Blizzhackers

Return of the Jedi

* Login   * Register    * FAQ    * Search

Join us on IRC: #bh@irc.synirc.net (or Mibbit Web IRC)


MuleFactory


It is currently Thu Jun 20, 2013 1:36 pm


All times are UTC [ DST ]





Post new topic Reply to topic  [ 128 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next
Author Message
 Post subject:
PostPosted: Mon Jun 14, 2010 4:18 am 
 
User
User

Joined: Mon Jan 18, 2010 2:26 am
I still don't understand how to leech a game if it's someone other than myself..

Top
 Profile  
 Post subject:
PostPosted: Mon Jun 14, 2010 6:58 pm 
 
User
User
User avatar

Joined: Thu Feb 22, 2007 7:25 am
Location: PA
ijamjl wrote:
I still don't understand how to leech a game if it's someone other than myself..


added the thread which tells you how to do that

Top
 Profile  
 Post subject:
PostPosted: Tue Jun 29, 2010 3:46 am 
 
User
User

Joined: Tue Oct 21, 2003 12:06 am
I have this setting:
//NTConfig_Script.push("Baal");
   NTConfig_PureLeech = false;     
   NTConfig_KillBaal = true;
   NTConfig_BaalFastSetup = false;     
   NTConfig_BaalHolyBolt = false;     
   NTConfig_BaalClensing = false;     
   NTConfig_BaalAvoidHydra = true;     
   NTConfig_BaalPrecastSettings = 0;


The bot is not waiting for safe tp and just goes in to the tp right away?

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 12:17 am 
 
User
User
User avatar

Joined: Thu Feb 22, 2007 7:25 am
Location: PA
is that what your bot is doing? or what you want it to do?

_________________
Kolbot download / install thread
Kolbot Support Thread

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 3:06 am 
 
User
User

Joined: Tue Oct 21, 2003 12:06 am
Cariboulou89 wrote:
is that what your bot is doing? or what you want it to do?


I want the bot to wait for safe tp msg before going in to tp instead of right away

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 8:29 am 
 
User
User
User avatar

Joined: Thu May 13, 2010 10:54 pm
Ok. So.
I downloaded a fresh copy of oog 1.3.3
I made my config files for a pub baal bot [Din]
With a side bot for a helper [Zon]

Everything is working great, aside from one thing - the Zon doesn't enter the TP when my Pally says Safe.
She PP's, buys pots & junk, then waits for the tp
If I manually click her to go into the tp, she buffs, then helps kill.

I edited these things from a fresh oog DL:

1. NTLeech.dbl -> Changed:
var leader="qqPally";
addEventListener("Safe", BaalMsg);

2. NTConfig.dbl -> Changed:
var NTLeader ="qqPally";
var QuitWithLeader ="qqPally";

3. NTConfig_Paladin_qqPally -> Mods:
NT_MinGameTime=190;
NTConfig_PublicMode = true;
NT_Leader.push("qqPally");
BaalTPMsg = "Hot";
BaalTPSafeMsg = "Safe";   
KillBaalMsg = "Baal";
BaalNextGameMsg = ":D";
NTConfig_AttackSecondary = 101;

4. NTConfig_Amazon_qqZon -> Mods:
NT_MinGameTime=190;
NT_Leader.push("qqPally");
NTConfig_Script.push("Leech");
NTConfig_KillBaal = true; (the mod of the last two lines is the addition of a line break.)
NTConfig_AttackBoss = 24; //Changed Strike
NTConfig_AttackOthers = 24; //Changed Strike


..What am I missing?
-shameful noob- :facepalm:

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 12:37 pm 
 
User
User

Joined: Sat Feb 06, 2010 10:16 am
Change this back to what it was:
xTooL wrote:
1. NTLeech.dbl -> Changed:
addEventListener("chatmsg", BaalMsg);




In NTLeech.dbl, at the bottom, change to this:
function BaalMsg(who,msg) {
   if (msg == "Safe")
      globalvar = true
   if (msg == "Lets Kill Baal!" && NT_LeechType == 3)
      nextGameVar = true;
}

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 3:58 pm 
 
User
User
User avatar

Joined: Thu Feb 22, 2007 7:25 am
Location: PA
Setiner wrote:
Change this back to what it was:
xTooL wrote:
1. NTLeech.dbl -> Changed:
addEventListener("chatmsg", BaalMsg);




In NTLeech.dbl, at the bottom, change to this:
function BaalMsg(who,msg) {
   if (msg == "Safe")
      globalvar = true
   if (msg == "Lets Kill Baal!" && NT_LeechType == 3)
      nextGameVar = true;
}


thank you for clearing that up and i believe you want the remove the // from infront of the addEventListener("chatmsg", BaalMsg); so it follows that cause the // disables that line right? or is it the other way around im unsure about that part

