User
Joined: Sat Feb 21, 2009 7:54 pm
Dump from 1.0.3.100485
ManagersBase = 0x015A0BEC GetPlayerGuid = 0x0097EBF0 IterateActors = 0x009E5930 IterateItems = 0x0085C170 GetActorPtrFromActorGuid = 0x0082A000 GetACDPtrFromACDGuid = 0x008170B0 GetSNOPtrFromSNOGuid = 0x008A7550 GetSceneFromSceneGuid = 0x008B5600; GetWorldFromWorldGuid = 0x00A1D790; GetUIElementFromHash = 0x0093F470 GetLevelAreaFromActorGuid = 0x009EC210 GetDouble = 0x008C7640 GetInt = 0x008C7700 PrintChat = 0x00A4F190 UseItem = 0x00BB4610 UsePower = 0x0097C810 CastTownPortal = 0x00BAC910 (can also use UsePower(SNOPowerId.UseStoneOfRecall)) Overwrite [[ManagersBase + 0x8D4] + 0xD0] to zoom, the lower the number, the further out you go
ActorAttributes (Description list is at 0x0157D518):
enum ActorAttribute : uint { Axe_Bad_Data = 0x000, // float Attribute_Timer = 0x001, // int Attribute_Pool = 0x002, // int Death_Count = 0x003, // int DualWield_Hand = 0x004, // int DualWield_Hand_Next = 0x005, // int DualWield_Hands_Swapped = 0x006, // int Respawn_Game_Time = 0x007, // int Backpack_Slots = 0x008, // int Shared_Stash_Slots = 0x009, // int Strength = 0x00A, // float Dexterity = 0x00B, // float Intelligence = 0x00C, // float Vitality = 0x00D, // float Strength_Total = 0x00E, // float Dexterity_Total = 0x00F, // float Intelligence_Total = 0x010, // float Vitality_Total = 0x011, // float Strength_Bonus = 0x012, // float Dexterity_Bonus = 0x013, // float Intelligence_Bonus = 0x014, // float Vitality_Bonus = 0x015, // float Strength_Bonus_Percent = 0x016, // float Dexterity_Bonus_Percent = 0x017, // float Intelligence_Bonus_Percent = 0x018, // float Vitality_Bonus_Percent = 0x019, // float Strength_Reduction_Percent = 0x01A, // float Dexterity_Reduction_Percent = 0x01B, // float Intelligence_Reduction_Percent = 0x01C, // float Vitality_Reduction_Percent = 0x01D, // float Primary_Damage_Attribute = 0x01E, // int Attack = 0x01F, // float Precision = 0x020, // float Defense = 0x021, // float Attack_Total = 0x022, // float Precision_Total = 0x023, // float Defense_Total = 0x024, // float Attack_Bonus = 0x025, // float Precision_Bonus = 0x026, // float Defense_Bonus = 0x027, // float Attack_Bonus_Percent = 0x028, // float Precision_Bonus_Percent = 0x029, // float Defense_Bonus_Percent = 0x02A, // float Attack_Reduction_Percent = 0x02B, // float Precision_Reduction_Percent = 0x02C, // float Defense_Reduction_Percent = 0x02D, // float Armor = 0x02E, // float Armor_Bonus_Percent = 0x02F, // float Armor_Item = 0x030, // float Armor_Bonus_Item = 0x031, // float Armor_Item_Percent = 0x032, // float Armor_Item_SubTotal = 0x033, // float Armor_Item_Total = 0x034, // float Armor_Total = 0x035, // float Experience_Granted = 0x036, // int Experience_Next = 0x037, // int Gold_Granted = 0x038, // int Gold = 0x039, // int Gold_Find = 0x03A, // float Level = 0x03B, // int Level_Cap = 0x03C, // int Magic_Find = 0x03D, // float Magic_And_Gold_Find_Suppressed = 0x03E, // int Treasure_Find = 0x03F, // float Resource_Cost_Reduction_Amount = 0x040, // int Resource_Cost_Reduction_Total = 0x041, // float Resource_Set_Point_Bonus = 0x042, // float Faster_Healing_Percent = 0x043, // float Spending_Resource_Heals_Percent = 0x044, // float Bonus_Healing_Received_Percent = 0x045, // float Reduced_Healing_Received_Percent = 0x046, // float Experience_Bonus = 0x047, // float Experience_Bonus_Percent = 0x048, // float Health_Globe_Bonus_Chance = 0x049, // float Health_Globe_Bonus_Mult_Chance = 0x04A, // float Health_Globe_Bonus_Health = 0x04B, // float Increased_Health_From_Globes_Percent = 0x04C, // float Increased_Health_From_Globes_Percent_Total = 0x04D, // float Bonus_Health_Percent_Per_Second_From_Globes = 0x04E, // float Bonus_Health_Percent_Per_Second_From_Globes_Total = 0x04F, // float Mana_Gained_From_Globes_Percent = 0x050, // float Mana_Gained_From_Globes = 0x051, // float Resistance = 0x052, // float Resistance_Percent = 0x053, // float Resistance_Total = 0x054, // float Resistance_All = 0x055, // float Resistance_Percent_All = 0x056, // float Resistance_From_Intelligence = 0x057, // float Class_Damage_Reduction_Percent = 0x058, // float Skill = 0x059, // int Skill_Total = 0x05A, // int TeamID = 0x05B, // int Team_Override = 0x05C, // int