Has any one posted an optimized script for sorc?
I got through about 20 pages, saw a lot of people asking, but zero response to the questions.
Sorc does not keep the distance set forth by the script. She will tele right into a big group of mobs and stand there for a sec.
I seem to have fixed the problem with her tele on top of DeSeis at north seal on chaos. When she attacks vemon she will start at range, and then half way through she will tele right into the middle of whats left. I think she is picking something up when boss dies, but all his minions are still attacking. Then she gets stuck in blocking, and hit recovery and she has to chicken.
This is also causing temp bans! Another BIG problem is that she tries to fire through an obstacle and it don't pass through the obstacle.
The bot completely ignores the attack time I set in script. I only need it to attack 5 seconds and then move on. Actually I just need 2 seconds per reg monster. If 25k light damage don't kill it in 1-2 hits something is blocking the attack and she needs to move. But I have watched it attack an obsticle with mob on the other side for 2-3 minutes. While stupid merc is standing behind me with thumb up his azz.
This kind of action is getting me temp banned. Also she does not skip immunes. I set it to skip. I have fire and light, and some times the mob is immune to both. And conviction don't always remove it.
I am not one of these script noobs. I can read code and make minor changes. But I can't figure out why it is ignoring the attack time I set. That one thing will help save her from a lot of crap. I want 2 second attack time on reg mobs and not more than 5 seconds on others.
Right now I am waiting on temp bann to be over. I already lost 5 accounts on US east, and now playing what I have left on west.
I rather not see my west accounts get taken from me as well, so I'd love to get this sorc script fixed.
Edit: I think I know why it's ignoring the attack time.
If it sending an attack, and there is an obsticle in the way and the mob is not getting hit then it might not be counting it as attack time untill it hits something.
That needs changed. From time of attack, to number of attacks.
if(_MWA_Attack_Time.length > 0 && _MWA_Attack_Time[0] == target.gid) // If the target has been attacked before and its gid is saved in the array
{
if(GetTickCount() > _MWA_Attack_Time[1]) // Check if the time limit exceeded yet
return true;
}
else // The target has not been attacked before
{
"// If the target has been attacked before and its gid is saved in the array" <---this tells me that if the mob don't get hit it is returning as never been attacked, so the attack continues for infinite time. Or till the mob moves.
AFter 2-3 min the mob moved and was killed. But soon as it exited that game I was temp banned. (no human will attack an inanimate object for minutes) She needs her attacks to be by count, and not by time. And it would help if she would side step every few attacks as well.
I think a simple code would solve this attack issue. Using the % life left after static as the starting point. It already does a check to see the mob health is at or below the static %. After each 2 or 3 attacks it does the same check but this time to see the mobs hp have gone down from last time checked (mob taking damage) If the mobs hp havn't dropped by a user defined % then bot moves to next mob and previous mob is logged as 1st try, that way she will come back to him. If she tries a 2nd time and fails then mob is skipped. This will work on the immunes it fails to skip skip too.
Edit:
My sorc set up: max block,
1200 hp, 1200 mana,
ES sorb 75%,
85% fire resists,
max 75% all other resists.
15% DR dungos.,
25k light dammage with -43% enemy resists in facets,
plus merc has infinity/gaze/g.Bane.
stash 75% full of nice charms, skillers, lifers, and resists. torch and anni.
This sorc should not be getting owned by anything!
.