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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Mon Jan 02, 2012 12:24 pm 
 
User
User

Joined: Wed Nov 23, 2011 2:50 pm
everyday compiling of mooege here by vernam7

http://d3.nibbits.com/assets/mooege-the ... 3-emulator

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Sun Jan 15, 2012 8:39 pm 
 
User
User

Joined: Sat Jan 14, 2012 11:19 pm
Version 0.5.1.8101 .. monster not attacking .. any ideas??

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Mon Jan 16, 2012 12:26 am 
 
User
User

Joined: Fri Jan 21, 2011 3:03 am
Can someone help me with this error, i had this after getting the right mpq for the latest patch and it seems it wont load. im new to this thing so pls have patience. GODSPEED
Image

[29.11.2011 18:33:40.241] [ Info] [Program]: mooege v0.7841.4350.32472 warming-up..
[29.11.2011 18:33:40.242] [ Info] [MPQStorage]: Initializing MPQ storage..
[29.11.2011 18:33:40.264] [Trace] [MPQPatchChain]: Added base-mpq file: CoreData.mpq.
[29.11.2011 18:33:40.264] [Trace] [MPQPatchChain]: Added base-mpq file: ClientData.mpq.
[29.11.2011 18:33:40.277] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7170.MPQ.
[29.11.2011 18:33:40.277] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7200.MPQ.
[29.11.2011 18:33:40.278] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7318.MPQ.
[29.11.2011 18:33:40.278] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7338.MPQ.
[29.11.2011 18:33:40.278] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7447.MPQ.
[29.11.2011 18:33:40.279] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7728.MPQ.
[29.11.2011 18:33:40.279] [Trace] [MPQPatchChain]: Applied patch file: /base/d3-update-base-7841.MPQ.
[29.11.2011 18:33:42.618] [ Info] [MPQPatchChain]: Found a total of 47739 assets from CoreTOC.dat catalog and postponed loading because lazy loading is activated.
[29.11.2011 18:33:42.819] [ Info] [MPQPatchChain]: Found a total of 46166 assets from TOC.dat catalog and postponed loading because lazy loading is activated.
[29.11.2011 18:33:42.839] [Fatal] [Program]: Mooege terminating because of unhandled exception. - [Exception] System.TypeInitializationException: The type initializer for 'Mooege.Core.GS.Items.ItemGenerator' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.InvalidDataException: Found invalid data while decoding.
at CrystalMpq.MpqFileStream.ApplyPatch(PatchInfoHeader patchInfoHeader, Stream baseStream)
at CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
at Mooege.Common.MPQ.FileFormats.GameBalance..ctor(MpqFile file)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(IRuntimeMethodInfo method, Object[] args, SignatureStruct& signature, RuntimeType declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(IRuntimeMethodInfo method, Object[] args, SignatureStruct signature, RuntimeType declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at Mooege.Common.MPQ.LazyAsset.get_Data()
at Mooege.Core.GS.Items.ItemGenerator.LoadItems()
at Mooege.Core.GS.Items.ItemGenerator..cctor()
--- End of inner exception stack trace ---
at Mooege.Core.GS.Items.ItemGenerator.get_TotalItems()
at Mooege.Program.Main(String[] args)




im having this EXACT error message. Cant find the answer on mooege fourms, blizzhackers, or darkblizz. this is absurd....... someone help us before we go insane. ive done all directions correctly ive even used old d3sharp and newest mooege im running 8101 d3 i need help asap i will be check back daily

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Mon Jan 16, 2012 6:52 pm 
 
User
User

Joined: Mon Sep 26, 2011 6:27 pm
project is dead it seems.. last commit on the mooege page was in early december

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Sun Jan 22, 2012 2:18 pm 
 
User
User

Joined: Wed Nov 23, 2011 2:50 pm
everyday compiling of mooege here by vernam7

http://d3.nibbits.com/assets/mooege-the ... -emulator/

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Fri Jan 27, 2012 9:57 am 
 
User
User

Joined: Thu Dec 29, 2011 11:06 am
i get "your request has timed out" when i log in with a random email adress and password. i then look at sharpe.exe and it will say "client has dissconected" whenever the first error comes up when i try and log in. could it be that im not patched? does it matter what patch im using? thx

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Fri Jan 27, 2012 11:54 am 
 
User
User

Joined: Fri Jan 27, 2012 11:31 am
At noon tomorrow i will have a step by step guide and alot more for everyone with patch 10 release, PROJECT IS NOT DEAD & IS STILL VERY MUCH ALIVE.

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Fri Jan 27, 2012 9:22 pm 
 
User
User

Joined: Fri Jan 27, 2012 11:31 am
http://www.ownedcore.com/forums/diablo- ... es-67.html

Mooege.org

http://www.mooege.org/index


blizzhackers u now know where to go before opening your mouth, wut 1 guy said is....Chocolate is dead and no more in the world...but now i see chocolate IN THE STORES CUZ I LOOKED AROUND ?

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Sat Jan 28, 2012 1:17 pm 
 
User
User

Joined: Wed Nov 23, 2011 2:50 pm
Download here

http://www.ownedcore.com/forums/diablo- ... piles.html

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Sun Feb 19, 2012 11:23 pm 
 
User
User

Joined: Sun Feb 19, 2012 11:03 pm
i need a good link for diablo 3 pleas <3 <3 <3 <3 <3 <3 <3 <3

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Thu Apr 19, 2012 12:45 am 
 
User
User

Joined: Fri Jul 16, 2010 3:18 am
just found this today, and am getting a message that it timed out error 3006.

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Thu May 10, 2012 1:17 pm 
 
User
User
User avatar

Joined: Sun Sep 25, 2011 8:47 am
Does anyone know if they have fixed the Internet play yet?

_________________
D3 Sbox Server & Site: ( Closed 15th Dec 2011 )
( When Multiplay is fixed Moosbxksf shall return! , or if it has pm me! )

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 Post subject: Re: [D3#/PoC] Town Sandbox
PostPosted: Wed Jul 11, 2012 5:50 pm 
 
User
User

Joined: Wed Jul 11, 2012 5:44 pm
im fuckin lost i have no idea what to do wtf is a target? could someone help me if so please email me thetecknation@gmail.com cus i have no idea what to do and iv ben wanting diablo 4 like ever thanks

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