Invulnerable = 0x05D, // int Loading = 0x05E, // int Loading_Player_ACD = 0x05F, // int Loading_Power_SNO = 0x060, // int Loading_Anim_Tag = 0x061, // int Loading_NewGame = 0x062, // int Auto_Porting_To_Save_Point = 0x063, // int No_Damage = 0x064, // int No_AutoPickup = 0x065, // int Light_Radius_Percent_Bonus = 0x066, // float Hitpoints_Cur = 0x067, // float Hitpoints_Factor_Level = 0x068, // float Hitpoints_Factor_Vitality = 0x069, // float Hitpoints_Total_From_Vitality = 0x06A, // float Hitpoints_Total_From_Level = 0x06B, // float Hitpoints_Granted = 0x06C, // float Hitpoints_Granted_Duration = 0x06D, // int Hitpoints_Max = 0x06E, // float Hitpoints_Max_Bonus = 0x06F, // float Hitpoints_Max_Total = 0x070, // float Hitpoints_Percent = 0x071, // float Hitpoints_Regen_Per_Second = 0x072, // float Hitpoints_Max_Percent_Bonus = 0x073, // float Hitpoints_Max_Percent_Bonus_Item = 0x074, // float Hitpoints_Healed_Target = 0x075, // float Resource_Type_Primary = 0x076, // int Resource_Type_Secondary = 0x077, // int Resource_Cur = 0x078, // float Resource_Max = 0x079, // float Resource_Max_Bonus = 0x07A, // float Resource_Max_Total = 0x07B, // float Resource_Factor_Level = 0x07C, // float Resource_Granted = 0x07D, // float Resource_Granted_Duration = 0x07E, // int Resource_Percent = 0x07F, // float Resource_Regen_Per_Second = 0x080, // float Resource_Regen_Bonus_Percent = 0x081, // float Resource_Regen_Total = 0x082, // float Resource_Max_Percent_Bonus = 0x083, // float Resource_Capacity_Used = 0x084, // float Resource_Effective_Max = 0x085, // float Resource_Regen_Percent_Per_Second = 0x086, // float Resource_Degeneration_Stop_Point = 0x087, // float Movement_Scalar = 0x088, // float Walking_Rate = 0x089, // float Running_Rate = 0x08A, // float Sprinting_Rate = 0x08B, // float Strafing_Rate = 0x08C, // float Walking_Rate_Total = 0x08D, // float Running_Rate_Total = 0x08E, // float Last_Running_Rate = 0x08F, // float Sprinting_Rate_Total = 0x090, // float Strafing_Rate_Total = 0x091, // float Movement_Bonus_Total = 0x092, // float Movement_Scalar_Subtotal = 0x093, // float Movement_Scalar_Capped_Total = 0x094, // float Movement_Scalar_Uncapped_Bonus = 0x095, // float Movement_Scalar_Total = 0x096, // float Movement_Bonus_Run_Speed = 0x097, // float Casting_Speed = 0x098, // float Casting_Speed_Bonus = 0x099, // float Casting_Speed_Total = 0x09A, // float Always_Hits = 0x09B, // int Hit_Chance = 0x09C, // float Attacks_Per_Second_Item = 0x09D, // float Attacks_Per_Second_Item_Percent = 0x09E, // float Attacks_Per_Second_Item_Subtotal = 0x09F, // float Attacks_Per_Second_Item_Bonus = 0x0A0, // float Attacks_Per_Second_Item_Total = 0x0A1, // float Attacks_Per_Second = 0x0A2, // float Attacks_Per_Second_Bonus = 0x0A3, // float Attacks_Per_Second_Total = 0x0A4, // float Attacks_Per_Second_Percent = 0x0A5, // float AI_Cooldown_Reduction_Percent = 0x0A6, // float Power_Cooldown_Reduction_Percent = 0x0A7, // float Damage_Delta = 0x0A8, // float Damage_Delta_Total = 0x0A9, // float Damage_Min = 0x0AA, // float Damage_Bonus_Min = 0x0AB, // float Damage_Min_Total = 0x0AC, // float Damage_Min_Subtotal = 0x0AD, // float Damage_Percent_All_From_Skills = 0x0AE, // float Damage_Weapon_Delta = 0x0AF, // float Damage_Weapon_Delta_SubTotal = 0x0B0, // float Damage_Weapon_Max = 0x0B1, // float Damage_Weapon_Max_Total = 0x0B2, // float Damage_Weapon_Max_Total_All = 0x0B3, // float Damage_Weapon_Delta_Total = 0x0B4, // float Damage_Weapon_Delta_Total_All = 0x0B5, // float Damage_Weapon_Bonus_Delta = 0x0B6, // float Damage_Weapon_Min = 0x0B7, // float Damage_Weapon_Min_Total = 0x0B8, // float Damage_Weapon_Min_Total_All = 0x0B9, // float Damage_Weapon_Bonus_Min = 0x0BA, // float Damage_Weapon_Percent_Bonus = 0x0BB, // float Damage_Weapon_Percent_All = 0x0BC, // float Damage_Weapon_Percent_Total = 0x0BD, // float Damage_Type_Percent_Bonus = 0x0BE, // float Damage_Percent_Bonus_Witchdoctor = 0x0BF, // float Damage_Percent_Bonus_Wizard = 0x0C0, // float Crit_Percent_Base = 0x0C1, // float Crit_Percent_Bonus_Capped = 0x0C2, // float Crit_Percent_Bonus_Uncapped = 0x0C3, // float Crit_Percent_Cap = 0x0C4, // float Crit_Damage_Percent = 0x0C5, // float Crit_Effect_Time = 0x0C6, // int Pierce_Chance = 