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MuleFactory


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 Post subject: Re: d2bot# with kolbot release
PostPosted: Tue Jul 31, 2012 8:16 pm 
 
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It's going well, the plans are to prepare things for the testver->main merge. Lots of changes etc.

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Fri Aug 03, 2012 8:10 am 
 
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Joined: Mon Feb 13, 2012 1:23 am
sounds good kolton, excited to see it

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Sat Aug 04, 2012 2:20 pm 
 
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New testver update

Quote:
Aug 04 update

D2Bot#
lower mem use for Char Viewer
RDBlocker will let you restart after n keys
fixed some images
item viewer / char viewer fixed for + resolutions/dpi changes

d2bs
updated to latest rev - http://www.assembla.com/code/d2bs/subve ... =&rev=1724

D2M.dll
hopefully actually includes RDBlocker now

kolbot
D2BotChannel.dbj/D2BotFollow.dbj/D2BotLead.dbj - added ingame timer printing to d2bot#
D2BotLead.dbj - moved game number reset code to where it shouldn't interfere with game announcing
default.dbj - moved quitlist to ToolsThread.js, added global quit - it's possible to log experience on leechers now
MuleLogger.js - use new item.description, made account/name in img optional
NTItemParser.dbl - fixed error reporting, tweaked code, re-enabled inventory check for MaxQuantity, hopefully fixed limited items dropping from inventory now, improved item.getColor()
OOG.js - character name is no longer case sensitive for login (affects MuleLogger.js)
Baal.js - added throne announce and random precast
BaalHelper.js - added random precast and skip tp (teleport to throne directly)
Paladin.js - tweaked attack code, better teleport check
Config.js - made fastmod settings all uppercase, updated with latest config vars
Cubing.js - colored d2bot# console printing
Misc.js - improved logItem()
Pather.js - switched to a better teleport check, added packet based teleport
Precast.js - tweaked switchitem delay
Prototypes.js - tweaked openMenu delay
Town.js - moved a delay that was being called at the beginning of the game
AntiHostile.js - tweaks and changes, still work in progress. Added experimental hostile mode 3 for throne entrance spam (tested on a sorceress).
ToolsThread.js - added QuitList, wrapped main loop in try/catch to prevent a still mysterious error ("Config has no properties")

Added FlashThread to AntiHostile
Added OuterSteppes script
Updated character configs with latest changes

YOU MUST UPDATE CHARACTER CONFIGS!!

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Mon Aug 06, 2012 1:56 pm 
 
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Joined: Mon Jun 27, 2011 10:28 pm
Kolton you're a sick bastard, I've been using Etal for 8 months I guess, but this sure is something else.
Some1 in the Etal forums said that once you've tried this you couldn't go back to Etal or whatever you were using. Well shit, I think thats true.

Awesome work with the bot, keep it going!

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Tue Aug 07, 2012 8:56 pm 
 
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Everytime i run the bot it'll just go to Cata 2 WP and teleport 1 step to the right and sit there

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Tue Aug 07, 2012 9:52 pm 
 
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Joined: Sun Jul 12, 2009 6:00 pm
using testver or master branch?

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Aug 08, 2012 12:42 am 
 
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Joined: Sun May 06, 2012 1:04 pm
i would really appreciate it, if the bot would take some shrines, like exp-shrine over battle-shrine and so on :)

just to love the bot even more, great work you (both) did there!

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Aug 08, 2012 12:54 am 
 
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Joined: Sun Dec 21, 2008 7:24 pm
Do i need that TortisteGit?

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Aug 08, 2012 3:59 am 
 
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Joined: Sun Jun 22, 2008 7:00 pm
Do i need that TortisteGit?


you can use tortoisegit, tortoisesvn, or directly download a zip file of it from github link provided

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d2bot# with kolbot
For live support: irc://irc.synirc.net/d2bs

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 12:31 am 
 
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Oh okay well i did download the zip file set it all up but when i start the run he goes to the catacombs 2 wp teleports 1 step to the right and sits there.

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 2:17 am 
 
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which one of these 2 did you dl?
https://github.com/kolton/d2bot-with-ko ... all/master
or
https://github.com/kolton/d2bot-with-ko ... ll/TestVer

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 2:59 am 
 
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Joined: Wed Dec 06, 2006 9:58 pm
Location: hi im new here
Set it up in an hour or so to have a leader + then a follower kill diablo and then help at throne.

Awesome stuff, been using muddys d2nt and this blows it out of the water.

Just a few questions,

My follower doing diablo has his merc die almost everytime due to iron maiden, anything I can do about that?

And is the pickit that comes with it stable?

thanks :)

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 3:52 am 
 
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https://github.com/kolton/d2bot-with-kolbot

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 11:04 am 
 
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Try the testver link (redo char configs, there's a lot of changes between the two). If it still doesn't work, try other scripts, and if there's still problems, provide the necessary troubleshooting info: a pastebin link of char config, o/s version, character type, any info that might show up in the console (it opens itself on errors, you can open/close it with HOME key)

EDIT: It just occurred to me that you probably had Scripts.BattleOrders on. That script is used for 2 players where one BOes another, not for solo games.

@i lol'd irl
I'll assume you're botting on a private realm because iron maiden was removed in 1.13. You can do what we all did back in 1.12 lol - insight made in cracked scythe, act 1 merc with faith, act 3 merc with lawbringer.

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 Post subject: Re: d2bot# with kolbot release
PostPosted: Thu Aug 09, 2012 9:13 pm 
 
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Joined: Thu Aug 09, 2012 9:10 pm
Do you think you'll be able to come out with a shop bot for somewhere other than Anya?

Shopping scepts/staffs at Drognan for us Classic players would be nice. :D

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