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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 10:51 am 
 
User
User
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Joined: Sun Oct 24, 2010 6:07 pm
Location: Bulgaria
I wanna to help you guys and i will test everything that you release.
For now i have this picture that is very strange. You can see the red circles is this the way it will be?
Image

And second thing is the menu not working ( Leave Game , Exit Diablo 3 ) in game. But i don't know if is only me , i'am running XPsp2(cracked for 3)

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 11:13 am 
 
Moderator Gold
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Joined: Thu Jan 21, 2010 1:02 am
educational video : http://youtu.be/oYHreifPlTk?hd=1

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 11:21 am 
 
User
User

Joined: Thu Sep 08, 2011 7:57 am
OK now it works for me:
1. deleted the extracted Files
2. install http://system.data.sqlite.org/sqlite-ne ... 0.74.0.exe
3. Install http://www.microsoft.com/germany/net/ne ... ork-4.aspx
4. download and start the Town Sandbox from the first post in theis topic

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 11:48 am 
 
User
User

Joined: Tue Sep 20, 2011 11:46 am
Guys help i installed everything i start diablo3 but the login button is greyed out? No matter whati type in the account and password it remains grey so i cannot click.. is this normal?

d3sharp log just says this

[ Info] [Program]: d3sharp v0.0.4279.43095 warming-up..
[ Info] [Program]: Server is listening on port 1345...

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 11:49 am 
 
Moderator Gold
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Joined: Thu Jan 21, 2010 1:02 am
Guys help i installed everything i start diablo3 but the login button is greyed out? No matter whati type in the account and password it remains grey so i cannot click.. is this normal?

d3sharp log just says this

[ Info] [Program]: d3sharp v0.0.4279.43095 warming-up..
[ Info] [Program]: Server is listening on port 1345...

type wefwe@blalbah.com (has to be email address)

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 12:31 pm 
 
User
User

Joined: Tue Oct 27, 2009 9:04 pm
Good work :)

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 12:34 pm 
 
User
User

Joined: Thu Mar 13, 2008 6:48 pm
Nice work !! Keep it up :D

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 12:36 pm 
 
User
User

Joined: Tue Sep 20, 2011 8:11 am


Thanks, helped me to see what I was doing wrong =)

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 12:43 pm 
 
User
User

Joined: Tue Sep 20, 2011 12:40 pm
probably a dumb question, but...
is orior's DB already implemented? or is there any way to get D3SharpDatabase working with the emulator?

i've compiled D3SharpDatabase so far but when im starting it, the arranged sqllite File is empty, also with every command there will be a crash where the tables cant be found, e.g accounts...

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 1:30 pm 
 
User
User

Joined: Thu Sep 08, 2011 4:59 pm
Nice work !! Works perfectly and fastly... this is a good start and i say thanks for your hard work !!

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 1:34 pm 
 
User
User

Joined: Tue Sep 20, 2011 1:28 pm
great work!
but I got stucked here without a further message (win7).
Image

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 1:56 pm 
 
User
User

Joined: Tue Sep 20, 2011 1:53 pm
got a client crash as soon as i got to the character creation screen.

i debugged it in visual studio 2010 plus in c# dev (not sure what language was used) and got this at the break point:

732D1661  and         dword ptr ds:[732FD7A0h],0


also this is what it says at time of crash in the server console window:

[Trace] [BaseService]: Bind() [import] Hash: 0x166FE4A1 ID: 0x0B
[Trace] [BaseService]: Bind() [export] Hash: 0x0A24A291 ID: 0x0E Service: Search
Service
[Trace] [ChannelInvitationService]: Subscribe()
[Trace] [ToonExternalService]: ToonList()
[Trace] [FollowersService]: SubscribeToFollowers()
[Trace] [UserManagerService]: SubscribeToUserManager() stub
[Trace] [FriendsService]: SubscribeToFriends()
[Debug] [PacketRouter]:  - [Exception] Google.ProtocolBuffers.UninitializedMessa
geException: Message missing required fields: partition_id, data
   at Google.ProtocolBuffers.GeneratedBuilder`2.Build()
   at Google.ProtocolBuffers.AbstractBuilder`2.Google.ProtocolBuffers.IBuilder.W
eakBuild()
   at D3Sharp.Net.Packets.PacketRouter.Identify(IClient client, CodedInputStream
stream)


looks like a function is missing a couple required args there :\

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 4:43 pm 
 
User
User

Joined: Tue Sep 20, 2011 4:38 pm
hi there, i made a backup of the latest patch and downgraded to patch 2.
also compiled the latest from the repo and here's what i got!
Monk's been running around town perfectly, quests and npcs are missing tho, also the northern map from the orginal dh release is missing, BUT STILL, IT'S GREAT WORK YOU'RE DOING GUYS. KEEP IT UP :D

http://www.youtube.com/watch?v=K4MqNAxJw60

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 4:49 pm 
 
User
User

Joined: Tue Sep 20, 2011 11:46 am
Works great now with latest update, im on XP so i have no issues everyone on win7 has. I like the graphics and style it seems very nice and polished. Even if u cant do shit u still get a feeling this is gonna be a good game.

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Tue Sep 20, 2011 4:51 pm 
 
User
User

Joined: Sun Mar 21, 2004 3:55 pm
Works great! thanx guys! ^^

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