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MuleFactory


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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Mon Jun 11, 2012 4:54 pm 
 
User
User

Joined: Fri Jun 08, 2012 12:41 am
Alright guys, it doesnt have random timing nor does it support other resolution than 1920x1080.
This is for DH, with some speed boost, picks up magic to set items, it will sell all magics AND it will deposit your yellows -> set items in the stash(make sure first tab is empty). simple clicking all slots in inventory interface for selling items. it works very well (at least for me). It has a really long combat sequence because im wearing full GF gear(cheap stuff).

http://pastebin.com/vgNC453R


Hey Wetwlly,

I'm trying to understand your script but i am facing some issues here. In your function checkBag(), how does it differentiate blues from the others? Can you help me understand what does $Pixel7 search for (0x140c08) ? DOesn't it just sells everything to the merchant, and tries to deposite whats left into the stash?

Appreciate if you can help me understand. thanks!


You'll want to have nothing of personal value in your bags. All checkbag/autosell does is sells everything in your bag, considering it does not identify rares, legendaries, and set items -> those cannot be sold so they stay in bag. then your character heads over to stash and stores everything else.

Pixel7 search is looking for the last spot in your bag to be a color other than black(empty slot), it has been working pretty amazingly the past few days making me a lot more gold than just collection off the ground, but that extra 600+ gold for each blue picked up.

So for the last question, YES! it sells everything to the merchant and attempts to deposit the rest(which would be yellows-> set items)


I tried putting it into a generic 16:9 ratio, and it works for the run, until it tries to log out. I'm not sure what you're searching for in your Logout() and CheckDead() with the pixelsearch, so I can't figure out why it won't find it. Maybe my video card renders different colors, which is possible, but I just don't know what you're searching for there to change the colors.

These lines:

$Pixeltest1 = PixelGetColor((704), (918))
If Hex($Pixeltest1, 6) == "598A8D" Then

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Mon Jun 11, 2012 6:31 pm 
 
User
User

Joined: Thu May 24, 2012 9:11 am
1.3b runs great until It tries to imagesearch
Image


Image

Same issue here. Does anyone have a solution?


read the top of the script, the green part... it tells you what to do LOL. common sense FTW?

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Mon Jun 11, 2012 6:38 pm 
 
User
User

Joined: Sat May 26, 2012 9:57 pm

I tried putting it into a generic 16:9 ratio, and it works for the run, until it tries to log out. I'm not sure what you're searching for in your Logout() and CheckDead() with the pixelsearch, so I can't figure out why it won't find it. Maybe my video card renders different colors, which is possible, but I just don't know what you're searching for there to change the colors.

These lines:

$Pixeltest1 = PixelGetColor((704), (918))
If Hex($Pixeltest1, 6) == "598A8D" Then


For logout(), its checking for the In-Town Buff(the teal/blue part of the buff)
http://i.imgur.com/C81Dl.png

CheckDead() is checking for the blacked out / red color of the Revive Button

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Mon Jun 11, 2012 7:37 pm 
 
User
User

Joined: Mon Jun 11, 2012 7:28 pm
Can someone help me with a couple fixes?

Basically what is happening is that i am not reaching quite close enough to the cellar in order to detect it. But when entering game, if i click just a 5 feet towards the direction of the cellar... it works just fine. Could someone link a code to do this mouseclick movement?

also once inside the cellar.. which happens 1 out of like 20 times.. it doesnt move quite far enough to the door. so it is shooting the wall. help with this too?

Thanks,
Jake

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Mon Jun 11, 2012 11:31 pm 
 
User
User
User avatar

Joined: Sat Jun 09, 2012 5:23 am
Can someone help me with a couple fixes?

Basically what is happening is that i am not reaching quite close enough to the cellar in order to detect it. But when entering game, if i click just a 5 feet towards the direction of the cellar... it works just fine. Could someone link a code to do this mouseclick movement?

also once inside the cellar.. which happens 1 out of like 20 times.. it doesnt move quite far enough to the door. so it is shooting the wall. help with this too?

