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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Wed May 16, 2012 2:25 pm 
 
User
User

Joined: Wed May 16, 2012 2:14 pm
My bot keeps picking things that aren't in my script. I've consolidated everything I want in one script after going through the other scripts to edit things out, which didn't do anything.

This is the pick-it script I am running. The only one I am running, hell, the only pick-it script I have, I deleted the others to try and get it to stop.



//UNIQUE GLOVES
[Name] == ChainGloves && [Quality] == Unique && [Flag] != Ethereal # [ItemMagicBonus] >= 40 && [EnhancedDefense] >= 30 //CHANCE GUARDS
[Name] == VampireboneGloves && [Quality] == Unique && [Flag] != Ethereal # [Strength] == 15 && [LifeLeech] >= 10 && [ItemHealAfterKill] >= 1 //DRACUL'S GRASP

//UNIQUE BELTS\\
[Name] == DemonhideSash && [Quality] == Unique && [Flag] != Ethereal # [EnhancedDefense] >= 160 && [LifeLeech] >= 8 && [DamageResist] >= 15 && [MagicDamageReduction] >= 15 //STRING OF EARS
[Name] == WarBelt && [Quality] == Unique && [Flag] != Ethereal # [EnhancedDefense] >= 200 //THUNDERGOD'S VIGOR
[Name] == SpiderwebSash && [Quality] == Unique && [Flag] != Ethereal # [EnhancedDefense] >= 115 //ARACHNID MESH
[Name] == MithrilCoil && [Quality] == Unique && [Flag] != Ethereal # ([Vitality] >= 1 && [DamageResist] >= 15 && [HPRegen] >= 1) || ([Vitality] >= 40 && [DamageResist] >= 14 && [HPRegen] >= 12) //VERDUNGO'S HEARTY CORD

//UNIQUE BOOTS
[Name] == BattleBoots && [Quality] == Unique && [Flag] != Ethereal # [ItemMagicBonus] >= 50 //WAR TRAVELER
[Name] == WarBoots && [Quality] == Unique && [Flag] != Ethereal # [EnhancedDefense] >= 195 //GORE RIDER
[Name] == ScarabshellBoots && [Quality] == Unique && [Flag] != Ethereal # [Strength] >= 14 && [Vitality] >= 14 && [PoisonResist] >= 1 //SANDSTORM TREK

//UNIQUE HELMS
[Name] == GrimHelm && [Quality] == Unique && [Flag] == Ethereal # [LifeLeech] >= 8 && [ManaLeech] >= 8 && [DamageResist] >= 20 && [MagicDamageReduction] >= 1 //Ethereal VAMPIRE GAZE
[Name] == SpiredHelm && [Quality] == Unique && [Flag] != Ethereal # [Dexterity] >= 1 && [PassiveColdMastery] >= 15 && [ItemAbsorbCold] >= 1 //NIGHTWING'S VEIL
[Name] == BoneVisage && [Quality] == Unique # [Sockets] >= 2 && [Strength] >=5 && [PlusDefense] >= 1 //GIANT SKULL
[Name] == Tiara && [Quality] == Unique # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 280 && [PlusDefense] >= 1 //KIRA'S GUARDIAN
[Name] == Diadem && [Quality] == Unique && [Flag] != Ethereal # (([PassiveLtngMastery] >= 10 && [PassiveLtngPierce] >= 20) || ([PassiveLtngMastery] >= 15 && [PassiveLtngPierce] >= 15)) //GRIFFON'S EYE
[Name] == Corona && [Quality] == Unique # [Sockets] >= 1 && [DamageResist] >= 1 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 1 //CROWN OF AGES

//UNIQUE BOWS
[Name] == WardBow && [Quality] == Unique # [EnhancedDamage] >= 150 && [PlusSkillGuidedArrow] >= 5 //WIDOWMAKER
[Name] == HydraBow && [Quality] == Unique # [ManaLeech] >= 8 //WINDFORCE

