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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Thu May 31, 2012 8:10 pm 
 
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I have a horde of gripes when it comes to the game, but I do have to say that it's an improvement in a lot of areas compared to D2. Now, my list of gripes are these:

1. Storyline. The storyline was pretty interesting but lolwut? Leah is from nowhere yet she technically should have been seen in D2, never happened. Not too mention the plot line was so blatantly obvious that you could see it from Act 1 just who was going to be the big bad boss and why. Not too mention all the 'betraying' was ugh. It was repetitive as hell and it was too obvious to see what was going to happen. No fun in that.

2. Loot. This is beyond screwed up, way beyond. In Diablo 2 you'd grind for hours to even minutes and hopefully find something that you could sell or use for another character that could be leveled up quickly and ready for dueling or something else. In this game? Nope. Loot system is just horrible. You can grind for weeks and barely find anything. Thus, everyone turns to the AH which is a great thing to have, but it completely ruins the fun of FINDING a good item that you actually earned.

3. Difficulty. Yes, I can understand the game is supposed to be more difficult and definitely feel so as you move up difficulties but what the flying hell? You can go from destroying Act 4 normal perfectly fine then plop into Act 1 Nightmare and you can die from anything and deal shit damage. Not too mention you HAVE to upgrade gear, and where can you get that? Not really well from farming, you have to buy from the AH to do anything. The difficulty curve is whack as fuck.

4. PVP. Not implemented yet and they're working on it, but to not have that at the start of the game was very very very poor. D2 I literally was hooked on for weeks, months, years because of PVP. D3 didn't have it at the start and I'm quite blatantly bored to witts end already.

5. Skill system. I really, really, really dislike this. I honestly feel like you HAVE to do a similar build to everyone with just 'minor' alterations to actually survive. That's my guess and opinion, but I'm sure it can be proven wrong. Why I dislike this? Because comparing to D2, it's just horrible. Diablo 2 you could use one class and come up with a hundred builds from making a Mage become a melee character and to a melee character being a damn good ranger or a combination of everything. Now Diablo 3 is this person is ranged, this person is close up with shit skills on the side that you're basically forced to use because everything else just sucks beyond anything. I feel like this was the worst thing they could have ever done. It definitely feels like there's less customization of a character in general.

6. Stats. I'm not too picky on this, makes it a little bit easier to be honest. But not being able to customize stats kind of bores the 'customization' aspect completely.

7. Followers. I think they should at LEAST be able to follow you, at least one of them if the game has 1-2 people. Solo obviously, but even with two people having a follower would probably greatly decrease the difficulty curve a tad. It's a bad mercenary system that needs to be slightly altered. Not too mention their gear slots are pretty ick.


My biggest gripes really. Most of the game is decently off, as said, but this small list is what seriously kills my fun. I just can't stand what this game is right now. Hopefully SOME of these get fixed in the next months so it can be worth it to play.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Thu May 31, 2012 9:29 pm 
 
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^^ I disagree on the difficulty, I haven't bought a single item from the auction house and my first D3 char (Wizard) is currently in act 3 nightmare, doin' just fine. I have a feeling I'll be able to run through hell just fine as well.

I need to hurry the fuck up and finish this game, I can only play it for a few hours a day until I find something better to do.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Thu May 31, 2012 11:17 pm 
 
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lol taaz I raped nightmare even worse than I did normal. Hell Act 3+ is hard. Inferno Act II (I'm at the Oasis) is balls to the wall. You're in for a rude awakening.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Fri Jun 01, 2012 1:03 am 
 
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You dont need to buy shit from AH to waltz trough normal-hell UNLESS YOU SUCK. Ive already made 2 chars to 60 with no problems. On the other hand Act 2+ on inferno with no gear from AH feels like playing some kind of arcade plane shooter. Every single thing one shots you and you have to dodge/kite like crazy only difference is when playing arcade shooters no one ever complained about that.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sat Jun 02, 2012 2:46 am 
 
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I don't know about you guys but I have zero interest in this game right now. Haven't logged in for almost a week, couldnt care less either with the current state

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sat Jun 02, 2012 6:07 am 
 
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It really isn't. It's like they took the idea of Diablo and made it their own (which is ironic given it is still Blizzard). It stupid that my wizard is running around with an axe. I thought to myself why this was better than a staff, and why this didn't fly in Diablo II. Then I remembered, each equip had its own requirement not only on level, but stats. Ah... right, they dumbed down the game to really just hack and slash with my wizard and witchdoctor holding crossbows and axes. Great.