Thanks,
Jake


Be sure you have +10 movement speed on your boots and Hot Pursuit as one of the passives, the modified script is very fast so if you encounter any lag that will throw the sequence off as well.

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 2:07 am 
 
User
User

Joined: Tue Jun 12, 2012 2:05 am
Hi guys,

1st time here and 1st time attempting to use this script. how do i get started ? Any guides for newbies on how to use this script ?

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 3:25 am 
 
User
User

Joined: Fri Jun 08, 2012 3:59 pm
I'm trying to implement the grab/sell items script into the original on page one, but seem to be having rather alot of issues making it pick up or even go to the merchant, the biggest pain in the butt is that my res can only go to 1366x768 so i can't just use the barb script and switch everything around to DH skills and timers >.<

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 3:30 am 
 
User
User

Joined: Sat May 26, 2012 9:57 pm
I'm trying to implement the grab/sell items script into the original on page one, but seem to be having rather alot of issues making it pick up or even go to the merchant, the biggest pain in the butt is that my res can only go to 1366x768 so i can't just use the barb script and switch everything around to DH skills and timers >.<


I would considered looking at this barbarian script, then adding the grab/sell items script to this one
viewtopic.php?f=236&t=490408

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 7:20 am 
 
User
User

Joined: Tue Jun 12, 2012 7:12 am
Thanks a lot to everyone that contributes to this script! I can't word how much I learn from this.. about writing a script!

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 9:47 am 
 
User
User

Joined: Mon Jun 11, 2012 10:35 pm
hi guys im new here and would like to thank you all for the great help you guys gave me.

I had an issue with the latest script from wet willy regarding the path that the character took.
So i decide to combien notares and wetwilly's script into one .

So this scripts does the autorepair and pick up blue and yellow items.
once your inventory is full its sells all the blue item and pute the yellow ones in your stash.(for this to work you need to make sure that the first page of your stash is empty.

I've been running it all day without any issue .

Here's the script
Global $Paused

HotKeySet("=","Leave")  ;script can START by pressing =
HotKeySet("-", "Pause") ;script can be Pause by pressing -
HotKeySet("x", "Stop") ;script can be Stopped by pressing x
$walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
$loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
$tptime =    6900 ; time in ms the script waits for teleport before exiting the game
$yellow =    0xFFF000 ; yellow color code (repair icon)
$red =      0xD90000 ; red color code (repair icon)

$LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
$LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59

$go = True
$Leave = False
$default_resolutionX = 1920
$default_resolutionY = 1080
$x_ratio = @Desktopwidth / $default_resolutionX
$y_ratio = @Desktopheight / $default_resolutionY
$i = 0