0x0C7, // float Damage_Absorb_Percent = 0x0C8, // float Damage_Reduction_Total = 0x0C9, // float Damage_Reduction_Current = 0x0CA, // float Damage_Reduction_Last_Tick = 0x0CB, // int Block_Chance = 0x0CC, // float Block_Chance_Total = 0x0CD, // float Block_Chance_Bonus_Item = 0x0CE, // float Block_Chance_Item = 0x0CF, // float Block_Chance_Item_Total = 0x0D0, // float Block_Amount = 0x0D1, // float Block_Amount_Bonus_Percent = 0x0D2, // float Block_Amount_Total_Min = 0x0D3, // float Block_Amount_Total_Max = 0x0D4, // float Block_Amount_Item_Min = 0x0D5, // float Block_Amount_Item_Delta = 0x0D6, // float Block_Amount_Item_Bonus = 0x0D7, // float Dodge_Chance_Bonus = 0x0D8, // float Dodge_Chance_Bonus_Melee = 0x0D9, // float Dodge_Chance_Bonus_Ranged = 0x0DA, // float Get_Hit_Current = 0x0DB, // float Get_Hit_Max_Base = 0x0DC, // float Get_Hit_Max_Per_Level = 0x0DD, // float Get_Hit_Max = 0x0DE, // float Get_Hit_Recovery_Base = 0x0DF, // float Get_Hit_Recovery_Per_Level = 0x0E0, // float Get_Hit_Recovery = 0x0E1, // float Get_Hit_Damage = 0x0E2, // float Get_Hit_Damage_Scalar = 0x0E3, // float Last_Damage_MainActor = 0x0E4, // int Last_ACD_Attacked = 0x0E5, // int Ignores_Critical_Hits = 0x0E6, // int Immunity = 0x0E7, // int Untargetable = 0x0E8, // int Immobolize = 0x0E9, // int Immune_To_Knockback = 0x0EA, // int Power_Immobilize = 0x0EB, // int Stun_Chance = 0x0EC, // float Stun_Length = 0x0ED, // float Stun_Recovery = 0x0EE, // float Stun_Recovery_Speed = 0x0EF, // float Stunned = 0x0F0, // int Stun_Immune = 0x0F1, // int Poison_Length_Reduction = 0x0F2, // float Poisoned = 0x0F3, // int Bleeding = 0x0F4, // int Bleed_Duration = 0x0F5, // float Chilled = 0x0F6, // int Freeze_Length_Reduction = 0x0F7, // float Freeze_Immune = 0x0F8, // int Webbed = 0x0F9, // int Slow = 0x0FA, // int FireAura = 0x0FB, // int LightningAura = 0x0FC, // int ColdAura = 0x0FD, // int PoisonAura = 0x0FE, // int Blind = 0x0FF, // int Enraged = 0x100, // int Slowdown_Immune = 0x101, // int Gethit_Immune = 0x102, // int Suffocation_Per_Second = 0x103, // float Suffocation_Unit_Value = 0x104, // float Thorns_Percent = 0x105, // float Thorns_Percent_All = 0x106, // float Thorns_Percent_Total = 0x107, // float Thorns_Fixed = 0x108, // float Steal_Health_Percent = 0x109, // float Steal_Mana_Percent = 0x10A, // float Resource_On_Hit = 0x10B, // float Resource_On_Kill = 0x10C, // float Resource_On_Crit = 0x10D, // float Hitpoints_On_Hit = 0x10E, // float Hitpoints_On_Kill = 0x10F, // float Damage_To_Mana = 0x110, // float Last_Proc_Time = 0x111, // int Damage_Power_Delta = 0x112, // float Damage_Power_Min = 0x113, // float Rope_Overlay = 0x114, // int General_Cooldown = 0x115, // int Power_Cooldown = 0x116, // int Power_Cooldown_Start = 0x117, // int Proc_Cooldown = 0x118, // int Emote_Cooldown = 0x119, // int Projectile_Speed = 0x11A, // float Projectile_Speed_Increase_Percent = 0x11B, // float Destroy_When_Path_Blocked = 0x11C, // int Skill_Toggled_State = 0x11D, // int Act = 0x11E, // int Difficulty = 0x11F, // int Last_Damage_Amount = 0x120, // float In_Knockback = 0x121, // int Amplify_Damage_Type_Percent = 0x122, // float Amplify_Damage_Percent = 0x123, // float Durability_Cur = 0x124, // int Durability_Max = 0x125, // int Durability_Last_Damage = 0x126, // int Item_Quality_Level = 0x127, // int Item_Cost_Percent_Bonus = 0x128, // float Item_Equipped = 0x129, // int Requirement = 0x12A, // float Requirements_Ease_Percent = 0x12B, // float Requirement_When_Equipped = 0x12C, // float Sockets = 0x12D, // int Sockets_Filled = 0x12E, // int Stats_All_Bonus = 0x12F, // float Item_Bound_To_ACD = 0x130, // int Item_Locked_To_ACD = 0x131, // int Item_Binding_Level_Override = 0x132, // int ItemStackQuantityHi = 0x133, // int ItemStackQuantityLo = 0x134, // int Run_Speed_Granted = 0x135, // float Run_Speed_Duration = 0x136, // int IdentifyCost = 0x137, // int Seed = 0x138, // int IsCrafted = 0x139, // int DyeType = 0x13A, // int EnchantAffix = 0x13B, // int EnchantRangeVal = 0x13C, // int HighlySalvageable = 0x13D, // int ItemUnlockTimeHi = 0x13E, // int ItemUnlockTimeLo = 0x13F, // int Always_Plays_GetHit = 0x140, // int Hidden = 0x141, // int RActor_Fade_Group = 0x142, // int Quest_Range = 0x143, // int