//UNIQUE PALADIN
[Name] == GildedShield && [Quality] == Unique && [Flag] != Ethereal # [EnhancedDefense] >= 175 //HERALD OF ZAKARUM

//UNIQUE SORCERESS
[Name] == EldritchOrb && [Quality] == Unique # [SorceressSkills] >= 3 && [Energy] >= 20 && ([PassiveFireMastery] >= 20 || [PassiveLtngMastery] >= 20) //ESCHUTA'S TEMPER
[Name] == DimensionalShard && [Quality] == Unique # [PassiveColdMastery] >= 1 //DEATH'S FATHOM

//UNIQUE AMULETS
[Type] == Amulet && [Quality] == Unique # [DefensiveAurasSkillTab] == 2 && [AttackVSMonType] >= 225 && [DamageVSMonType] >= 45 //SERAPH'S HYMN

//UNIQUE JEWELS
[Name] == Jewel && [Quality] == Unique # (([PassiveColdMastery] >= 5 && [PassiveColdPierce] >= 5) || ([PassiveFireMastery] >= 5 && [PassiveFirePierce] >= 5) || ([PassiveLtngMastery] >= 5 && [PassiveLtngPierce] >= 5) || ([PassivePoisMastery] >= 5 && [PassivePoisPierce] >= 5)) //RAINBOW FACETS

//UNIQUE RINGS
[Type] == Ring && [Quality] == Unique # [ItemMagicBonus] == 30 && [ToHit] >= 1 //NAGELRING
[Type] == Ring && [Quality] == Unique # [ItemMaxManaPercent] >= 25 //STONE OF JORDAN
[Type] == Ring && [Quality] == Unique # [LifeLeech] >= 3 && [ItemAllSkills] == 1 //BUL-KATHOS' WEDDING BAND

//UNIQUE CHARMS
[Name] == GrandCharm && [Quality] == Unique # (([ItemMagicBonus] >= 40 && [ItemGoldBonus] >= 160) || ([ItemGoldBonus] >= 160 && [ItemReducedPrices] >= 15)) //GHEED'S FORTUNE
[Name] == LargeCharm && [Quality] == Unique # [ItemAddAmazonSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - AMAZON
[Name] == LargeCharm && [Quality] == Unique # [ItemAddAssassinSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - ASSASSIN
[Name] == LargeCharm && [Quality] == Unique # [ItemAddBarbarianSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - BARBARIAN
[Name] == LargeCharm && [Quality] == Unique # [ItemAddDruidSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - DRUID
[Name] == LargeCharm && [Quality] == Unique # [ItemAddNecromancerSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - NECROMANCER
[Name] == LargeCharm && [Quality] == Unique # [ItemAddSorceressSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - SORCERESS
[Name] == LargeCharm && [Quality] == Unique # [ItemAddPaladinSkills] == 3 && [Strength] >= 10 && [FireResist] >= 10 //HELLFIRE TORCH - PALADIN
[Name] == SmallCharm && [Quality] == Unique # [ItemAllSkills] == 1 && [Strength] >= 10 && [FireResist] >= 10

//SKILLER GC
[Name] == GrandCharm && [Quality] == Magic # [PaliCombatSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [LightningSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [ElementalSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [TrapsSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [FireSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [ColdSkillTab] == 1
[Name] == GrandCharm && [Quality] == Magic # [BowAndCrossbowSkillTab] == 1 && ([FHR] >= 12 || [MaxHP] >= 30)
[Name] == GrandCharm && [Quality] == Magic # [OffensiveAurasSkillTab] == 1


//RESIST GC
[Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 60

//LIFE/MANA GC
[Name] == GrandCharm && [Quality] == Magic # [MaxHP] >= 40 && [Mana] >= 35

//LIFE SC
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 20
[Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 15 && [Mana] >= 10

//MF SC
[Name] == SmallCharm && [Quality] == Magic # [ItemMagicBonus] >= 7
[Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [ToHit] >= 10 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10)

//RESIST SC
[Name] == SmallCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 20