While $go
   if($Leave) Then
   Call("CheckDead")
   Call("CheckLogout")
   Call("CheckBag")
   Call("Logout")
   $Pixel1 = PixelSearch(1482,20,1535,95,0xFFF000) ;searches top right screen for yellow of broken armor
     If Not @error Then
       Send("t")
       Sleep(7200)
       MouseClick("left", 1480, 281) ;begin movement towards merchant
       Sleep(1500)
       MouseClick("left", 1316, 206) ;moves to get merchant in screen
       Sleep(1500)
       MouseClick("left", 845, 225) ;NPC Merchant to the right of cain's home
       Sleep(1500)
       MouseClick("left", 521, 506) ;button to open up repair menu
       Sleep(1500)
       MouseClick("left", 260, 595) ;button to pay for repairs
       Sleep(2500)
        Send("{ESCAPE}") ;opens menu
        Sleep(10)
        Send("{ESCAPE}") ;opens menu
        Sleep(1000)
        MouseClick("left", 956, 579) ;button to leave game
        Sleep(4000)
        MouseClick("left", 230, 416) ;button to resume game from main menu
        Sleep(4000)
      Else
      $i = 0
       MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
       Sleep(900)
       Send("2")
       Sleep(250)
       MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
       Sleep(1500)
       MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
       Sleep(40)
       Send("2")
       Sleep(20)
       Send("3")
       Sleep(600)
       Send("1")
       Sleep(300)
       MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
       Sleep(790)
      Call("CheckDead")
       Call("CheckLogout")
         $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
        If Not @error Then
              MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
              Sleep(300)
              Send("2")
              Sleep($walktime)
              MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
              Sleep(2500)
              MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
              Sleep(10)
              Send("{SHIFTDOWN}")
              MouseDown("right") ;attack middle
              Sleep(1200)
              Send("4")
              Sleep(3000)
              MouseUp("right")
              MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2)
              MouseMove(Round(240*$x_ratio),Round(75*$y_ratio),1) ;attack left
              Sleep(40)
              MouseDown("right")
              Sleep(2800)
              MouseUp("right")
              MouseMove(Round(590*$x_ratio),Round(50*$y_ratio),1) ;attack right
              MouseDown("right")
              Sleep(1800)
              MouseUp("right")
              MouseDown("left")
              MouseMove(Round(Random(240,260)*$x_ratio),Round(75*$y_ratio),1) ;attack left
              Sleep(1200)
              MouseMove(Round(Random(560,600)*$x_ratio),Round(50*$y_ratio),1) ;attack right
              Sleep(1200)
              MouseUP("left")
              Sleep(10)
              MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair
              Sleep(10)
              Send("{SHIFTUP}")
              Sleep(400)
              MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death
              Sleep(2100)
              MouseClick("middle",Round(580*$x_ratio),Round(460*$y_ratio)) ;move to left top corner for gold
              Sleep(1100)
              MouseClick("middle",Round(1330*$x_ratio),Round(330*$y_ratio)) ;move to right top corner for gold
              Sleep(1100)
              Send("4")
              MouseClick("middle",Round(1010*$x_ratio),Round(940*$y_ratio)) ;move to middle before looting
           Call("CheckLoot")
           Sleep(800)
           Call("CheckBag")
           Sleep(800)
           Send("t")
           Sleep(7200)
           Call("CheckDead")
           Call("Logout")
            Else
              Sleep(10)
              MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
              Sleep(200)
              Send("1")
              Sleep(620)
              Send("2")
              Sleep(40)
              Send("t")
              Sleep($tptime)
              Call("CheckDead")
           Call("Logout")
            EndIf
     EndIf
   EndIf
WEnd

Func CheckLoot()
   If ($i < 8) Then
     Sleep(Random(300,600))
     Call("CheckBag")
     $Pixel12 = PixelSearch(378, 317, 1412, 731, 0x6969FF); magic loot
     If Not @error Then
          MouseClick ('left', $Pixel12[0], $Pixel12[1])
          Sleep(Random(400,800))
            Call("CheckLoot")
          EndIf
     $Pixel4 = PixelSearch(378, 317, 1412, 731,0xBF642F,1) ; legendary lootz
     If Not @error Then
          MouseClick ('left', $Pixel4[0], $Pixel4[1])
          Sleep(Random(400,800))
            Call("CheckLoot")
          EndIf

     $Pixel5 = PixelSearch(378, 317, 1412, 731, 0xFFFF00,1) ; rare lootz
     If Not @error Then
          MouseClick ('left', $Pixel5[0], $Pixel5[1])
          Sleep(Random(400,800))
            Call("CheckLoot")
          EndIf

     $Pixel10 = PixelSearch(378, 317, 1412, 731, 0x00FF00,1); set loot
     If Not @error Then
          MouseClick ('left', $Pixel10[0], $Pixel10[1])
          Sleep(Random(400,800))
            Call("CheckLoot")
          EndIf

