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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Jan 20, 2012 2:56 pm 
 
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Joined: Fri Jan 20, 2012 10:19 am
where is the update???

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Jan 20, 2012 4:25 pm 
 
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... donk: viewtopic.php?f=215&t=487050

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Jan 20, 2012 5:01 pm 
 
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give a new link, error 404

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Jan 20, 2012 6:12 pm 
 
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Joined: Sun Nov 27, 2011 6:03 pm
Version updated

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Jan 27, 2012 4:14 pm 
 
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Joined: Fri Jan 27, 2012 4:05 pm
update pls

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Thu Feb 16, 2012 3:10 am 
 
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Joined: Mon May 01, 2006 1:03 am
When I set the camdistance above 1700 using version 1.7 the game looks all messed up. I have to set it back down to 1700 or below. Is there anyway that you can fix it? I'm thinking it could be the game's protection, similar to the black wall from HON. The screen in Dota2 appears like giant blurry colored squares, as if it was fully zoomed into the floor. And zooming out or in has no effect.

I usually play with a distance of 5000 on HON.

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Sat Feb 18, 2012 2:00 am 
 
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Joined: Mon May 01, 2006 1:03 am
new patch just came out, needs another update. Also, any way to make the hack support a camera distance greater than 1700? Or is there an ingame command that will get rid of the funky wall/fog protection?

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Sat Feb 18, 2012 3:31 am 
 
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Joined: Fri Jan 27, 2012 4:05 pm
yea new patch dont work

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Thu Mar 01, 2012 3:44 am 
 
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Joined: Thu Mar 01, 2012 3:31 am
If you somehow enabled all of the options in "fogui", when you tick the box "fog override" and then untick the other three, it looks significantly less shitty when zoomed out much further. You can go up to 2100 without much clipping problems if the scroll wheel tilt zoom is zoomed out or un-tilted. This doesn't get rid of the fog of war for vision, it just gets rid of the fog effects. Fog will no longer have a blue or red hue depending on which side of the map you're on. There will no longer be a massive gradient obstructing vision at higher distances (but there seems to be some problem interacting with the top 8th part of the screen, you cannot for instance, middle click to drag in that part, even though you can still see that area without clipping issues; it's not much of a problem, you can just move the screen with arrow keys or the minimap or edge move or whatever till what you want to see and interact with is in the center of the visible area). I was only able to do this because when viewing replays there aren't any cvar restrictions.

The best part about this, and the main reason I'd like to see it possibly implemented in a future version of this hack is that it gets rid of the sort of dimness / fuzziness that is present when fog effects are on.

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Mar 02, 2012 4:34 pm 
 
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Joined: Sun Nov 27, 2011 6:03 pm
If you somehow enabled all of the options in "fogui", when you tick the box "fog override" and then untick the other three, it looks significantly less shitty when zoomed out much further. You can go up to 2100 without much clipping problems if the scroll wheel tilt zoom is zoomed out or un-tilted. This doesn't get rid of the fog of war for vision, it just gets rid of the fog effects. Fog will no longer have a blue or red hue depending on which side of the map you're on. There will no longer be a massive gradient obstructing vision at higher distances (but there seems to be some problem interacting with the top 8th part of the screen, you cannot for instance, middle click to drag in that part, even though you can still see that area without clipping issues; it's not much of a problem, you can just move the screen with arrow keys or the minimap or edge move or whatever till what you want to see and interact with is in the center of the visible area). I was only able to do this because when viewing replays there aren't any cvar restrictions.

The best part about this, and the main reason I'd like to see it possibly implemented in a future version of this hack is that it gets rid of the sort of dimness / fuzziness that is present when fog effects are on.


I'm going to take a look at this later this weekend. Thanks for the tip!

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Thu Mar 08, 2012 6:01 pm 
 
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Joined: Fri Jan 16, 2009 3:31 pm
Do you think you could look into unlocking dota_all_vision ?

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Fri Mar 09, 2012 1:30 am 
 
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Joined: Thu Mar 01, 2012 3:31 am
Do you think you could look into unlocking dota_all_vision ?


That wouldn't actually give you a maphack. The units which would be obscured by the fog of war would appear to be standing still doing nothing until they reappear in your vision. The information of unit location isn't actually sent unless it is within your vision.

One more thing which could solve the problem of the cut off. If you enable camortho to be changed and turn it on, then change the c_orthowidth and c_orthoheight settings to match your resolution (width being your screen resolution multiplied by some constant, height being your screen resolution minus 197, then multiplied by the same constant) you can set the camera to any distance, provided you also enabled fogui and turned off the fog effects (otherwise everything looks light blue and you can't see shit). In order to set camortho to 1 in a replay of a demo, you also need to set sv_cheats to 1, this can be done in a demo.

This will also make the angle steeper, though not quite a direct over head look. If you don't like that, you can use the scroll wheel to tilt the camera a bit. An interesting thing about this is that the setting dota_camera_distance will change how much it is tilted instead of the actual distance. the c_orthowidth & height commands set a static height for the camera.

Here's a screenshot:
http://i.imgur.com/tvin1.jpg

I have c_orthowidth set to 4 times my screen resolution and the height as my resolution - 197 * 4.

Using the scrollwheel to tilt in this mode will actually produce some clipping at the bottom of the screen, making it almost look like a board game. http://i.imgur.com/zHNdQ.jpg

Another thing about this is that you may need to set the camera speed higher, it moves very slowly without doing so. Moving the camera with the middle mouse button moves it even more slowly than using the edge or arrow keys.

When I fist messed around with the camortho command, I thought it was useless because all I could see was fog. It could be a great way to set the camera height if the fog commands are unlocked.

As you may have noticed, the screenshots are very dim / low contrast. Some additional settings may need to be changed to fix that. Maybe one of the cl_globallight things?

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Sat Mar 17, 2012 4:01 pm 
 
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Joined: Sat Mar 17, 2012 3:59 pm
Broken with last patch, eta?

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Sat Mar 17, 2012 7:41 pm 
 
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Joined: Sun Nov 27, 2011 6:03 pm
<1 hour.

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 Post subject: Re: [Program] Dota 2 Camera Distance Hack
PostPosted: Sat Mar 17, 2012 9:47 pm 
 
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Joined: Sat Mar 17, 2012 9:46 pm
The latest version doesn't work. It says patch complete but nothing happens in game.

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