//POISON SC
[Name] == SmallCharm && [Quality] == Magic # [PoisonMINDam] >= 175
[Name] == SmallCharm && [Quality] == Magic # [PoisonMAXDam] >= 175
[Name] == SmallCharm && [Quality] == Magic # [PoisonMaxDam]/10.2 >= 20

//##########GOLD##########p
[Type] == Gold # [Gold] >= 1000

//##########SCROLLS##########
[Name] == scrolloftownportal

// ##### Torch ######################
[Name] == LargeCharm && [Quality] == unique

//##########RUNES##########
[Name] >= IstRune
[Name] >= BerRune
[Name] >= JahRune
[Name] >= OhmRune

//##########POTIONS##########
[Name] == FullRejuvenationPotion

//MAGIC RINGS
[Type] == Ring && [Quality] == Magic # [ItemMagicBonus] >= 40
[Type] == Ring && [Quality] == Magic # [FCR] >= 10 && [Mana] >= 120

//MAGIC MF AMULET
[Type] == Amulet && [Quality] == Magic # [ItemMagicBonus] >= 50

//MAGIC +2 CLASS AMULET
[Type] == Amulet && [Quality] == Magic # [ItemAddClassSkills] == 2 && [MaxHP] >= 100

//MAGIC +3 TREE AMULET
[Type] == Amulet && [Quality] == Magic # ([ColdSkillTab] == 3 || [FireSkillTab] == 3 || [LightningSkillTab] == 3 || [ElementalSkillTab] == 3 || [PoisonAndBoneSkillTab] == 3 || [PaliCombatSkillTab] == 3 || [TrapsSkillTab] == 3) && [FCR] == 10
[Type] == Amulet && [Quality] == Magic # ([ColdSkillTab] == 3 || [FireSkillTab] == 3 || [LightningSkillTab] == 3 || [ElementalSkillTab] == 3 || [PoisonAndBoneSkillTab] == 3 || [PaliCombatSkillTab] == 3 || [TrapsSkillTab] == 3) && [MaxHP] == 90
[Type] == Amulet && [Quality] == Magic # (([DruidSummoningSkillTab] == 3) || ([NecromancerSummoningSkillTab] == 3) || ([WarcriesSkillTab] == 3)) && [MaxHP] >= 100

//MAGIC +2 CLASS SPECIFIC CIRCLETS
[Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # [AmazonSkills] == 2 && [FRW] >= 20
[Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # [ItemAddClassSkills] == 2 && [FCR] == 20

//MAGIC +3 TREE SPECIFIC CIRCLETS
[Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # ([ColdSkillTab] == 3 || [FireSkillTab] == 3 || [LightningSkillTab] == 3 || [ElementalSkillTab] == 3 || [PoisonAndBoneSkillTab] == 3 || [PaliCombatSkillTab] == 3 || [TrapsSkillTab] == 3) && [FCR] == 20
[Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # ([ColdSkillTab] == 3 || [FireSkillTab] == 3 || [LightningSkillTab] == 3 || [ElementalSkillTab] == 3 || [PoisonAndBoneSkillTab] == 3 || [PaliCombatSkillTab] == 3 || [TrapsSkillTab] == 3) && [MaxHP] == 90

//MAGIC JEWELERS CIRCLETS
[Type] == Circlet && [Quality] == Magic && [Flag] != Ethereal # [Sockets] == 3 && [FCR] == 20

//MAGIC PELT
[Type] == Pelt && [Quality] == Magic # (([DruidSkills]+[SkillTornado] >= 5) || ([ElementalSkillTab]+[SkillTornado] >= 6)) && ([SkillCycloneArmor] >= 1 || [SkillOakSage] >= 1 || [SkillPoisonCreeper] >= 1)
[Type] == Pelt && [Quality] == Magic # (([DruidSkills]+[SkillTornado] >= 5) || ([ElementalSkillTab]+[SkillTornado] >= 5)) && [MaxHP] >= 20
[Type] == Pelt && [Quality] == Magic # (([DruidSkills]+[SkillSummonGrizzly] >= 5) || ([DruidSummoningSkillTab]+[SkillSummonGrizzly] >= 5)) && [MaxHP] >= 20
[Type] == Pelt && [Quality] == Magic # (([DruidSkills]+[SkillFireClaws] >= 5) || ([ShapeShiftingSkillTab]+[SkillFireClaws] >= 5)) && [MaxHP] >= 20
[Type] == Pelt && [Quality] == Magic # (([DruidSkills]+[SkillFury] >= 5) || ([ShapeShiftingSkillTab]+[SkillFury] >= 5)) && [MaxHP] >= 20