_________________
Kolbot download / install thread
Kolbot Support Thread

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 4:18 pm 
 
User
User
User avatar

Joined: Thu May 13, 2010 10:54 pm
Setiner wrote:
Change this back to what it was:
Works perfectly. :D
Thanks a bunch, Setiner ^^

@151rum, pineapple juice & Malibu, Caribou, get dem all numb:
there already was no // in front of the Event. [:

Top
 Profile  
 Post subject:
PostPosted: Wed Jun 30, 2010 6:23 pm 
 
User
User
User avatar

Joined: Thu Feb 22, 2007 7:25 am
Location: PA
xTooL wrote:
Setiner wrote:
Change this back to what it was:
Works perfectly. :D
Thanks a bunch, Setiner ^^

@151rum, pineapple juice & Malibu, Caribou, get dem all numb:
there already was no // in front of the Event. [:


huh no kiddin, mine had it, ill update my main post now for that

_________________
Kolbot download / install thread
Kolbot Support Thread

Top
 Profile  
 Post subject:
PostPosted: Thu Jul 01, 2010 2:05 am 
 
User
User
User avatar

Joined: Thu May 13, 2010 10:54 pm
Well you made yours to suit oog1.3.2, right? They have all SVN updates in 1.3.3, pretty sure. P:

Top
 Profile  
 Post subject:
PostPosted: Thu Jul 01, 2010 3:16 am 
 
User
User
User avatar

Joined: Thu Feb 22, 2007 7:25 am
Location: PA
i svn update all the time so any revisions i have

_________________
Kolbot download / install thread
Kolbot Support Thread

Top
 Profile  
 Post subject:
PostPosted: Sat Jul 03, 2010 6:12 am 
 
User
User

Joined: Tue Oct 21, 2003 12:06 am
Cariboulou89 wrote:
i svn update all the time so any revisions i have

cool it works now
except my bot gets stuck at join screen and doesn't join the game unless i press escape sometimes

Top
 Profile  
 Post subject:
PostPosted: Tue Jul 06, 2010 12:39 am 
 
User
User
User avatar

Joined: Thu May 13, 2010 10:54 pm
Question.
I apparently have to do more than just this:
   NTConfig_AttackBoss = 152;      // Cast your primary spell to boss. // Berserk
   NTConfig_AttackOthers = 152;      // Cast your primary spell to others. //Berserk
   NTConfig_ClearPosition = true;      // Set to true if you want to clear area after killing boss.
   NTConfig_CheckSafe = false;      // Set to true to check for curses, merc and potion (go to town if needed)

}

That's my attack config.. but that's not making my barb use berserk.
It sucks, because he can't attack baal, and he's a leecher, so he drops @ baal, rejoins, then stalls because the game was too quick.

I also went into NTAttack.dbl and added berserk, concentrate and whirlwind:
function NTA_GetDamageType(skillid)
{
   switch(skillid)
   {
   case 74: // Corpse Explosion
   case 106: // Zeal
   case 107: // Charge
   case 151: // Whirlwind
   case 144: // Concentrate
      return NTA_DAMAGE_PHYSICAL;

   case 152: // Berserk
   case 112: // Blessed Hammer
      return NTA_DAMAGE_MAGIC;

Still nothing.
Any idea?

Top
 Profile  
 Post subject:
PostPosted: Tue Jul 06, 2010 2:54 am 
 
User
User

Joined: Tue Oct 21, 2003 12:06 am
xTooL wrote:
Question.
I apparently have to do more than just this:
   NTConfig_AttackBoss = 152;      // Cast your primary spell to boss. // Berserk
   NTConfig_AttackOthers = 152;      // Cast your primary spell to others. //Berserk
   NTConfig_ClearPosition = true;      // Set to true if you want to clear area after killing boss.
   NTConfig_CheckSafe = false;      // Set to true to check for curses, merc and potion (go to town if needed)

}

That's my attack config.. but that's not making my barb use berserk.
It sucks, because he can't attack baal, and he's a leecher, so he drops @ baal, rejoins, then stalls because the game was too quick.

I also went into NTAttack.dbl and added berserk, concentrate and whirlwind:
function NTA_GetDamageType(skillid)
{
   switch(skillid)
   {
   case 74: // Corpse Explosion
   case 106: // Zeal
   case 107: // Charge
   case 151: // Whirlwind
   case 144: // Concentrate
      return NTA_DAMAGE_PHYSICAL;

   case 152: // Berserk
   case 112: // Blessed Hammer
      return NTA_DAMAGE_MAGIC;

Still nothing.
Any idea?

are you editing the right config? (don't edit NTConfig_Barbarian.dbl)

Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 128 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 9  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron