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 Post subject: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 6:39 pm 
 
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Joined: Tue Jun 27, 2006 5:26 pm
Diablo III Patch 1.0.3 – v.1.0.3.10057
    General

        To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
        The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

    Battle.net

        General
            Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
            The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
            Chat settings and preferences will now be saved whenever you log out
            Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
        Bug Fixes
            Using the /who command in a heavily populated chat channel should no longer cause the client to crash
            The “Invite to Party” button should no longer become grayed-out if a player:
                Declines a party invite
                Requests a party invite and then declines it
                Accepts a party invite, but immediately then leaves the party
            The character screen should now always display the display the correct act and quest information
            If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: “Battle.net is unable to add friends because you have Real ID disabled.”

    Classes

        Barbarian
            Active Skills
                Ignore Pain
                    Skill Rune – Contempt for Weakness
                        The amount of damage reflected will now cap at the player’s maximum Life
                Overpower
                    Skill Rune – Crushing Advance
                        The amount of damage reflected will now cap at the player’s maximum Life
                        The tooltip has been updated to represent that both melee and ranged damage are reflected
                Weapon Throw
                    Tooltip now displays the correct duration for how long a target will be slowed: “Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds.” (The functionality of the skill has not changed.)
            Passive Skills
                Relentless
                    Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
        Demon Hunter
            Active Skills
                Cluster Arrow
                    Skill Rune – Dazzling Arrow
                        Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: “Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical.” (The functionality of the skill has not changed.)
                Grenades
                    Skill Rune – Stun Grenades
                        Tooltip now displays the correct duration for how long a target will be stunned: “Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds.” (The functionality of the skill has not changed.)
            Bug Fixes
                Caltrops
                    Skill Rune – Jagged Spikes
                        Effect will now only stack up to 10 times on a single target
                Elemental Arrow
                    Skill Rune – Nether Tentacles
                        Tentacles will now only hit each target once
        Monk
            General
                Monks can now use spears, two-handed weapons, and two-handed swords
            Active Skills
                Serenity
                    Skill Rune – Instant Karma
                        The amount of damage reflected will now cap at the player’s maximum Life
                Seven-Sided Strike
                    Skill Rune – Sustained Attack
                        Tooltip has been updated for clarity: “Reduces the cooldown of Seven-Sided Strike to 23 seconds.” (The functionality of the skill has not changed.)
                Mantra of Retribution
                    Damage will now cap based on the maximum Life of the target
            Bug Fixes
                Near Death Experience
                    Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
        Witch Doctor
            Active Skills
                Summon Zombie Dogs
                    Skill Rune – Leeching Beasts
                        Tooltip has been updated for clarity: “Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you.” (The functionality of the skill has not changed.)
        Wizard
            Active Skills
                Diamond Skill
                    Skill Rune – Mirror Skin
                        The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
                Magic Weapon
                    When activated, a buff icon will now appear that displays the amount of time remaining
                Meteor
                    Skill Rune – Star Pact
                        Now deals damage as Arcane instead of Fire
                Passive Skills
                    Paralysis
                        Tooltip now displays the correct duration for how long a target will be stunned: “Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.” (The functionality of the skill has not changed.)

    Items

        General
            + Attack Speed bonus values on weapons and armor have been reduced by 50%
                This change does not apply to quivers
            High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
                The new approximate drop rates are as follows:
                    Hell – Act III and Act IV
                        iLvl 61: 9%
                        iLvl 62: 1.9%
                        iLvl 63: 0%
                    Inferno – Act I
                        iLvl 61: 17.7%
                        iLvl 62: 7.9%
                        iLvl 63: 2.0%
                    Inferno – Act II
                        iLvl 61: 18.6%
                        iLvl 62: 12.4%
                        iLvl 63: 4.1%
                    Inferno – Act III and Act IV
                        iLvl 61: 24.1%
                        iLvl 62: 16.1%
                        iLvl 63: 8.0%
                Please see the Patch 1.0.3 Design Preview for more information and specific details
            Repair costs have been increased for item levels between 53 and 63
            Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
            The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
            The Staff of Herding can no longer be salvaged or dropped
            Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
            Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
            Weapon racks will no longer drop weapons 100% of the time
            Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
        Weapons and Armor
            “Balanced” superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
            Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
                For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
            Manticore now has one additional bonus affix
        User Interface
            Minimum damage and Maximum damage values will now display separately in an item’s tooltip (i.e. “+2-4 Damage” will now display as “+2 Minimum Damage” and “+2 Maximum Damage”)
            Tooltips for items on the ground will now show comparison stats
            Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
            When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
            When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
        Bug Fixes
            Items level 50 and above will now display their item level in the tooltip
            Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
            Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
                Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
            Players wearing +Life on Kill items should no longer receive a benefit from this affix when “killing” friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
            Fixed a bug with linking items with socketed gems in chat
            Fixed a bug where vendors would occasionally not have any items for sale
            Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
            Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
            Fixed a bug that was causing Collector’s Edition dyes to sell for the same price regardless of stack size…

    Crafting

        General
            The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
        Blacksmith
            The gold cost to level the Blacksmith has been reduced by 50%
            The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
                Base levels now require 1 page/tome, down from 5
                Milestone levels now require 2 pages/tomes, down from 5
            The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
            Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
            The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
            Weapon crafting costs have been reduced
            The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
        Jeweler
            The gold and material cost to combine gems ranks 2-8 has been reduced
                Combinations for these ranks now only require 2 gems, down from 3
                    The gold cost to combine each rank of gems is now as follows:
                        Rank 2: Flawed: 10 gold (down from 500 gold)
                        Rank 3: Regular: 25 gold (down from 750 gold)
                        Rank 4: Flawless: 40 gold (down from 1250 gold)
                        Rank 5: Perfect: 55 gold (down from 2000 gold)
                        Rank 6: Radiant: 70 gold (down from 3500 gold)
                        Rank 7: Square: 85 gold (down from 7500 gold)
                        Rank 8: Flawless Square: 100 gold (down from 20,000 gold)

    Followers

        General
            Bug Fixes
                Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
        Enchantress
            Skills
                Mass Control
                    Radius reduced from 15 yards to 8 yards
                    If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
                    Skill will now correctly target enemies in all circumstances

    Bosses

        General
            Bosses have had their pathing improved
            The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
        Skeleton King
            Abilities
                Will now summon Skeletal Archers in Hell and Inferno difficulties
        The Warden (mini-boss)
            General
                Now has Fast and Molten affixes, in addition to Jailer
                In Inferno difficulty, the Warden will also gain the Desecrator affix
        Butcher
            Bug Fixes
                Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
        Ghom
            Abilities
                Gas Cloud
                    Radius of Gas Cloud has been slightly reduced
                    Slowing effect has been removed
                    The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
                    In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
        Maghda
            Bug Fixes
                Punish Dust projectiles can no longer be reflected
        Zoltun Kulle
            General
                Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
            Abilities
                Ceiling Collapse
                    Can now be cast at a player from any range
                Fireball
                    Fireball attack now moves slower
                    Can now be cast at a player from any range
                Teleport
                    Will now Teleport and run away from the player less often
                    Will now occasionally Teleport to the player
        Belial
            General
                Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
            Bug Fixes
                Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
        Siegebreaker
            General
                Overall damage has been reduced
                No longer vulnerable to Confuse and Charm effects
                Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
                Now enrages after 4 minutes
                In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
        Cydaea
            Abilities
                Spiderlings
                    Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
                    In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
        Rakanoth
            General
                In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
        Izual
            General
                Health pool has been increased
                The number of Oppressors that join the fight has been reduced from 4 to 2
                Will no longer target Followers or Tyrael as frequently
            Abilities
                Base Attacks
                    Base attack damage has been lowered
                    No longer does Cold damage on top of base attacks
                Charge
                    Charge damage has been reduced
                    Knockback has been removed
                    Will Charge slightly more often, but will only target players
                Frozen Bombs
                    Frozen Bomb damage has been reduced
                    Bombs will now explode faster
                    Only 8 Bombs will now spawn around the player rather than 12
                    Bombs will spawn at Izual’s feet less often
                Frost Explosion
                    Frost Explosion damage has been reduced by 70%
                    Duration of freeze has been increased
                    Damage dealt to players while frozen will now break the effect
                    Players can now use defensive cooldown while frozen
                    Players can no longer avoid being frozen by doing high amounts of amount to Izual
            Bug Fixes
                Izual will no longer spawn twice if a player skips his introductory cut-scene
        Diablo
            Bug Fixes
                Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
                Diablo “Stomp” ability is now correctly classified as a debuff instead of a buff
                Fixed a bug that was causing pets to not attack Shadow Clones