     $Pixel11 = PixelSearch(378, 317, 1412, 731, 0x6969FF); magic loot 2
     If Not @error Then
          MouseClick ('left', $Pixel11[0], $Pixel11[1])
          Sleep(Random(400,800))
            Call("CheckLoot")
          EndIf
          $i = $i + 1
   EndIf
EndFunc

Func CheckDead()
$Pixeltest = PixelGetColor(740, 850)
If Hex($Pixeltest, 6) == "0C0404" OR Hex($Pixeltest, 6) == "310000" Then
   Sleep(100)
   Send("{Escape}")
   Sleep(10)
   MouseClick("left", 956,579) ;button to leave game
   Sleep(10000)
   Sleep(4000)
   MouseClick("left", 230,416) ;button to resume game from main menu
   Sleep(4000)
EndIf
EndFunc

Func Logout()
$Pixeltest1 = PixelGetColor(704, 918)
If Hex($Pixeltest1, 6) == "598A8D" Then
   Sleep(100)
   Send("{Escape}")
   Sleep(10)
   MouseClick("left", 956,579) ;button to leave game
   Sleep(4000)
   MouseClick("left", 230,416) ;button to resume game from main menu
   Sleep(4000)
EndIf
EndFunc

Func CheckLogout()
$Pixeltest3 = PixelGetColor(960, 290)
If Hex($Pixeltest3, 6) == "400400" Then
   Sleep(10000)
   Sleep(4000)
   MouseClick("left", 230, 416) ;button to resume game from main menu
   Sleep(4000)
EndIf
EndFunc

