/1.10.


I don't know why you're telling me stuff that I already know.

I don't really care how many bugs are in the 1.3 source or what hacks the code was taken from, or how many revisions Andy makes before changing the version name. And, just for the record, you don't know all the changes that were made to 1.5 just from looking at the config.

One thing I do know is that 1.3 is old as fuck and all the bugs you're complaining about were fixed ages ago so it's really pointless for you to even bring that shit up.

And this "2.1" IS fake and I don't really care if you believe me or not lol. It isn't worth the effort to post screenshots to prove it and I'm certainly not posting my 2.0 config cuz retards like you will copy features for your own wtfpk ripoffs.

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 Post subject: Re: Project 1.5 source
PostPosted: Thu Apr 12, 2012 10:31 pm 
 
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Joined: Tue Mar 01, 2005 8:31 pm
Quote:
And this "2.1" IS fake and I don't really care if you believe me or not lol. It isn't worth the effort to post screenshots to prove it and I'm certainly not posting my 2.0 config cuz retards like you will copy features for your own wtfpk ripoffs.

Just proves the fact that it seems to be valid.
Some kid has to share his toy and starts flaming. :wink:

FYI my hack is a "mousepad mh/hackit/heroin ripoff" if you wanna call it a ripoff and hasn't been updated since 13th November 2011 and the next update will only come after Warden turns on.
It got clientless support, 0x07+0x51 pathing etc.
Stuff that a wtfpk ripoff will never have, because mousepad, several d2hackit devs, binrapt and me put far more effort into writing a nice useable tool.
Not just using ctrl+v.


Quote:
One thing I do know is that 1.3 is old as fuck and all the bugs you're complaining about were fixed ages ago so it's really pointless for you to even bring that shit up.

I just show that this Andy is clueless.
And the bad thing about the WTFPK Code are memory leaks and half-assed functions.

If you want me to make fun about his code I just pick on the message.cpp
Hardcoded ASCIIspam for example.
How about using Abins ArrayEx?

You got my point and I won't discuss it further. :wink:

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 Post subject: Re: Project 1.5 source
PostPosted: Sat Apr 14, 2012 6:17 pm 
 
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Joined: Wed Apr 20, 2011 2:48 am
Quote:
And this "2.1" IS fake and I don't really care if you believe me or not lol. It isn't worth the effort to post screenshots to prove it and I'm certainly not posting my 2.0 config cuz retards like you will copy features for your own wtfpk ripoffs.

Just proves the fact that it seems to be valid.
Some kid has to share his toy and starts flaming. :wink:

FYI my hack is a "mousepad mh/hackit/heroin ripoff" if you wanna call it a ripoff and hasn't been updated since 13th November 2011 and the next update will only come after Warden turns on.
It got clientless support, 0x07+0x51 pathing etc.
Stuff that a wtfpk ripoff will never have, because mousepad, several d2hackit devs, binrapt and me put far more effort into writing a nice useable tool.
Not just using ctrl+v.


Quote:
One thing I do know is that 1.3 is old as fuck and all the bugs you're complaining about were fixed ages ago so it's really pointless for you to even bring that shit up.

I just show that this Andy is clueless.
And the bad thing about the WTFPK Code are memory leaks and half-assed functions.

If you want me to make fun about his code I just pick on the message.cpp
Hardcoded ASCIIspam for example.
How about using Abins ArrayEx?

You got my point and I won't discuss it further. :wink:


You really need to lose the holier-than-thou attitude. All I ever see you do on this site is talk shit about old ass hacks and brag about how much better your coding is than the coder of said hacks. Funny thing is you don't even have anything to show for it :wink:

And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?

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 Post subject: Re: Project 1.5 source
PostPosted: Sat Apr 14, 2012 6:31 pm 
 
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Joined: Thu Oct 11, 2007 6:41 pm
Location: Moscow
Quote:
And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?


Yes, copy-pasters can't do that

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 Post subject: Re: Project 1.5 source
PostPosted: Sat Apr 14, 2012 6:38 pm 
 
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Joined: Wed Apr 20, 2011 2:48 am
Quote:
And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?


Yes, copy-pasters can't do that

Yeah I guess they can't code stuff like auto reblind either.

ow8...