//MAGIC BATTLE ORDER HELMS
[Type] == PrimalHelm && [Quality] == Magic # [SkillBattleOrders]+[WarcriesSkillTab] == 6
[Type] == PrimalHelm && [Quality] == Magic # [SkillBattleOrders]+[WarcriesSkillTab] >= 5 && [MaxHP] >= 80
[Type] == PrimalHelm && [Quality] == Magic # [SkillBattleOrders]+[BarbarianSkills] >= 5 && [MaxHP] >= 50

//MAGIC SKILL/IAS GLOVES
[Type] == Gloves && [Quality] == Magic && [Flag] != Ethereal # [IAS] >= 20 && [JavelinAndSpearSkillTab] == 3
[Type] == Gloves && [Quality] == Magic && [Flag] != Ethereal # [IAS] >= 20 && [BowAndCrossbowSkillTab] == 3
[Type] == Gloves && [Quality] == Magic && [Flag] != Ethereal # [IAS] >= 20 && [PassiveAndMagicSkillTab] == 3

//MAGIC SORCERESS ORBS
[Type] == Orb && [Quality] == Magic # (([LightningSkillTab]+[SkillLightning] >= 5) || ([LightningSkillTab]+[SkillChainLightning] >= 5)) && [SkillLightningMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Magic # [LightningSkillTab]+[SkillEnergyShield] >= 6 && ([SkillChillingArmor] >= 1 || [SkillShiverArmor] >= 1 || [SkillThunderstorm] >= 1)
[Type] == Orb && [Quality] == Magic # (([FireSkillTab]+[SkillFireball] >= 5) || ([FireSkillTab]+[SkillFirebolt] >= 5) || ([FireSkillTab]+[SkillMeteor] >= 5)) && [SkillFireMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Magic # (([ColdSkillTab]+[SkillBlizzard] >= 5) || ([ColdSkillTab]+[SkillFrozenOrb] >= 5)) && [SkillColdMastery] >= 2 && [FCR] >=20

//MAGIC/RARE +5/+6 LS CLAWS
[Type] == AssassinClaw && ([Quality] == Rare || [Quality] == Magic) # [AssassinSkills]+[SkillLightningSentry] >= 5
[Type] == AssassinClaw && ([Quality] == Rare || [Quality] == Magic) # [TrapsSkillTab]+[SkillLightningSentry] >= 5
[Type] == HandToHand && ([Quality] == Rare || [Quality] == Magic) # [AssassinSkills]+[SkillLightningSentry] >= 5
[Type] == HandToHand && ([Quality] == Rare || [Quality] == Magic) # [TrapsSkillTab]+[SkillLightningSentry] >= 5

//MAGIC/RARE +5/+6 JAV SKILLS 30+ [IAS] JAVELINS
([Name] == MaidenJavelin || [Name] == CeremonialJavelin || [Name] == MatriarchalJavelin) && ([Quality] == Rare || [Quality] == Magic) # [IAS] >= 30 && [AmazonSkills]+[JavelinAndSpearSkillTab] >= 4
([Name] == MaidenJavelin || [Name] == CeremonialJavelin || [Name] == MatriarchalJavelin) && ([Quality] == Rare || [Quality] == Magic) # [IAS] >= 30 && [JavelinAndSpearSkillTab] >= 4