Was playing D2 today, damn I miss it.

I don't know about you guys but I have zero interest in this game right now. Haven't logged in for almost a week, couldnt care less either with the current state

Oh, your account is probably hacked by now. :P

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sun Jun 03, 2012 12:34 pm 
 
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I agree, I was expecting a better Lod, not a dumbed down classic.
Maybe this is what the masses require today. As someone put it right diablo 4 will be a flash facebook game at this rate.
The difficulty is way too artificial, scaling steep, overall I am missing the character planning I was doing at work in empty hours, and the diversity of loot and ways to get it - if was bored of Mf I used to do charm reroll or crafting. So yes I am missing a lot more options than what we got.
Maybe in a few years it will be a good game, I don't know. There is still the possibility for that. But even then I think it's AH that is actually the major obstacle, they want people to use AH - and later RMAH - so drops and gear choices will always be limited to that and we'll do a lot of gold farming which I hate.
I certainly wished to get something deeper, more complex and more fun for my money.
(playing a wiz, stuck on inferno Belial, farming aspects in a4 but I am carving my eyes out of boredom, maybe every 50 runs I get a weapon I can sell for a little gold the rest goes to vendor or salvage. still waiting on the fat cash cow 1k+ dps item I can sell.)

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Tue Jul 31, 2012 5:33 pm 
 
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I wish I had my money back.... now Im just playing it because i paid for it...

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Tue Jul 31, 2012 8:07 pm 
 
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I played the beta and I knew right away I would not buy the game.

1) Can't pick stats. This ruins the re playability of the game by destroying the hours upon hours of Research and Development to find the best builds. Instead the best builds were figured out in a matter of hours then copied. It was such a lie that 10 trillion different viable builds would be used. We all know that people copy each other. Even if one build is only .01% better people will be compelled to use it. All barbs in d3 have to use a certain few skills. Or DH any class really.

2) Not being able to name your games or talk in a chat channel. This decision is so fucked I can't even fully comprehend it. Makes the game feel cold as hell.

3) No pot chugging. I very much liked the pot chugging dynamic of d2 with full juvies etc. I thought that mechanic was fine (and so does TL2 thank god).

4) No pvp outside of town/no pvp period. I mean I have been pked in diablo 2 and been devastated but it was awesome to have hc pking there to spice it up.

5) MAPS ARE NOT RANDOM. I mean What The Fuck blizzard... I played the tl2 beta and those maps seemed wayyy more random even though they always repeat similar aspects.

6) Cannot move between acts without starting a new game. This is just plain inconvenient. Cannot mfing or play the game without repeating the same quests over and over and over including the cinematics. This is really just tedious. Diablo 2 felt atleast somewhat open.

7) You can't alt f4 or leave through the menu in a fast manner. This makes HC very unattractive to me.

8) It is retarded when wizards are holding big axes because wands are completely useless. Calculating attack dmg off weapons leads to goofy things. I make magical spells so let me grab this huge axe here to help me... Everyone knows including 6 year old kids that wizards hold wands... I mean come on!

9) I liked shared loot. Made it exciting. I would stop hitting ball and just start shift clicking when he was about to die hoping to grab a unique. And sometimes it worked that was fun.

I liked the graphics and atmosphere but so many crucial game mechanics were removed that it just hollowed out the game. I tried to give feedback on the beta forums but was flamed out for being one of those "idiots" who wanted to attribute stats. Everyone knows you min/max - well not me when I was 12 first playing diablo 2 and actually having fun investing time and building my frankenstien character.

BTW have you guys looked at activision-blizzard's stock price? It's only gone one way since release guess which way...

And for the people selectively forgetting d2 memory - it took a team of crazy Germans passing a barb off from one guy to the next for like 3 weeks straight chaos runs to get the first level 99 on ladder. Took Koreans like 5 days to be lvl 60 beat inferno in diablo 3. Something wrong there...

