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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Thu Jun 30, 2011 5:22 am 
 
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Joined: Thu Oct 28, 2010 12:51 am
j/w is there anyway to get it to check to repair your items??? Also i am running a frenzy barb and it seems like it will sit there holding shift down and just swing at nothing.. is there a way so it won't hold shift?


as far as the repairs if u have the gold in inventory it should auto repair, remember if ur using like grief/beast those take alot of gold to repair u may wanna switch to something a lil more simple like ber/Lo/um/jewel'd runemasters or something a lil cheaper to repair

it may be as simple as setting frenzys range to 0 in NTAttack(i had this problem with smite seem'd to fix it),


hope it helps answer ur questions

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Thu Jun 30, 2011 6:26 am 
 
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also theres a MuddyWaters v1.13 thats alot better imo it just lacks a few scripts but is easier on the eyes

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Fri Jul 01, 2011 10:27 am 
 
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Joined: Sat Jun 25, 2011 6:18 pm
hey thks for the info O

Ummm muddy's 1.13 where can i find this??? For some reason Muddy's is the only one I can really figure out and know what im doing in it. I have tried Etals and regular d2nt but this seems the easiet for me.

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Sat Jul 16, 2011 11:08 am 
 
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Joined: Tue May 03, 2005 12:16 am
is there anyway to set up a followbot with muddy's i can't get my script from 3.0 to work in muddy's since so much was changed between them coding file name wise.

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Sat Jul 30, 2011 10:50 pm 
 
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Joined: Sat Jul 30, 2011 10:43 pm
Is there anyway to make my baal runner log out then log back in every certain number of runs?

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Thu Aug 11, 2011 7:24 pm 
 
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is there anyway to set up a followbot with muddy's i can't get my script from 3.0 to work in muddy's since so much was changed between them coding file name wise.



ive been tryin to get one too if u find out how lmk plz lol

ill do the same

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Fri Aug 12, 2011 7:49 pm 
 
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Joined: Fri Aug 05, 2011 4:57 pm
Hi guys i'f got a problem^^

i got loaded muddy's D2NT 3.1 and the problem is that che char picked sometimes blue ore white items up that the char cant sell at akara ore other npc's if the char wants to sell the item there comes an error message and game closes. When bot restarts then char want to sell again and gets errors everytime so stops to run and only gets error messages everytime. so someone knows whats fail? i got standart pickid construktions so i dont know what to do plz help for having more fun with that great bot ;)

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Mon Aug 15, 2011 12:51 am 
 
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Joined: Mon Aug 15, 2011 12:45 am
This is an awesome bot man. Great work i really love it!

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 Post subject: Rushing problem
PostPosted: Wed Aug 17, 2011 11:52 pm 
 
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Joined: Wed Aug 19, 2009 8:42 pm
I've got a problem with rushing. My rusher will just "relax".

Entry point for the rusher(~90 level sorc) set to NTBot.ntj. This is what I have in NTConfig_Sorceress.ntl, run configuration:
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A2Q1", "A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];


Active quester (low level char) entry point NWRushEntry.ntj, works well, he is waiting at TP zone.

But the rusher(sorc) just writes following message and stands still:
I will relax while someone else does all the work. :)

It's as if it didn't react to "MWConfig_IsRusher = true;". I've tried filling the name in MWConfig_ActiveQuestersName, tried a bit of try&fail with MWRush.ntj (reverted changes), but I just can't get it to work.

Thanks for any help.

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Thu Aug 18, 2011 9:00 pm 
 
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Joined: Tue Aug 16, 2011 7:16 pm
Is it necessary to have multiple CDKeys to avoid getting realm down'd while botting? If I just have one are there some settings I can change so that the bot takes enough time between games to avoid temp bans?

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Fri Aug 19, 2011 2:08 am 
 
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Joined: Mon Jul 07, 2008 1:24 am
Location: Sweden
Hi just wonder why it doesn't pick keys :) works great other than that

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Tue Aug 30, 2011 1:23 am 
 
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Joined: Tue Aug 30, 2011 1:04 am
Has any one posted an optimized script for sorc?
I got through about 20 pages, saw a lot of people asking, but zero response to the questions.

Sorc does not keep the distance set forth by the script. She will tele right into a big group of mobs and stand there for a sec.
I seem to have fixed the problem with her tele on top of DeSeis at north seal on chaos. When she attacks vemon she will start at range, and then half way through she will tele right into the middle of whats left. I think she is picking something up when boss dies, but all his minions are still attacking. Then she gets stuck in blocking, and hit recovery and she has to chicken. This is also causing temp bans!

Another BIG problem is that she tries to fire through an obstacle and it don't pass through the obstacle.
The bot completely ignores the attack time I set in script. I only need it to attack 5 seconds and then move on. Actually I just need 2 seconds per reg monster. If 25k light damage don't kill it in 1-2 hits something is blocking the attack and she needs to move. But I have watched it attack an obsticle with mob on the other side for 2-3 minutes. While stupid merc is standing behind me with thumb up his azz. This kind of action is getting me temp banned.