//MAGIC SCEPTORS
[Type] == Scepter && [Quality] == Magic # (([PaladinSkills]+[SkillBlessedHammer] >= 4) || ([PaladinSkills]+[SkillConcentration] >= 4) || ([PaladinSkills]+[SkillFistOfTheHeavens] >= 4)) && [FCR] >= 20
[Type] == Scepter && [Quality] == Magic # (([PaliCombatSkillTab]+[SkillBlessedHammer] >= 4) || ([PaliCombatSkillTab]+[SkillConcentration] >= 4) || ([PaliCombatSkillTab]+[SkillFistOfTheHeavens] >= 4)) && [FCR] >= 20

//WHITE ETHEREAL ARMOR
[Name] == SacredArmor && [Quality] < Superior && [Flag] == Ethereal # [Defense] >= 850 && [Sockets] == 4 //Prudence, Duress, Fortitude, Stone

//WHITE SHIELDS
[Name] == SacredTarge && [Quality] < Superior && [Flag] == Ethereal # [FireResist] >= 30 && [Sockets] == 4 //Exile
[Name] == SacredRondache && [Quality] < Superior && [Flag] == Ethereal # [FireResist] >= 30 && [Sockets] == 4 //Exile
[Name] == VortexShield && [Quality] < Superior && [Flag] == Ethereal # [FireResist] >= 30 && [Sockets] == 4 //Exile

//WHITE GRIZZLY HELMS
[Type] == Pelt && [Quality] <= Superior && [Flag] != Ethereal # [SkillSummonGrizzly] == 3 && (([SkillOakSage] >= 2) || ([SkillSummonDireWolf] >= 2) || ([SkillSummonSpiritWolf] >= 2)) && ([Sockets] == 0 || [Sockets] == 3) //Delirium

//WHITE TORNADO HELMS
[Type] == Pelt && [Quality] <= Superior && [Flag] != Ethereal # [SkillTornado] == 3 && (([SkillCycloneArmor] >= 2) || ([SkillHurricane] >= 2) || ([SkillOakSage] >= 2)) && ([Sockets] == 0 || [Sockets] == 3) //Delirium

//WHITE PALADIN SCEPTORS
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= Superior # [SkillFistOfTheHeavens]+[SkillConviction] >= 4 && ([Sockets] == 0 || [Sockets] == 4 || [Sockets] == 5) //HoJ, CtA
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= Superior # [SkillHolyShield] >= 1 && ([Sockets] == 0 || [Sockets] == 4 || [Sockets] == 5) //Fortitude, HoJ, CtA
([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] <= Superior # [SkillBlessedHammer]+[SkillConcentration] >= 4 && ([Sockets] == 0 || [Sockets] == 4 || [Sockets] == 5) //Fortitude, CtA
[Name] == Caduceus && [Quality] <= Superior # ([SkillFistOfTheHeavens] >= 1 || [SkillConviction] >= 1 || [SkillHolyShield] >= 1 || [SkillBlessedHammer] >= 1 || [SkillConcentration] >= 1) && [Sockets] == 4 //Fortitude
[Name] == Caduceus && [Quality] <= Superior # ([SkillHolyShock] >= 3 || [SkillZeal] >= 3) && [SkillRedemption] >= 1 && ([Sockets] == 0 || [Sockets] == 5) //CtA

//RARE RINGS
[Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 10 || [Strength] >= 10 || [MaxHP] >= 15 || [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 20 || [Mana] >= 50 || [ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist]) >= 30)

//RARE MF AMULET
[Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 35

//RARE +2 CLASS AMULET
[Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] == 2 && [FCR] == 10

//RARE +2 TREE AMULET
[Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] == 2 && [FCR] == 20 && ([Dexterity] >= 10 || [Strength] >= 10 || [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 || [MaxHP] >= 20)

//RARE +2 TREE SKILLS CIRCLET
[Type] == Circlet && [Quality] == Rare # [ItemAddSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2