Func CheckBag()
Send("i")
Sleep(500)
$Pixel7 = PixelSearch(1651, 82, 1655, 78, 0xC8C55D)
If Not @error Then
   Sleep(300)
   $Pixel7 = PixelSearch(1869, 794, 1871, 815, 0x140C08, 1)
     If Not @error Then
       Send("i")
       Sleep(500)
     Else
       Send("i")
        Sleep(100)
        Send("t")
        Sleep(8000)
        MouseClick("left", 1480, 281) ;begin movement towards merchant
        Sleep(1500)
        MouseClick("left", 1316, 206) ;moves to get merchant in screen
        Sleep(1500)
        MouseClick("left", 845, 225) ;NPC Merchant to the right of cain's home
        Sleep(1500)
        ;selling items
        MouseClick("right", 1436, 612);1
        Sleep(Random(80, 200))
        MouseClick("right", 1436, 680);1.5
        Sleep(Random(80, 200))
        MouseClick("right", 1478, 613);2
        Sleep(Random(80, 200))
        MouseClick("right", 1530, 615);3
        Sleep(Random(80, 200))
        MouseClick("right", 1573, 608);4
        Sleep(Random(80, 200))
        MouseClick("right", 1622, 607);5
        Sleep(Random(80, 200))
        MouseClick("right", 1670, 610);6
        Sleep(Random(80, 200))
        MouseClick("right", 1722, 609);7
        Sleep(Random(80, 200))
        MouseClick("right", 1786, 610);8
        Sleep(Random(80, 200))
        MouseClick("right", 1809, 612);9
        Sleep(Random(80, 200))
        MouseClick("right", 1886, 612);10
        Sleep(Random(80, 200))
        MouseClick("right", 1869, 703);11
        Sleep(Random(80, 200))
        MouseClick("right", 1818, 703);12
        Sleep(Random(80, 200))
        MouseClick("right", 1759, 706);13
        Sleep(Random(80, 200))
        MouseClick("right", 1728, 706);14
        Sleep(Random(80, 200))
        MouseClick("right", 1672, 706);15
        Sleep(Random(80, 200))
        MouseClick("right", 1628, 703);16
        Sleep(Random(80, 200))
        MouseClick("right", 1578, 705);17
        Sleep(Random(80, 200))
        MouseClick("right", 1529, 703);18
        Sleep(Random(80, 200))
        MouseClick("right", 1481, 707);19
        Sleep(Random(80, 200))
        MouseClick("right", 1432, 705);20
        Sleep(Random(80, 200))
        MouseClick("right", 1432, 804);21
        Sleep(Random(80, 200))
        MouseClick("right", 1483, 802);22
        Sleep(Random(80, 200))
        MouseClick("right", 1530, 802);23
        Sleep(Random(80, 200))
        MouseClick("right", 1582, 804);24
        Sleep(Random(80, 200))
        MouseClick("right", 1625, 808);25
        Sleep(Random(80, 200))
        MouseClick("right", 1675, 799);26
        Sleep(Random(80, 200))
        MouseClick("right", 1722, 802);27
        Sleep(Random(80, 200))
        MouseClick("right", 1775, 799);28
        Sleep(Random(80, 200))
        MouseClick("right", 1821, 802);29
        Sleep(Random(80, 200))
        MouseClick("right", 1865, 799);30
        Sleep(Random(80, 200))
        MouseClick("right", 1434, 748);25
        Sleep(Random(80, 200))
        MouseClick("right", 1483, 752);26
        Sleep(Random(80, 200))
        MouseClick("right", 1532, 752);27
        Sleep(Random(80, 200))
        MouseClick("right", 1437, 846);28
        Sleep(Random(80, 200))
        MouseClick("right", 1484, 846);29
        Sleep(Random(80, 200))
        MouseClick("right", 1531, 850);30
        Sleep(Random(80, 200))
        MouseClick("left", 521, 506) ;button to open up repair menu
        Sleep(1000)
        MouseClick("left", 260, 595) ;button to pay for repairs
        Sleep(2000)
        Send("{ESCAPE}") ;menu
        Sleep(500)
        MouseClick("left", 257, 1044)
        Sleep(2300)
        MouseClick("left", 756, 684)
        Sleep(1700)
        MouseClick ('left', 810, 545)
        Sleep(500)
        ;storing items
        MouseClick("right", 1436, 612);1
        Sleep(Random(80, 200))
        MouseClick("right", 1436, 680);1.5
        Sleep(Random(80, 200))
        MouseClick("right", 1478, 613);2
        Sleep(Random(80, 200))
        MouseClick("right", 1530, 615);3
        Sleep(Random(80, 200))
        MouseClick("right", 1573, 608);4
        Sleep(Random(80, 200))
        MouseClick("right", 1622, 607);5
        Sleep(Random(80, 200))
        MouseClick("right", 1670, 610);6
        Sleep(Random(80, 200))
        MouseClick("right", 1722, 609);7
        Sleep(Random(80, 200))
        MouseClick("right", 1786, 610);8
        Sleep(Random(80, 200))
        MouseClick("right", 1809, 612);9
        Sleep(Random(80, 200))
        MouseClick("right", 1886, 612);10
        Sleep(Random(80, 200))
        MouseClick("right", 1869, 703);11
        Sleep(Random(80, 200))
        MouseClick("right", 1818, 703);12
        Sleep(Random(80, 200))
        MouseClick("right", 1759, 706);13
        Sleep(Random(80, 200))
        MouseClick("right", 1728, 706);14
        Sleep(Random(80, 200))
        MouseClick("right", 1672, 706);15
        Sleep(Random(80, 200))
        MouseClick("right", 1628, 703);16
        Sleep(Random(80, 200))
        MouseClick("right", 1578, 705);17
        Sleep(Random(80, 200))
        MouseClick("right", 1529, 703);18
        Sleep(Random(80, 200))
        MouseClick("right", 1481, 707);19
        Sleep(Random(80, 200))
        MouseClick("right", 1432, 705);20
        Sleep(Random(80, 200))
        MouseClick("right", 1432, 804);21
        Sleep(Random(80, 200))
        MouseClick("right", 1483, 802);22
        Sleep(Random(80, 200))
        MouseClick("right", 1530, 802);23
        Sleep(Random(80, 200))
        MouseClick("right", 1582, 804);24
        Sleep(Random(80, 200))
        MouseClick("right", 1625, 808);25
        Sleep(Random(80, 200))
        MouseClick("right", 1675, 799);26
        Sleep(Random(80, 200))
        MouseClick("right", 1722, 802);27
        Sleep(Random(80, 200))
        MouseClick("right", 1775, 799);28
        Sleep(Random(80, 200))
        MouseClick("right", 1821, 802);29
        Sleep(Random(80, 200))
        MouseClick("right", 1865, 799);30
        Sleep(Random(80, 200))
        MouseClick("right", 1434, 748);25
        Sleep(Random(80, 200))
        MouseClick("right", 1483, 752);26
        Sleep(Random(80, 200))
        MouseClick("right", 1532, 752);27
        Sleep(Random(80, 200))
        MouseClick("right", 1437, 846);28
        Sleep(Random(80, 200))
        MouseClick("right", 1484, 846);29
        Sleep(Random(80, 200))
        MouseClick("right", 1531, 850);30
        Sleep(Random(80, 200))
        Send("{ESCAPE}") ;menu
        Sleep(500)
   EndIf
EndIf
EndFunc