    Monsters

        General
            Champions, Rares, and Uniques have had their pathing improved
            Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
            Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
            Colossal Golgor base damage has been reduced
            Herald of Pestilence tentacle attack damage has been reduced
            Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
            Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
            Succubus monsters will now run away less and for a shorter distance
            The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
            Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
            Bloodclan Warriors no longer knockback when buffed and attack slightly slower
            Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
            Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
            Leaders of Invulnerable Minions packs have had their health pools reduced
            Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
        Bug Fixes
            Interrupting a monster attack before it lands will now properly trigger its cooldown
            Treasure Goblins will now drop gold piles for all nearby players
            Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
            The Succubus “Blood Star” debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
            The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player’s skill, even if the cost is reduced by items or skill runes
            Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
            Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
            Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
            Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player’s location
            Fixed a bug where Sandwasp projectiles could sometimes become invisible

    Bug Fixes

        General
            The experience bar for characters at level cap on a Guest Pass account will now display 0-0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
            The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
            Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
            Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
            It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
            It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
            Fixed a bug where The Lyceum in the Southern Highlands was not appearing
            Fixed a bug where players could switch their offerings in the Trade window right before clicking “Accept” and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
            Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
            Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an “un-walkable” location (i.e. to a barbarian in the middle of performing Leap)
            Fixed a position desync bug ,aka “rubberbanding”, that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
            Fixed several issues where a player’s character would get stuck or “rubberband” while moving if their movement speed was slowed in any way
            Several performance improvements have been made to both the PC and Mac client
        Auction House
            Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
            Items with class-specific affixes should now display the class restriction properly
            It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
            The data displayed in each auction house tab should now properly reset when logging out



what u think?

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 6:49 pm 
 
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Sucks for the nether tentacles nerf. Oh well back to freezing arrow.

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 7:04 pm 
 
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Weapon racks will no longer drop weapons 100% of the time


What? Why?

In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix


Sorry Demon Hunters, now you need to find a new boss to grind.

Players can no longer avoid being frozen by doing high amounts of amount to Izual


High amounts of... amount?

Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced


Good.

Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes


Which ones are morlu? Anyway, I'm always happy about the removal of shitty affixes.

Fixed a bug where players could switch their offerings in the Trade window right before clicking “Accept” and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings


Sorry trade scammers.

Also I feel like they're reducing the cost of crafting to encourage more players to make their own items, but really it's just going to give the real manufactures the resources to flood the AH even more than it already is =\

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 7:31 pm 
 
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This is whats going to hurt me the most. Bye Tier 1 botting. "Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses"

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 7:38 pm 
 
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I guess there's no increased attack speed nerf yet?

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 8:01 pm 
 
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Go look at your IAS gear now

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Tue Jun 19, 2012 8:39 pm 
 
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I guess there's no increased attack speed nerf yet?

All attack speed items have been reduced by 1/2 original attack speed.

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Wed Jun 20, 2012 8:10 am 
 
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Quote:
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client

dang! the second invulnerability bug that i missed. (should start to check these patchnotes before the patch is up in EU - at least one day of abusing them ^^)

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Thu Jun 21, 2012 2:42 am 
 
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That nerf on attack speed really hit my wizard hard, I lost 10k damage and I don't see a way to gain that back.

I mean, 50%? WTF. Is that to keep ranged more in line with melee or just to slow the entire game down for everyone?

Not being able to MF environment items is stupid. Now there's virtually no reason to take the time exploring on the chance of dropping a legendary or rare from a corpse(both of which I've done multiple times) but there's almost no reason to kill anything except rare mobs.

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 Post subject: Re: 1.0.3. patch notes
PostPosted: Thu Jun 21, 2012 4:10 am 
 
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Joined: Wed Jun 13, 2012 11:38 am
yea alot of bad changes with the patch, the one change i was waiting for with decreased damage in Act 2,3,4 didn't really change much..I notice the same damage roughly.

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