//RARE BATTLE ORDER HELM
[Type] == PrimalHelm && [Quality] == Rare # [SkillBattleOrders] == 3 && [WarcriesSkillTab] >= 2 && [MaxHP] >= 20 && [FHR] >= 10 && [Sockets] == 2
[Type] == PrimalHelm && [Quality] == Rare # [SkillBattleOrders] == 3 && [BarbarianSkills] == 2 && ([Sockets] == 2 || [FHR] >= 10 || [MaxHP] >= 30)

//RARE PELT
[Type] == Pelt && [Quality] == Rare # [DruidSkills]+[SkillTornado] >= 5 && ([Sockets] == 2 || [MaxHP] >= 20 || [FHR] >= 10)
[Type] == Pelt && [Quality] == Rare # [ElementalSkillTab]+[SkillTornado] >= 5 && ([Sockets] == 2 || [MaxHP] >= 20 || [FHR] >= 10)
[Type] == Pelt && [Quality] == Rare # [DruidSkills] == 2 && [SkillSummonGrizzly] == 3 && (([FHR] >= 10 && [MaxHP] >= 20) || ([FHR] >= 10 && [Sockets] == 2) || ([Sockets] == 2 && [MaxHP] >= 20))
[Type] == Pelt && [Quality] == Rare # [DruidSkills] == 2 && [SkillFireClaws] == 3 && (([FHR] >= 10 && [MaxHP] >= 20) || ([FHR] >= 10 && [Sockets] == 2) || ([Sockets] == 2 && [MaxHP] >= 20))
[Type] == Pelt && [Quality] == Rare # [DruidSkills] == 2 && [SkillFury] == 3 && (([FHR] >= 10 && [MaxHP] >= 20) || ([FHR] >= 10 && [Sockets] == 2) || ([Sockets] == 2 && [MaxHP] >= 20))

//RARE GLOVES
[Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2)

//RARE SCEPTER
[Type] == Scepter && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && ([EnhancedDamage] >= 350 || ([ItemToHitPercentPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemToHitPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250))
[Type] == Scepter && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && (([ItemToHitPercentPerLevel] >= 1 && [EnhancedDamage] >= 300) || ([ItemToHitPerLevel] >= 1 && [EnhancedDamage] >= 300) || ([ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 300))

//RARE JAVELIN
[Type] == Javelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 350 || ([ItemToHitPercentPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemToHitPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250)) && [ItemReplenishQuantity] >= 1
[Type] == AmazonJavelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 350 || ([ItemToHitPercentPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemToHitPerLevel] >= 1 && [EnhancedDamage] >= 250) || ([ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250)) && [ItemReplenishQuantity] >= 1

//RARE SORCERESS ORBS
[Type] == Orb && [Quality] == Rare # (([SorceressSkills]+[SkillLightning] >= 5) || ([SorceressSkills]+[SkillChainLightning] >= 5)) && [SkillLightningMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Rare # (([SorceressSkills]+[SkillFireball] >= 5) || ([SorceressSkills]+[SkillFirebolt] >= 5) || ([SorceressSkills]+[SkillEnchant] >= 5)) && [SkillFireMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Rare # (([SorceressSkills]+[SkillFireball] >= 5 && [SkillMeteor] >= 1) || ([SorceressSkills]+[SkillFireball] >= 5 && [SkillFirebolt] >= 1)) && [FCR] >= 20
[Type] == Orb && [Quality] == Rare # (([SorceressSkills]+[SkillBlizzard] >= 5) || ([SorceressSkills]+[SkillFrozenOrb] >= 5)) && [SkillColdMastery] >= 1 && [FCR] >=20 && [Sockets] >= 2
[Type] == Orb && [Quality] == Rare # (([LightningSkillTab]+[SkillLightning] >= 5) || ([LightningSkillTab]+[SkillChainLightning] >= 5)) && [SkillLightningMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Rare # (([FireSkillTab]+[SkillFireball] >= 5) || ([FireSkillTab]+[SkillFirebolt] >= 5) || ([FireSkillTab]+[SkillMeteor] >= 5)) && [SkillFireMastery] >= 1 && [FCR] >= 20
[Type] == Orb && [Quality] == Rare # [FireSkillTab]+[SkillEnchant] >= 6
[Type] == Orb && [Quality] == Rare # (([ColdSkillTab]+[SkillBlizzard] >= 5) || ([ColdSkillTab]+[SkillFrozenOrb] >= 5)) && [SkillColdMastery] >= 2 && [FCR] >=20 && [Sockets] >= 2