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 Post subject: Re: Project 1.5 source
PostPosted: Sat Apr 14, 2012 9:17 pm 
 
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Joined: Tue Mar 01, 2005 8:31 pm
The reblind code and the trigger to reblind is crap.
Packet 0x15 is wrong in so many ways.
Not to mention it's static, which can easily be beaten by a static bot that does a collision check, does 2 hammers casts and randomly walks +3,0 and 0,-1.
Static aim won't work, even if you go for 0x4D as reblind trigger as("OMG FIXED") your hammerdin will never reblind because the bot never teleports and you never hit him with static aim.

How about a dynamic missile trajectory based aim and reblind.
He can't do it because no public code exists he could copy from but some snippets from Gnarmock.


Quote:
Funny thing is you don't even have anything to show for it :wink:

Funny that I gave you copy paste code which Andy can use for his project whatever release, because he couldn't do it properly in the 2.1 version firk posted.
Want more code to copy+paste?
Or want to see a black screen with send and received packets?
I already gave numerous hints how to do it better and where bugs/leaks are located even that's just a small part or the entire copypasta.


Quote:
And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?

Why did he had them in the first place? Ctrl+V did the job.
And why did he remove the descriptions of Abins ArrayEx?
It's not like he understands how to use it because if he did he had done so.

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 Post subject: Re: Project 1.5 source
PostPosted: Sat Apr 14, 2012 10:20 pm 
 
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Joined: Wed Apr 20, 2011 2:48 am
The reblind code and the trigger to reblind is crap.
Packet 0x15 is wrong in so many ways.
Not to mention it's static, which can easily be beaten by a static bot that does a collision check, does 2 hammers casts and randomly walks +3,0 and 0,-1.
Static aim won't work, even if you go for 0x4D as reblind trigger as("OMG FIXED") your hammerdin will never reblind because the bot never teleports and you never hit him with static aim.

How about a dynamic missile trajectory based aim and reblind.
He can't do it because no public code exists he could copy from but some snippets from Gnarmock.


Quote:
Funny thing is you don't even have anything to show for it :wink:

Funny that I gave you copy paste code which Andy can use for his project whatever release, because he couldn't do it properly in the 2.1 version firk posted.
Want more code to copy+paste?
Or want to see a black screen with send and received packets?
I already gave numerous hints how to do it better and where bugs/leaks are located even that's just a small part or the entire copypasta.


Quote:
And do you really think someone is going to work on a hack for over a year and not fix any bugs/memory leaks or clean up code?

Why did he had them in the first place? Ctrl+V did the job.
And why did he remove the descriptions of Abins ArrayEx?
It's not like he understands how to use it because if he did he had done so.


Didn't read half of w/e you said but once again you're criticizing an outdated hack. The reblind and w/e else was perfected so long ago.

You can keep thinking that firk posted "2.1", I really don't care. You just make yourself look stupid by talking shit about "2.1" when you've never even used or seen any version of project besides 1.3.

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 Post subject: Re: Project 1.5 source
PostPosted: Sun Apr 15, 2012 7:45 am 
 
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Joined: Sat Apr 25, 2009 3:54 pm
Though Andy and I never really got along, be it in game, or competition in programming. I will admit, Andy has cleaned up alot of the code. I never really looked at 1.3 stuff, but at least I can say he really did polish up things. That has nothing to do with his skill in programming, but, I can vouch that he hasn't just "copy paste." Of course, like alot of people, they used some sort of base, be it WTFPK pk source, or whatever. Andy has superseded most public all-in-one hacks that include PVP modifications, but it's nothing that should be cherished, especially now with Diablo III just around the corner.

I don't see why someone doesn't just share his work to allow Andy to shine for the last 30 days of Diablo II. It's either now or never. Personally, if my hack was ever leaked, well, leaked and cracked, it would be a privilege to say that people prefer your work over other's.

Anyways, good luck with your decision.

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 Post subject: Re: Project 1.5 source
PostPosted: Sun Apr 15, 2012 12:10 pm 
 
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Joined: Thu Oct 11, 2007 6:41 pm
Location: Moscow
last 30 days of Diablo II.

Last 30 days of your playing (playing?) this game isn't last 30 days of the game.

Quote:
Personally, if my hack was ever leaked, well, leaked and cracked, it would be a privilege to say that people prefer your work over other's.
Anyways, good luck with your decision.

Privilege? Why?
Giving some abilities to random noobs isn't privilege at all.
Andy's reasons for doing all this is simple: he wants to get some money by selling shit and claiming that it is good. He and his friends will never confirm that leaked hack is not fake, because nobody will buy his hacks after that.

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