Attack_Cooldown_Min = 0x144, // int Attack_Cooldown_Delta = 0x145, // int InitialCooldownMinTotal = 0x146, // int InitialCooldownDeltaTotal = 0x147, // int Attack_Cooldown_Min_Total = 0x148, // int Attack_Cooldown_Delta_Total = 0x149, // int Closing_Cooldown_Min_Total = 0x14A, // int Closing_Cooldown_Delta_Total = 0x14B, // int Quest_Monster = 0x14C, // int Quest_Monster_Effect = 0x14D, // int Treasure_Class = 0x14E, // int Removes_Body_On_Death = 0x14F, // int InitialCooldownMin = 0x150, // int InitialCooldownDelta = 0x151, // int Knockback_Weight = 0x152, // float UntargetableByPets = 0x153, // int Damage_State_Current = 0x154, // int Damage_State_Max = 0x155, // int Is_Player_Decoy = 0x156, // int Custom_Target_Weight = 0x157, // float Gizmo_State = 0x158, // int Gizmo_Charges = 0x159, // int Chest_Open = 0x15A, // int Door_Locked = 0x15B, // int Door_Timer = 0x15C, // int Gizmo_Disabled_By_Script = 0x15D, // int Gizmo_Operator_ACDID = 0x15E, // int Triggering_Count = 0x15F, // int Gate_Position = 0x160, // float Gate_Velocity = 0x161, // float Gizmo_Has_Been_Operated = 0x162, // int Pet_Owner = 0x163, // int Pet_Creator = 0x164, // int Pet_Type = 0x165, // int DropsNoLoot = 0x166, // int GrantsNoXP = 0x167, // int Hireling_Class = 0x168, // int Summoned_By_SNO = 0x169, // int Is_NPC = 0x16A, // int NPC_Is_Operatable = 0x16B, // int NPC_Is_Escorting = 0x16C, // int NPC_Has_Interact_Options = 0x16D, // int Conversation_Icon = 0x16E, // int Callout_Cooldown = 0x16F, // int Banter_Cooldown = 0x170, // int Conversation_Heard_Count = 0x171, // int Last_Tick_Shop_Entered = 0x172, // int Is_Helper = 0x173, // int Axe = 0x174, // float Axe2H = 0x175, // float ThrowingAxe = 0x176, // float AxeAny = 0x177, // float Bow = 0x178, // float Crossbow = 0x179, // float BowAny = 0x17A, // float Club = 0x17B, // float Club2H = 0x17C, // float ClubAny = 0x17D, // float Dagger = 0x17E, // float Mace = 0x17F, // float Mace2H = 0x180, // float MaceAny = 0x181, // float Sword = 0x182, // float Sword2H = 0x183, // float SwordAny = 0x184, // float Polearm = 0x185, // float Spear = 0x186, // float Wand = 0x187, // float ColdStaff = 0x188, // float FireStaff = 0x189, // float LightningStaff = 0x18A, // float PoisonStaff = 0x18B, // float StaffAny = 0x18C, // float Weapon1H = 0x18D, // float Weapon2H = 0x18E, // float WeaponMelee = 0x18F, // float WeaponRanged = 0x190, // float Quiver = 0x191, // float Reincarnation_Buff = 0x192, // int Dead_Body_AnimTag = 0x193, // int Spawned_by_ACDID = 0x194, // int Summoned_By_ACDID = 0x195, // int Summoner_ID = 0x196, // int Banner_ACDID = 0x197, // int Breakable_Shield_HP = 0x198, // float Current_WeaponClass = 0x199, // int Weapons_Sheathed = 0x19A, // int Held_In_OffHand = 0x19B, // int Attacks_Per_Second_Item_MainHand = 0x19C, // float Attacks_Per_Second_Item_OffHand = 0x19D, // float Attacks_Per_Second_Item_Total_MainHand = 0x19E, // float Attacks_Per_Second_Item_Total_OffHand = 0x19F, // float Damage_Weapon_Min_Total_MainHand = 0x1A0, // float Damage_Weapon_Min_Total_OffHand = 0x1A1, // float Damage_Weapon_Delta_Total_MainHand = 0x1A2, // float Damage_Weapon_Delta_Total_OffHand = 0x1A3, // float Attacks_Per_Second_Item_CurrentHand = 0x1A4, // float Damage_Weapon_Min_Total_CurrentHand = 0x1A5, // float Damage_Weapon_Delta_Total_CurrentHand = 0x1A6, // float Has_Special_Death_AnimTag = 0x1A7, // int Death_Type_Override = 0x1A8, // int In_Combat = 0x1A9, // int In_Conversation = 0x1AA, // int Last_Tick_Potion_Used = 0x1AB, // int Potion_Dilution_Percent = 0x1AC, // float Out_Of_Combat_Health_Regen_Percent = 0x1AD, // float Out_Of_Combat_Mana_Regen_Percent = 0x1AE, // float Potion_Dilution_Duration = 0x1AF, // int Potion_Dilution_Scalar = 0x1B0, // float Feared = 0x1B1, // int Fear_Immune = 0x1B2, // int Last_Damage_ACD = 0x1B3, // int Attached_To_ACD = 0x1B4, // int Attachment_ACD = 0x1B5, // int Normal_Attack_Replacement_Power_SNO = 0x1B6, // int Damage_Type_Override = 0x1B7, // float Minion_Count_Bonus_Percent = 0x1B8, // float Champion_Teleport_Next_Tick = 0x1B9, // int Champion_Teleport_Time_Min_In_Seconds = 0x1BA, // float Champion_Teleport_Time_Delta_In_Seconds = 0x1BB, // float Champion_Clone_Next_Tick = 0x1BC, // int Champion_Clone_Time_Min_In_Seconds = 