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 Post subject: maulis quest
PostPosted: Sat Jun 03, 2017 9:25 pm 
 
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Joined: Thu Dec 01, 2011 2:38 am
so I have my rushing sorc set up she never gets stat / bird quest from act 3
along with never doing maulis quest from act 1 so that she can hunt bird and
grab book in act 3 for rushing so that lvl 1s don't have to take book tp and rip


but I have yet to ever see any quest code vs the maulis quest
and even on the map entry point there is no auto go there like there is
for evey other quest spot / entry location

been googling a bit and to no avail so how would I tell it to goto the hordric maulis quest
click the statue to drop the hammer ? from there I can figue out the rest and the rest before going to click

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 Post subject: Re: maulis quest
PostPosted: Sat Jun 03, 2017 10:10 pm 
 
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Joined: Mon Mar 15, 2010 10:29 pm
to figure out how to get there use a function like this
Pather.moveToPreset(me.area, 2, 30, 5, 5));
but ingame you need to get me.area from console

tree = getUnit(2, 30);
   Misc.openChest(tree);
   delay(300);

That should click it. Maybe look into the get unit and I forgot exactly how

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 Post subject: Re: maulis quest
PostPosted: Sat Jun 03, 2017 10:39 pm 
 
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Joined: Thu Dec 01, 2011 2:38 am
to figure out how to get there use a function like this
Pather.moveToPreset(me.area, 2, 30, 5, 5));
but ingame you need to get me.area from console

tree = getUnit(2, 30);
   Misc.openChest(tree);
   delay(300);

That should click it. Maybe look into the get unit and I forgot exactly how



got there got click to work


   Pather.useWaypoint(27);
   Precast.doPrecast(true);

   if (!Pather.moveToPreset(28, 2, 108)) {
      throw new Error("Failed to move to the Smith");
   }

      stand = getUnit(2, 108);

      Misc.openChest(stand);
      delay(300);


now to pick it up and drop in town


adding malus to its own nip to pick it up failed
not sure how to grab it lol

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 Post subject: Re: maulis quest
PostPosted: Sun Jun 04, 2017 12:51 am 
 
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Joined: Mon Mar 15, 2010 10:29 pm
in trist.js this is the part to pick up scroll that dropd from the tree.

scroll = getUnit(4, 524);
Pickit.pickItem(scroll);


Should be something like that

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 Post subject: Re: maulis quest
PostPosted: Sun Jun 04, 2017 2:13 am 
 
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Joined: Thu Dec 01, 2011 2:38 am
in trist.js this is the part to pick up scroll that dropd from the tree.

scroll = getUnit(4, 524);
Pickit.pickItem(scroll);


Should be something like that


thanks fella I was going to get back to google after supper
got it working too I appreciate your feedback


goes to mauls statue clicks grabs towns and drops
   Town.doChores();
   Pather.useWaypoint(27);
   Precast.doPrecast(true);

   if (!Pather.moveToPreset(28, 2, 108)) {
      throw new Error("Failed to move to the Smith");
   }

      stand = getUnit(2, 108);
      Misc.openChest(stand);
      delay(300);
      scroll = getUnit(4, 89);
      Pickit.pickItem(scroll);
      delay(300);
      Town.goToTown();
item = getUnit(4, "hdm");
item.toCursor();
item.drop();

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 Post subject: Re: maulis quest
PostPosted: Sun Jun 04, 2017 2:44 pm 
 
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Joined: Mon Mar 15, 2010 10:29 pm
Nice bro. Thanks for sharing it will update my scripts folder.

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 Post subject: Re: maulis quest
PostPosted: Sun Jun 04, 2017 10:46 pm 
 
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Joined: Thu Dec 01, 2011 2:38 am
Nice bro. Thanks for sharing it will update my scripts folder.


yea I wanted to have my rush script fully formed

I did this for den quest earlier
viewforum.php?f=209

I also modded the stock chant script to quit in town chanting which you were never supposed to do in town
viewtopic.php?f=209&t=500922&start=30

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