Also she does not skip immunes. I set it to skip. I have fire and light, and some times the mob is immune to both. And conviction don't always remove it.

I am not one of these script noobs. I can read code and make minor changes. But I can't figure out why it is ignoring the attack time I set. That one thing will help save her from a lot of crap. I want 2 second attack time on reg mobs and not more than 5 seconds on others.

Right now I am waiting on temp bann to be over. I already lost 5 accounts on US east, and now playing what I have left on west.
I rather not see my west accounts get taken from me as well, so I'd love to get this sorc script fixed.

Edit: I think I know why it's ignoring the attack time.
If it sending an attack, and there is an obsticle in the way and the mob is not getting hit then it might not be counting it as attack time untill it hits something.
That needs changed. From time of attack, to number of attacks.

if(_MWA_Attack_Time.length > 0 && _MWA_Attack_Time[0] == target.gid) // If the target has been attacked before and its gid is saved in the array
   {
      if(GetTickCount() > _MWA_Attack_Time[1]) // Check if the time limit exceeded yet
         return true;
   }
   else // The target has not been attacked before
   {


"// If the target has been attacked before and its gid is saved in the array" <---this tells me that if the mob don't get hit it is returning as never been attacked, so the attack continues for infinite time. Or till the mob moves.
AFter 2-3 min the mob moved and was killed. But soon as it exited that game I was temp banned. (no human will attack an inanimate object for minutes) She needs her attacks to be by count, and not by time. And it would help if she would side step every few attacks as well.

I think a simple code would solve this attack issue.  Using the % life left after static as the starting point. It already does a check to see the mob health is at or below the static %.  After each 2 or 3 attacks it does the same check but this time to see the mobs hp have gone down from last time checked (mob taking damage) If the mobs hp havn't dropped by a user defined % then bot moves to next mob and previous mob is logged as 1st try, that way she will come back to him. If she tries a 2nd time and fails then mob is skipped. This will work on the immunes it fails to skip skip too.



Edit: My sorc set up:
max block,
1200 hp, 1200 mana,
ES sorb 75%,
85% fire resists,
max 75% all other resists.
15% DR dungos.,
25k light dammage with -43% enemy resists in facets,
plus merc has infinity/gaze/g.Bane.
stash 75% full of nice charms, skillers, lifers, and resists. torch and anni.

This sorc should not be getting owned by anything!

.


Last edited by Osyrus101 on Tue Aug 30, 2011 3:41 am, edited 1 time in total.
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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Tue Aug 30, 2011 3:22 am 
 
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Joined: Tue Aug 30, 2011 1:04 am
Quote:
motts » Mon Jun 27, 2011 9:32 pm wrote:
j/w is there anyway to get it to check to repair your items???


EBOTD will never need repair. I had a ww barb on east I used on bot and had grief/beast/doom. All of witch costs a fortune to repair. So I switched to dual EBOTD and all problems went away. Massive life leach and no repair.

also enigma dusk shroud costs over 1 mil to fully repair.

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Wed Aug 31, 2011 1:09 am 
 
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Joined: Tue Aug 30, 2011 1:04 am
I am having some success in the diablo script and the sorces movement. And on her attack timing.

But I can't find the attack sequence when it tells bot to "clear position".
In the baal scrpit I need her to move on wave 3. If wave 3 boss is double immune, and I am poisoned from wave 2, and bosses sparks flying + hydra I chicken before 5 sec attack time is up. I even have 85% fire resists, max 75% on rest. I rather not put sorb rings on. I have fcr/resists crafted and rare rings.
I'll keep working on it and if I feel good about it I'll post sorc script.
Any help much apreciated.....seems the OP has left the thread long ago.

O yea, on diablo venom seal after she kills the boss she teles into minions to pick up a potion. This gets her smoked and chicken every time because she gets stuck in blocking and hit recovery and mana burn all making her not be able to attack or tele.....This is a big problem. I'd have to make her stop picking up stuff to solve it. I'd rather her wait till all position is clear before picking up potions. If unique drops, she should grab it. But not potions. Those can wait.

Baal script is a big problem for my sorc. On each wave the script tells bot to clear position. Then the clear pos script kicks in. And she stands in one place untill position is clear. No matter what happens. Just now she didn't revive merc when he died from hyrda/poison. And she got smoked in wave 4. She didn't wait long enough for hydra to go away and she teled back too soon getting merc killed.
This script is so buggy. I can't believe no one has made a good sorc script.

Diablo script coming along good though :)

--------------
HOLY COW !!! No wonder.....The script tells bot to pickit after killing venom, and then it tells it to clear position......FIxed :P Now it will clear position before pickit. And most people in game won't be able to run in the middle and grab stuff with out clicking on minions.

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 Post subject: Re: *** [Muddy's] - D2NT 3.1 ***
PostPosted: Tue Oct 18, 2011 4:06 am 
 
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Joined: Fri Jan 14, 2011 8:42 pm
when i come to mephisto my char starting to atack him
after few attacks my bot just skiped this area , he doesnt kill mephisto (mephistos life is about 50 % when my bot skip him )


pls help ( i am runing blizard soso )

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