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 Post subject: setting up the KeyCSV file\character question as well
PostPosted: Sat Jul 08, 2017 11:51 pm 
 
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Joined: Mon Jun 06, 2011 3:07 am
Firstly: i use OpenOffice: not Excel it can however export as a CSV: fortunately:
issue is what is the layout i need to enter?

is it something like
Name| Classic | Expansion
Key1 | xxxxxxx | xxxxxxx

or just
xxxxxxx | xxxxxxx

then save as an CSV?
or what? i have 5 keys that i can use:

i want a key for each of my up to 8 running profiles including an Xfer profile,
i use a name code to know which is on what key:
Ex ProfileA (1)
ProfileB (2)
ProfileX (3)

so i will not get confused: the only NON repeating is the Xfer profile

Part two

i remember using D2BS back in 1.13c before i heard of the Kolbot half: two of my characters DIDNT have an enigma and it worked anyway: can i have a character that HAS an enigma NOT USE IT?

Characters from 1.13 was a Plague amazon using a bramble: she ran Chaos runs: and a Zealer using a Fort, who ran Cbaal
character in question is a Trap Assassin using an Enigma: but i dont want it to use teleport
i did not see anything in the configuration relating to teleport for the character so i thought id ask

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 Post subject: Re: setting up the KeyCSV file\character question as well
PostPosted: Sun Jul 09, 2017 12:50 am 
 
D2BS Dev
D2BS Dev
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Joined: Sun Jun 22, 2008 7:00 pm
its
name,classic,expansion
name,classic,expansion
name.mpq
name.mpq

etc

for mpq there is nothing in column 2 or 3 (if you are doing it in excel) and you can save it as a csv file
if you do it in a text editor csv = comma separated values so value,value,value\newline etc

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 Post subject: Re: setting up the KeyCSV file\character question as well
PostPosted: Sun Jul 09, 2017 3:11 am 
 
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Joined: Mon Jun 06, 2011 3:07 am
thanks Noah: now is it possible to have a char use an Enigma but NOT teleport? it was possible in plain BS with OOG back in 113 if i recall

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 Post subject: Re: setting up the KeyCSV file\character question as well
PostPosted: Mon Jul 10, 2017 4:05 am 
 
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Joined: Tue Jun 05, 2012 7:10 am
thanks Noah: now is it possible to have a char use an Enigma but NOT teleport? it was possible in plain BS with OOG back in 113 if i recall


pather should assume no tele if you do not have the spell. try it out and watch

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 Post subject: Re: setting up the KeyCSV file\character question as well
PostPosted: Mon Jul 10, 2017 6:10 am 
 
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Joined: Mon Dec 21, 2015 8:45 pm
thanks Noah: now is it possible to have a char use an Enigma but NOT teleport? it was possible in plain BS with OOG back in 113 if i recall


pather should assume no tele if you do not have the spell. try it out and watch


He's asking if he can walk rather than teleport if he equips enigma.

thanks Noah: now is it possible to have a char use an Enigma but NOT teleport? it was possible in plain BS with OOG back in 113 if i recall


Yes it's possible,
Open Pather.js and right up the top change teleport = true to teleport = false

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 Post subject: Re: setting up the KeyCSV file\character question as well
PostPosted: Mon Jul 10, 2017 6:57 pm 
 
D2BS Dev
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Joined: Sun Jun 22, 2008 7:00 pm
It's better to just change it locally:
Pather.teleport = false; in a bot file
instead of changing it in the pather.js lib file

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PhotoGrid Sharp -- An image collage maker with formatting features
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