Func Pause()
   $Leave = False
EndFunc

Func Stop() ;to allow the script to stop
    Exit
EndFunc

Func Leave()
    $Leave = True
EndFunc

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 11:18 am 
 
User
User

Joined: Tue Jun 12, 2012 11:05 am
please can i get any help, my laptop can only play 1366x768, everything works except from going to merchant to sell and repair, he goes to a villager instead just before the merchant and then he ignores that and plays without gear when all dura is gone, ofcourse he fails all too when that happens, it only works when i got durability

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 12:44 pm 
 
User
User

Joined: Tue Jun 12, 2012 11:44 am
I was working on this script yesterday, tweaking times for clicks on my latency and movement speed / killing speed (Made the average run like 2 to 10 sec faster depending on sarkoth or not) and decided i wanted to add some extra features. I am NOT very experienced with AutoIt, i do understand things pretty fast and have a little bit of coding experience.
edit: avg. GHP this nigth, 8hours, was 240K. Don't know exact runtime because i had an error on screen when i came back, so migth have run way less than 8 hours! GF 216%.

If anybody has some input on how to achieve the following points in a more efficient way, or has something else to add i would be pleased to hear it.

What i plan to add tonight:
* Counters: i want to know how many times the cellar did and didn't spawn and how many runs total.
Simply adding 3 counters (Cellarspawned, Cellarnotspawned, (Cellarspawned + cellarnotspawned) to add up 1 when run is done is easy, but how to log? Maybe just a simple export to a .txt file would work?

* Timestamps, i woke up to my bot having stopped (Error: Cannot create party). I keep track of my GPH, but it's hard to say when my bot stopped so cannot calculate it.
Log a timestamp every time the bot detects the cellar i guess? Won't give you exact time when the bot bugged out, but it's a really simple way to get a rough estimate to when your last run was.

* Add stash second/third page compatibility:
When bot has to run a longer time, you run the risk of stash being full of rares/legendaries and bag will overflow. In order to combat this i want the option to use second and third page of stash. How to detect if stash is full, i guess the only option is to do a pixelsearch on bags after clearing them, when finding an item: open second page of stash, continue bot. (Stash page saves rigth, so only have to trigger once?)

Will update later tonigth! :)

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 1:23 pm 
 
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Joined: Tue Jun 12, 2012 11:05 am
could u make it possible for 1366 x 768 too?

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 1:29 pm 
 
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Joined: Tue Jun 12, 2012 11:44 am
could u make it possible for 1366 x 768 too?


Check the opening post, it clearly states having a working version for 1366*768!

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 Post subject: Re: [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script
PostPosted: Tue Jun 12, 2012 9:08 pm 
 
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Joined: Sat Jun 09, 2012 5:23 am
Sleep timers need to be adjusted, "input limit reached" message appears after the latest patch.

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