0x1BD, // float Champion_Clone_Time_Delta_In_Seconds = 0x1BE, // float Champion_Clone_Hitpoint_Bonus_Percent = 0x1BF, // float Champion_Clone_Damage_Bonus_Percent = 0x1C0, // float Champion_Ghostly_Next_Tick = 0x1C1, // int Champion_Ghostly_Inactive_Time_Min_In_Seconds = 0x1C2, // float Champion_Ghostly_Inactive_Time_Delta_In_Seconds = 0x1C3, // float Champion_Ghostly_Active_Time_Min_In_Seconds = 0x1C4, // float Champion_Ghostly_Active_Time_Delta_In_Seconds = 0x1C5, // float Champion_Ghostly_Saved_Dodge_Chance = 0x1C6, // float Champion_Ghostly = 0x1C7, // int Base_Element = 0x1C8, // int Projectile_Amount_Bonus_Percent = 0x1C9, // float Projectile_Reflect_Chance = 0x1CA, // float Attack_Fear_Chance = 0x1CB, // float Attack_Fear_Time_Min = 0x1CC, // float Attack_Fear_Time_Delta = 0x1CD, // float Buff_Visual_Effect = 0x1CE, // int Buff_Icon_Start_Tick0 = 0x1CF, // int Buff_Icon_Start_Tick1 = 0x1D0, // int Buff_Icon_Start_Tick2 = 0x1D1, // int Buff_Icon_Start_Tick3 = 0x1D2, // int Buff_Icon_Start_Tick4 = 0x1D3, // int Buff_Icon_Start_Tick5 = 0x1D4, // int Buff_Icon_Start_Tick6 = 0x1D5, // int Buff_Icon_Start_Tick7 = 0x1D6, // int Buff_Icon_End_Tick0 = 0x1D7, // int Buff_Icon_End_Tick1 = 0x1D8, // int Buff_Icon_End_Tick2 = 0x1D9, // int Buff_Icon_End_Tick3 = 0x1DA, // int Buff_Icon_End_Tick4 = 0x1DB, // int Buff_Icon_End_Tick5 = 0x1DC, // int Buff_Icon_End_Tick6 = 0x1DD, // int Buff_Icon_End_Tick7 = 0x1DE, // int Could_Have_Ragdolled = 0x1DF, // int Ambient_Damage_Effect_Last_Time = 0x1E0, // int Scale_Bonus = 0x1E1, // float Deleted_On_Server = 0x1E2, // int Scripted_Fade_Time = 0x1E3, // int Does_No_Damage = 0x1E4, // int Does_Fake_Damage = 0x1E5, // int SlowTime_Debuff = 0x1E6, // float Blocks_Projectiles = 0x1E7, // int Frozen = 0x1E8, // int Freeze_Damage_Percent_Bonus = 0x1E9, // float Buff_Active = 0x1EA, // int DualWield_BothAttack_Chance = 0x1EB, // float Summon_Expiration_Tick = 0x1EC, // int Summon_Count = 0x1ED, // int Uninterruptible = 0x1EE, // int Queue_Death = 0x1EF, // int CantStartDisplayedPowers = 0x1F0, // int Wizard_Slowtime_Proxy_ACD = 0x1F1, // int DPS = 0x1F2, // float Resurrection_Power = 0x1F3, // int Freeze_Damage = 0x1F4, // float Freeze_Capacity = 0x1F5, // float Thaw_Rate = 0x1F6, // float Chilled_Dur_Bonus_Percent = 0x1F7, // float DOT_DPS = 0x1F8, // float DamageCap_Percent = 0x1F9, // float Item_Time_Sold = 0x1FA, // int Forced_Hireling_Power = 0x1FB, // int IsRooted = 0x1FC, // int RootTargetACD = 0x1FD, // int RootAutoDecayPerSecond = 0x1FE, // float RootUnitValue = 0x1FF, // float RootTotalTicks = 0x200, // int Hide_Affixes = 0x201, // int Rune_A = 0x202, // int Rune_B = 0x203, // int Rune_C = 0x204, // int Rune_D = 0x205, // int Rune_E = 0x206, // int Resistance_Stun = 0x207, // float Resistance_Stun_Total = 0x208, // float Resistance_Root = 0x209, // float Resistance_Root_Total = 0x20A, // float Resistance_Freeze = 0x20B, // float Resistance_Freeze_Total = 0x20C, // float Resistance_StunRootFreeze = 0x20D, // float CrowdControl_Reduction = 0x20E, // float Displays_Team_Effect = 0x20F, // int Cannot_Be_Added_To_AI_Target_List = 0x210, // int SkillKit = 0x211, // int Immune_To_Charm = 0x212, // int Immune_To_Blind = 0x213, // int Damage_Shield = 0x214, // int Silenced = 0x215, // int Diseased = 0x216, // int Guard_Object_ACDID = 0x217, // int Follow_Target_ACDID = 0x218, // int Follow_Target_Type = 0x219, // int Forced_Enemy_ACDID = 0x21A, // int NPC_Talk_Target_ANN = 0x21B, // int NPC_Conv_Target_ANN = 0x21C, // int Script_Target_ACDID = 0x21D, // int Look_Target_Server_ANN = 0x21E, // int Look_Target_Broadcast_Intensity = 0x21F, // float Look_Target_Broadcast_Radius = 0x220, // float Stealthed = 0x221, // int GemQuality = 0x222, // int ItemBuffIcon = 0x223, // int ScrollDuration = 0x224, // float Gizmo_Actor_SNO_To_Spawn = 0x225, // int Gizmo_Actor_To_Spawn_Scale = 0x226, // float Death_Replacement_Power_SNO = 0x227, // int Attachment_Handled_By_Client = 0x228, // int AI_In_Special_State = 0x229, // int AI_Used_Scripted_Spawn_Anim = 0x22A, // int AI_Spawned_By_Inactive_Marker = 0x22B, // int Headstone_Player_ANN = 0x22C, // int Resource_Cost_Reduction_Percent = 0x22D, // float Resistance_Penetration = 0x22E, // float Resistance_Penetration_Total = 0x22F, // float Resistance_Penetration_All = 0x230, // float Resistance_Penetration_Percent_All = 0x231, // float Fury_Effect_Level = 0x232, // int Health_Potion_Bonus_Heal_Percent = 0x233, // float Free_Cast = 0x234, // int Free_Cast_All = 0x235, // int Movement_Scalar_Reduction_Percent = 0x236, // float Movement_Scalar_Reduction_Resistance = 0x237, // float Damage_Absorb_Percent_All = 0x238, // float World_Seed = 0x239, // int Kill_Count_Record = 0x23A, // int Object_Destruction_Record = 0x23B, // int Single_Attack_Record = 0x23C, // int Environment_Attack_Record = 0x23D, // int Root_Immune = 0x23E, // int Monster_Play_Get_Hit_Bonus = 0x23F, // float Stored_Contact_Frame = 0x240, // int Buff_Icon_Count0 = 0x241, // int Buff_Icon_Count1 = 0x242, // int Buff_Icon_Count2 = 0x243, // int Buff_Icon_Count3 = 0x244, // int Buff_Icon_Count4 = 0x245, // int Buff_Icon_Count5 = 0x246, // int Buff_Icon_Count6 = 0x247, // int Buff_Icon_Count7 = 0x248, // int Observer = 0x249, // int Resurrect_As_Observer = 0x24A, // int Combo_Level = 0x24B, // int Combo_Time_Last_Move = 0x24C, // int Burrowed = 0x24D, // int Death_Replacement_Effect_Group_SNO = 0x24E, // int Checkpoint_Resurrection_Allowed_Game_Time = 0x24F, // int Checkpoint_Resurrection_Forced_Game_Time = 0x250, // int Controlling_TimedEvent_SNO = 0x251, // int Casting_Speed_Percent = 0x252, // float Using_Bossbar = 0x253, // int Power_Buff_0_Visual_Effect = 0x254, // int Power_Buff_1_Visual_Effect = 0x255, // int Power_Buff_2_Visual_Effect = 0x256, // int Power_Buff_3_Visual_Effect = 0x257, // int Power_Buff_4_Visual_Effect = 0x258, // int Power_Buff_5_Visual_Effect = 0x259, // int Power_Buff_6_Visual_Effect = 0x25A, // int Power_Buff_7_Visual_Effect = 0x25B, // int Store_SNO = 0x25C, // int Busy = 0x25D, // int Afk = 0x25E, // int Last_Action_Timestamp = 0x25F, // int Portal_Next_Time = 0x260, // int Repair_Discount_Percent = 0x261, // float Resource_Degeneration_Prevented = 0x262, // int Operatable = 0x263, // int Look_Override = 0x264, // int Spawner_Concurrent_Count_ID = 0x265, // int Disabled = 0x266, // int Skill_Override = 0x267, // int Skill_Override_Active = 0x268, // int Skill_Override_Ended = 0x269, // int Skill_Override_Ended_Active = 0x26A, // int Is_Power_Proxy = 0x26B, // int Force_No_Death_Animation = 0x26C, // int Player_WeaponClass_Anim_Override = 0x26D, // int Operatable_Story_Gizmo = 0x26E, // int Power_Buff_0_Visual_Effect_None = 0x26F, // int Power_Buff_0_Visual_Effect_A = 0x270, // int Power_Buff_0_Visual_Effect_B = 0x271, // int Power_Buff_0_Visual_Effect_C = 0x272, // int Power_Buff_0_Visual_Effect_D = 0x273, // int Power_Buff_0_Visual_Effect_E = 0x274, // int Power_Buff_1_Visual_Effect_None = 0x275, // int Power_Buff_1_Visual_Effect_A = 0x276, // int Power_Buff_1_Visual_Effect_B = 0x277, // int Power_Buff_1_Visual_Effect_C = 0x278, // int Power_Buff_1_Visual_Effect_D = 0x279, // int Power_Buff_1_Visual_Effect_E = 0x27A, // int Power_Buff_2_Visual_Effect_None = 0x27B, // int Power_Buff_2_Visual_Effect_A = 0x27C, // int Power_Buff_2_Visual_Effect_B = 0x27D, // int Power_Buff_2_Visual_Effect_C = 0x27E, // int Power_Buff_2_Visual_Effect_D = 0x27F, // int Power_Buff_2_Visual_Effect_E = 0x280, // int Power_Buff_3_Visual_Effect_None = 0x281, // int Power_Buff_3_Visual_Effect_A = 0x282, // int Power_Buff_3_Visual_Effect_B = 0x283, // int Power_Buff_3_Visual_Effect_C = 0x284, // int Power_Buff_3_Visual_Effect_D = 0x285, // int Power_Buff_3_Visual_Effect_E = 0x286, // int Power_Buff_4_Visual_Effect_None = 0x287, // int Power_Buff_4_Visual_Effect_A = 0x288, // int Power_Buff_4_Visual_Effect_B = 0x289, // int Power_Buff_4_Visual_Effect_C = 0x28A, // int Power_Buff_4_Visual_Effect_D = 0x28B, // int Power_Buff_4_Visual_Effect_E = 0x28C, // int Power_Buff_5_Visual_Effect_None = 0x28D, // int Power_Buff_5_Visual_Effect_A = 0x28E, // int Power_Buff_5_Visual_Effect_B = 0x28F, // int Power_Buff_5_Visual_Effect_C = 0x290, // int Power_Buff_5_Visual_Effect_D = 0x291, // int Power_Buff_5_Visual_Effect_E = 0x292, // int Power_Buff_6_Visual_Effect_None = 0x293, // int Power_Buff_6_Visual_Effect_A = 0x294, // int Power_Buff_6_Visual_Effect_B = 0x295, // int Power_Buff_6_Visual_Effect_C = 0x296, // int Power_Buff_6_Visual_Effect_D = 0x297, // int Power_Buff_6_Visual_Effect_E = 0x298, // int Power_Buff_7_Visual_Effect_None = 0x299, // int Power_Buff_7_Visual_Effect_A = 0x29A, // int Power_Buff_7_Visual_Effect_B = 0x29B, // int Power_Buff_7_Visual_Effect_C = 0x29C, // int Power_Buff_7_Visual_Effect_D = 0x29D, // int Power_Buff_7_Visual_Effect_E = 0x29E, // int Walk_Passability_Power_SNO = 0x29F, // int Passability_Power_SNO = 0x2A0, // int Flippy_ID = 0x2A1, // int Summoning_Machine_Num_Casters = 0x2A2, // int Summoning_Machine_Spawn_Count = 0x2A3, // int Summoning_Machine_Next_Spawn_Ticks = 0x2A4, // int Summoning_Machine_Spawn_Team = 0x2A5, // int Screen_Attack_Radius_Constant = 0x2A6, // float Damage_Done_Reduction_Percent = 0x2A7, // float Set_Item_Count = 0x2A8, // int Spawner_Countdown_Percent = 0x2A9, // float Attack_Slow = 0x2AA, // int Power_Disabled = 0x2AB, // int Weapon_Effect_Override = 0x2AC, // int Debuff_Duration_Reduction_Percent = 0x2AD, // float Uses_PvP_Power_Tags = 0x2AE, // int Trait = 0x2AF, // int Last_ACD_Attacked_By = 0x2B0, // int Gold_PickUp_Radius = 0x2B1, // float Client_Only_Effect = 0x2B2, // int Has_Doppelganger_Cloned = 0x2B3, // int Resource_Gain_Bonus_Percent = 0x2B4, // float Looping_Animation_Start_Time = 0x2B5, // int Looping_Animation_End_Time = 0x2B6, // int Looping_Animation_Suppress_Item_Tooltips = 0x2B7, // int Heal_Effect_Last_Played_Tick = 0x2B8, // int Resource_Effect_Last_Played_tick = 0x2B9, // int Thorns_Effect_Last_Played_tick = 0x2BA, // int PVP_Kills = 0x2BB, // int PVP_Deaths = 0x2BC, // int PVP_Assists = 0x2BD, // int PVP_Progression_Points_Gained = 0x2BE, // int PVP_Current_Kill_Streak = 0x2BF, // int PVP_Current_Death_Streak = 0x2C0, // int PVP_Longest_Kill_Streak = 0x2C1, // int PVP_Longest_Death_Streak = 0x2C2, // int Turn_Rate_Scalar = 0x2C3, // float Turn_Accel_Scalar = 0x2C4, // float Turn_Deccel_Scalar = 0x2C5, // float No_Health_Drop = 0x2C6, // int Leader = 0x2C7, // int IsContentRestrictedActor = 0x2C8, // int InBossEncounter = 0x2C9, // int God = 0x2CA, // int MinimapActive = 0x2CB, // int MinimapIconOverride = 0x2CC, // int MinimapDisableArrow = 0x2CD, // int Last_Blocked_ACD = 0x2CE, // int Last_Blocked_Time = 0x2CF, // int Deactivate_Lure = 0x2D0, // int Weapons_Hidden = 0x2D1, // int Actor_Updates_Attributes_From_Owner = 0x2D2, // int Taunt_Target_ACD = 0x2D3, // int UI_Only_Percent_Damage_Increase = 0x2D4, // float Projectile_Effect_SNO = 0x2D5, // int On_Hit_Fear_Proc_Chance = 0x2D6, // float On_Hit_Stun_Proc_Chance = 0x2D7, // float On_Hit_Blind_Proc_Chance = 0x2D8, // float On_Hit_Freeze_Proc_Chance = 0x2D9, // float On_Hit_Chill_Proc_Chance = 0x2DA, // float On_Hit_Slow_Proc_Chance = 0x2DB, // float On_Hit_Immobilize_Proc_Chance = 0x2DC, // float On_Hit_Knockback_Proc_Chance = 0x2DD, // float On_Hit_Bleed_Proc_Chance = 0x2DE, // float On_Hit_Bleed_Proc_Damage_Base = 0x2DF, // float On_Hit_Bleed_Proc_Damage_Delta = 0x2E0, // float Damage_Percent_Reduction_From_Ranged = 0x2E1, // float Damage_Percent_Reduction_From_Melee = 0x2E2, // float Damage_Percent_Reduction_Turns_Into_Heal = 0x2E3, // float Damage_Percent_Reduction_From_Elites = 0x2E4, // float Damage_Percent_Reduction_From_Type = 0x2E5, // float Damage_Percent_Bonus_Vs_Monster_Type = 0x2E6, // float Damage_Percent_Bonus_Vs_Elites = 0x2E7, // float Item_Manipulation_Timeout = 0x2E8, // int Picked_Up_Time = 0x2E9, // int Unequipped_Time = 0x2EA, // int Last_ACD_Killed_Time = 0x2EB, // int CannotDieDuring = 0x2EC, // int Weapon_On_Hit_Fear_Proc_Chance = 0x2ED, // float Weapon_On_Hit_Stun_Proc_Chance = 0x2EE, // float Weapon_On_Hit_Blind_Proc_Chance = 0x2EF, // float Weapon_On_Hit_Freeze_Proc_Chance = 0x2F0, // float Weapon_On_Hit_Chill_Proc_Chance = 0x2F1, // float Weapon_On_Hit_Slow_Proc_Chance = 0x2F2, // float Weapon_On_Hit_Immobilize_Proc_Chance = 0x2F3, // float Weapon_On_Hit_Knockback_Proc_Chance = 0x2F4, // float Weapon_On_Hit_Bleed_Proc_Chance = 0x2F5, // float Weapon_On_Hit_Bleed_Proc_Damage_Base = 0x2F6, // float Weapon_On_Hit_Bleed_Proc_Damage_Delta = 0x2F7, // float Weapon_On_Hit_Fear_Proc_Chance_MainHand = 0x2F8, // float Weapon_On_Hit_Fear_Proc_Chance_OffHand = 0x2F9, // float Weapon_On_Hit_Fear_Proc_Chance_CurrentHand = 0x2FA, // float