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 Post subject: pala + barb problems
PostPosted: Sat Jun 10, 2017 6:25 pm 
 
User
User

Joined: Thu Aug 09, 2007 11:31 am
Im running a hammerdin and frenzy barb in same game but I would like to config that my barb always does the boing, and never pala. I could remove his cta ofc (but I prefer not) - is there another way?

I've tried using the bo script and they go to cata wp and barb makes bo. But after that pala goes doing bo on every new script.
How to do?

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 Post subject: Re: pala + barb problems
PostPosted: Sun Jun 11, 2017 3:57 am 
 
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User
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Joined: Sun Feb 10, 2013 7:48 pm
may as well just remove the cta..

you can edit precast.js though
this.BODuration = (999 + me.getSkill(149, 1) * 10 + (me.getSkill(138, 0) + me.getSkill(155, 0)) * 5) * 1000;

line 65

change that number

and you'll have to // all the precast lines in your scripts

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 Post subject: Re: pala + barb problems
PostPosted: Sun Jun 11, 2017 11:26 am 
 
User
User

Joined: Thu Aug 09, 2007 11:31 am
may as well just remove the cta..

you can edit precast.js though
this.BODuration = (999 + me.getSkill(149, 1) * 10 + (me.getSkill(138, 0) + me.getSkill(155, 0)) * 5) * 1000;

line 65

change that number

and you'll have to // all the precast lines in your scripts

Thank you for your answer.
IF I remove cta I am a little bit worried that BO will run out for pala.
Is there a way to config that pala waits at wsk 2 like at cata after they have runned dia?

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 Post subject: Re: pala + barb problems
PostPosted: Sun Jun 11, 2017 9:48 pm 
 
User
User

Joined: Tue Jun 05, 2012 7:10 am
may as well just remove the cta..

you can edit precast.js though
this.BODuration = (999 + me.getSkill(149, 1) * 10 + (me.getSkill(138, 0) + me.getSkill(155, 0)) * 5) * 1000;

line 65

change that number

and you'll have to // all the precast lines in your scripts

Thank you for your answer.
IF I remove cta I am a little bit worried that BO will run out for pala.
Is there a way to config that pala waits at wsk 2 like at cata after they have runned dia?



you can just repeat the bo script if you don't wanna do it the more efficient way.

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 Post subject: Re: pala + barb problems
PostPosted: Sun Jun 11, 2017 11:40 pm 
 
User
User

Joined: Thu Aug 09, 2007 11:31 am
may as well just remove the cta..

you can edit precast.js though
this.BODuration = (999 + me.getSkill(149, 1) * 10 + (me.getSkill(138, 0) + me.getSkill(155, 0)) * 5) * 1000;

line 65

change that number

and you'll have to // all the precast lines in your scripts

Thank you for your answer.
IF I remove cta I am a little bit worried that BO will run out for pala.
Is there a way to config that pala waits at wsk 2 like at cata after they have runned dia?



you can just repeat the bo script if you don't wanna do it the more efficient way.


How to repeat it??

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 Post subject: Re: pala + barb problems
PostPosted: Mon Jun 12, 2017 12:28 am 
 
User
User

Joined: Thu Dec 01, 2011 2:38 am
may as well just remove the cta..

you can edit precast.js though
this.BODuration = (999 + me.getSkill(149, 1) * 10 + (me.getSkill(138, 0) + me.getSkill(155, 0)) * 5) * 1000;

line 65

change that number

and you'll have to // all the precast lines in your scripts

Thank you for your answer.
IF I remove cta I am a little bit worried that BO will run out for pala.
Is there a way to config that pala waits at wsk 2 like at cata after they have runned dia?



you can just repeat the bo script if you don't wanna do it the more efficient way.


How to repeat it??


copy and paste battleorders and change the wp id

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 Post subject: Re: pala + barb problems
PostPosted: Mon Jun 12, 2017 3:51 am 
 
User
User

Joined: Tue Jun 05, 2012 7:10 am
in char config just repeat it between whatever scripts you want

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