//MAGIC JEWL
[Type] == Jewel && [Quality] == Magic # [EnhancedDamage] == 40 && [IAS] == 15

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Now, no where in there does it say to pick up any essences, yet I am. Also, I have an issue with the bot not id'ing jewels, both of which fills my inventory with shit. I don't know if the jewels issue is still an issue, I just started running the bot with this script, but, I'd assume it would be. Da fux? Is this just a glitch, am I just stupid. I don't know... Since it's not in my pick-it script, where else is the bot getting the command to do so?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Mon Dec 17, 2012 2:50 am 
 
User
User

Joined: Mon Dec 10, 2012 9:25 am
First self edit, just wondering if i did this correctly

I want it to pick up +3 BO +2 item find 3os or 0 os white barb helms

[type] == primalhelm && [quality] <= superior && [flag] != ethereal # [skillbattleorders] == 3 && [itemfinditem] >= 2 && [sockets] == 3 || [skillbattleorders] == 3 && [itemfinditem] >= 2 && [sockets] == 0

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Sun Jan 27, 2013 6:11 pm 
 
User
User

Joined: Fri Jan 25, 2013 4:24 pm
Hi,
Im pretty new to this whole script language and stuff. But ive been trying for hours to find a link to something i could or anything that could help me with my problem however i cant so possibly you guys can help me. Ive been trying to get my bot to search for SC w MF. However everytime i remove the // from before the code leaving it like
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 6
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
I get the error Reference Error the MF is not defined.

PLEASE PLEASE PLEASE HELP me before my head implodes/

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Thu Mar 07, 2013 1:33 am 
 
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I hope i didn't miss it in the guide but I can't find it.
Where do i put certain things?
meaning.
If I want whites is that in 'normal.nip'?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Sat Mar 09, 2013 11:38 pm 
 
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I hope i didn't miss it in the guide but I can't find it.
Where do i put certain things?
meaning.
If I want whites is that in 'normal.nip'?


If you look in normal.nip you will find your answer :lol:

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Fri May 17, 2013 5:23 pm 
 
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Joined: Mon Apr 19, 2010 6:57 pm
Hi,
Im pretty new to this whole script language and stuff. But ive been trying for hours to find a link to something i could or anything that could help me with my problem however i cant so possibly you guys can help me. Ive been trying to get my bot to search for SC w MF. However everytime i remove the // from before the code leaving it like
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 6
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
I get the error Reference Error the MF is not defined.

PLEASE PLEASE PLEASE HELP me before my head implodes/


[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 6

would give you both 6 and 7 MF charms.

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Fri May 24, 2013 9:04 pm 
 
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Joined: Mon Jun 26, 2006 6:23 am
Hi can anyone help me with code to pick up 4os eth CV, CA, Thresher, etc? thank you.

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Thu May 30, 2013 9:49 am 
 
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First self edit, just wondering if i did this correctly

I want it to pick up +3 BO +2 item find 3os or 0 os white barb helms

[type] == primalhelm && [quality] <= superior && [flag] != ethereal # [skillbattleorders] == 3 && [itemfinditem] >= 2 && [sockets] == 3 || [skillbattleorders] == 3 && [itemfinditem] >= 2 && [sockets] == 0


You want [skillfinditem], not [itemfinditem]. Also, the syntax you're using is really strange!

[type] == primalhelm && [quality] <= superior && [flag] != ethereal # [skillbattleorders] == 3 && [skillfinditem] >= 2 && ([sockets] == 3 || [sockets] == 0)

This is sufficient.



Hi can anyone help me with code to pick up 4os eth CV, CA, Thresher, etc? thank you.


If you want ALL elite polearms regardless of how much they're worth you can simply use

[Type] == Polearm] && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4
[Name] == ColossusVoulge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 // If you want to socket it yourself



You'll quickly realize people only want a few polearms though:

[Name] == ColossusVoulge && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4  // Insight or Infinity
[Name] == CrypticAxe && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4  // Insight or Infinity
[Name] == Thresher && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // Insight or Infinity





Edit:

I hope i didn't miss it in the guide but I can't find it.
Where do i put certain things?
meaning.
If I want whites is that in 'normal.nip'?



The different files are just semantics, you can place your whites in your magic nip if you want to as long as whatever you want to pick up is in a file that is actually loaded.






My bot keeps picking things that aren't in my script. I've consolidated everything I want in one script after going through the other scripts to edit things out, which didn't do anything.

This is the pick-it script I am running. The only one I am running, hell, the only pick-it script I have, I deleted the others to try and get it to stop.


..

Now, no where in there does it say to pick up any essences, yet I am. Also, I have an issue with the bot not id'ing jewels, both of which fills my inventory with shit. I don't know if the jewels issue is still an issue, I just started running the bot with this script, but, I'd assume it would be. Da fux? Is this just a glitch, am I just stupid. I don't know... Since it's not in my pick-it script, where else is the bot getting the command to do so?


Is this line without comments in your char config?

//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);




About the jewels: this might be a stab in the dark but is crafting enabled? If it is, did you edit the number of jewels the bot saves?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Sun Jan 12, 2014 8:30 pm 
 
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Joined: Sat Aug 04, 2007 5:24 am
What is the code for life replenish?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Sat Apr 11, 2015 1:11 pm 
 
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Joined: Thu Apr 05, 2007 1:59 am
[SkillFissure] doesnt seem to work properly. Instead of picking up fissure helms, it picks up items with +carrionvine. Has anyone figured out the fix to this? I've noticed that other people have had the same problem, but haven't been able to find the solution.


anyone>?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Sat Apr 11, 2015 5:24 pm 
 
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Joined: Thu Apr 05, 2007 1:59 am
and another question


how to pick up tele charge items in d2nt3.1?

do i have to add a line in NTItemAlias?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Wed Feb 03, 2016 10:44 pm 
 
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Joined: Mon Jan 25, 2010 4:27 pm
How do I add triple durability requirement for rares?

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Wed Jun 07, 2017 2:08 pm 
 
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Joined: Mon Nov 15, 2010 10:30 pm
Ok i got a question...

This line will pick plain white and superior monarch with zero or 4 sox ?

[Name] == Monarch && [Quality] <= Superior && [Flag] != Ethereal # [EnhancedDefense] >= 0 && ([Sockets] == 0 || [Sockets] == 4)



This line will pick plain white and superior monarch over 10ed with zero or 4 sox ?

[Name] == Monarch && [Quality] <= Superior && [Flag] != Ethereal # [EnhancedDefense] >= 10 && ([Sockets] == 0 || [Sockets] == 4)



This line will pick only superior monarch over 10ed with zero or 4 sox ?

[Name] == Monarch && [Quality] == Superior && [Flag] != Ethereal # [EnhancedDefense] >= 10 && ([Sockets] == 0 || [Sockets] == 4)



Now, am i right or something needs to change ?

Regards.

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 Post subject: Re: D2NT 3.0-3.1 PICK IT FAQ
PostPosted: Mon Aug 07, 2017 3:09 am 
 
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Joined: Fri Sep 05, 2014 1:13 am
Brazipp wrote:
This line will pick plain white and superior monarch with zero or 4 sox ?

Yes. You can remove "[EnhancedDefense] >= 0 &&" since it does nothing in this case.

Brazipp wrote:
This line will pick plain white and superior monarch over 10ed with zero or 4 sox ?

No. This will pick only superior 10+ed and 0/4sox because normal ones can't have ed.

Brazipp wrote:
This line will pick only superior monarch over 10ed with zero or 4 sox ?

Yes.

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