Alot of these "improvements" are blatant steps backwards... They tried to re-invent the wheel...

Here comes TL2!!!

Remember HC ironman games? Get to lvl 9 then duel to the death. So hilarious because maybe one unique would drop and one guy would have a huge advantage. That was good fun...

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Tue Jul 31, 2012 9:21 pm 
 
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I gotta get in on this.

I stopped playing D3 about 2 weeks ago.

And I stopped for this reason, finding items isn't as much fun as it was in D2.

And these are the reasons why I say that:

1.) In D2, some items were utility items, they were good throughout most of the game due to a single extremely powerful stat, but they were balanced out by the rest of the stats being relativity weak (examples: magefist, Frostburns, Goldwrap)

These items could be found very early on, and assisted your char when needed.

They also retained a certain amount of value, due to the fact that they were always useful.

2.) Items dropped in previous acts were still useful through out the game (Examples: SOJ and HOZ are both dropped in NM, and are easier to find in NM)

This may seem minor, as we all botted hell difficulty anyway, and found a billion HOZ's, but the day your running your char through NM worldstone and a HOZ drops to replace your Shel+Eth shield is one of the best possible days.

3.) Items in D2 were legitimate constant improvements. Get a SOJ, you now have more mana and +skills, a combination that can't be found on other rings, a nice 30 mara's can only be trumped by extremely rare crafts and rare ammys. Items were a visible improvement, a lot of the time whole new attributes were added that you did not have on your previous item.

4.) Base items meant something, I shouldn't have to say any more then this.

In D3 non of this is true in fact, I don't gloves, or boots, or pants, or anything really.
What I have is this:

X Int
X Vit
X All Res
X Crit Dmg
X Crit Chance
X Random Resist

And any improvement is only going to be a few added points.

New gloves just translates to:

+13 Int
+7 vit
+2 All res

Because that's all that's gained.

There are no special attributes like +skills on rings (I'm aware that +skills is impossible now) and there are no utility items like a set of gloves that dramatically increase your resource pool.

And there sure as shit is no item at all, from ilvl 1-62 that is better then it's ilvl63 counter part.
Of course some items roll low and some roll high, but fact of the matter is, any ilvl63 item, has a chance to be the best in that slot.
Nothing from the previous difficulties or ilvl's is worth a grain of salt, unless it rolls incredibly high and sits with the 63's.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Tue Jul 31, 2012 11:18 pm 
 
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I'm having fun. It's not the same as Diablo 2 but it doesn't purport to be.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Wed Aug 01, 2012 6:23 am 
 
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Games worthless unless you can play 12 hours a day, or pay money.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sun Aug 05, 2012 1:42 am 
 
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Nobody. Nobody else thinks this.
You are the first person I've met who is unhappy with the game.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sun Aug 05, 2012 1:36 pm 
 
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Quote:
the auction house, nephalem valor, the stream lining of stats, not forced into any spec, random spawns instead of constant super uniques, it doesn't look like shit, i mean i can go on and on about how d3 is better.


I'm confused. Are other classes free to spec however they like and still be effective?
If I drop one with everything on my monk, I'm dead.

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 Post subject: Re: Who else thinks d3 is nothing like diablo should be
PostPosted: Sun Aug 05, 2012 5:16 pm 
 
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Quote:
the auction house, nephalem valor, the stream lining of stats, not forced into any spec, random spawns instead of constant super uniques, it doesn't look like shit, i mean i can go on and on about how d3 is better.


I'm confused. Are other classes free to spec however they like and still be effective?
If I drop one with everything on my monk, I'm dead.


Is that the resistance skill? It's not necessary with different gear than what you're using. You can A) stack enough AR to compensate, B) stack more LoH, C) stack IAS to help with B, and D) stack crit hit and dps to mow mobs faster. I've also been thinking about making a pure CC dps monk to limit my exposure to creature damage, don't know how effective it would be. The point I'm trying to make is just because that one skill makes life a bit easier in inferno with cheaper gear doesn't mean it's mandated. Don't get me wrong, it's a great fucking skill to use, but if you want to have a more unique approach to the game the options are there. Most people just latch on to whatever is easiest.

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