Weapon_On_Hit_Stun_Proc_Chance_MainHand = 0x2FB, // float Weapon_On_Hit_Stun_Proc_Chance_OffHand = 0x2FC, // float Weapon_On_Hit_Stun_Proc_Chance_CurrentHand = 0x2FD, // float Weapon_On_Hit_Blind_Proc_Chance_MainHand = 0x2FE, // float Weapon_On_Hit_Blind_Proc_Chance_OffHand = 0x2FF, // float Weapon_On_Hit_Blind_Proc_Chance_CurrentHand = 0x300, // float Weapon_On_Hit_Freeze_Proc_Chance_MainHand = 0x301, // float Weapon_On_Hit_Freeze_Proc_Chance_OffHand = 0x302, // float Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand = 0x303, // float Weapon_On_Hit_Chill_Proc_Chance_MainHand = 0x304, // float Weapon_On_Hit_Chill_Proc_Chance_OffHand = 0x305, // float Weapon_On_Hit_Chill_Proc_Chance_CurrentHand = 0x306, // float Weapon_On_Hit_Slow_Proc_Chance_MainHand = 0x307, // float Weapon_On_Hit_Slow_Proc_Chance_OffHand = 0x308, // float Weapon_On_Hit_Slow_Proc_Chance_CurrentHand = 0x309, // float Weapon_On_Hit_Immobilize_Proc_Chance_MainHand = 0x30A, // float Weapon_On_Hit_Immobilize_Proc_Chance_OffHand = 0x30B, // float Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand = 0x30C, // float Weapon_On_Hit_Knockback_Proc_Chance_MainHand = 0x30D, // float Weapon_On_Hit_Knockback_Proc_Chance_OffHand = 0x30E, // float Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand = 0x30F, // float Weapon_On_Hit_Bleed_Proc_Chance_MainHand = 0x310, // float Weapon_On_Hit_Bleed_Proc_Chance_OffHand = 0x311, // float Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand = 0x312, // float Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand = 0x313, // float Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand = 0x314, // float Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand = 0x315, // float Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand = 0x316, // float Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand = 0x317, // float Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand = 0x318, // float Power_Damage_Percent_Bonus = 0x319, // float Power_Resource_Reduction = 0x31A, // float Power_Cooldown_Reduction = 0x31B, // float Power_Duration_Increase = 0x31C, // float Power_Crit_Percent_Bonus = 0x31D, // float Weapon_Crit_Chance = 0x31E, // float Weapon_Crit_Chance_MainHand = 0x31F, // float Weapon_Crit_Chance_OffHand = 0x320, // float Weapon_Crit_Chance_CurrentHand = 0x321, // float Strength_Item = 0x322, // float Dexterity_Item = 0x323, // float Intelligence_Item = 0x324, // float Vitality_Item = 0x325, // float Item_Level_Requirement_Reduction = 0x326, // int Item_Durability_Percent_Bonus = 0x327, // float Item_Indestructible = 0x328, // int Core_Attributes_From_Item_Bonus_Multiplier = 0x329, // float Waiting_To_Accept_Resurrection = 0x32A, // int Ghosted = 0x32B, // int Special_Inventory_Has_Sold = 0x32C, // int Power_Channel_Lockout_Time = 0x32D, // int Power_Buff_0_Lockout_Time = 0x32E, // int Power_Buff_1_Lockout_Time = 0x32F, // int Power_Buff_2_Lockout_Time = 0x330, // int Power_Buff_3_Lockout_Time = 0x331, // int Power_Buff_4_Lockout_Time = 0x332, // int Power_Buff_5_Lockout_Time = 0x333, // int Power_Buff_6_Lockout_Time = 0x334, // int Power_Buff_7_Lockout_Time = 0x335, // int Known_By_Owner = 0x336, // int Never_Deactivates = 0x337, // int Account_Under_Review = 0x338, // int Projectile_Detonate_Time = 0x339, // int }
SNOGroup (starts at 0x0157C058):
enum SNOGroupContainers : uint { Actor = 0x015EC108, Adventure = 0x015E6EB0, AmbientSound = 0x016544B8, Anim = 0x015E9148, Anim2D = 0x0164E878, AnimSet = 0x015EBC98, Appearance = 0x01639D48, Hero = 0x015CCC58, Cloth = 0x01652328, Conversation = 0x015E5608, ConversationList = 0x015E4C20, EffectGroup = 0x01652BF0, Encounter = 0x015E7290, Explosion = 0x01653668, FlagSet = 0x015E4840, Font = 0x0164EE88, GameBalance = 0x015A6008, Globals = 0x015F4BD0, LevelArea = 0x015E2F88, Light = 0x01649510, MarkerSet = 0x015E7788, Monster = 0x015DBE00, Observer = 0x015F4390, Particle = 0x0164F5B0, Physics = 0x01653C78, Power = 0x015E7E20, Quest = 0x015DFC00, Rope = 0x01643D58, Scene = 0x015F2190, SceneGroup = 0x015E4348, ShaderMap = 0x01654F28, Shaders = 0x0164CE30, Shakes = 0x01641E18, SkillKit = 0x015DEDA8, Sound = 0x01646218, SoundBank = 0x01648B28, StringList = 0x015E8808, Surface = 0x01653318, Textures = 0x01655160, Trail = 0x01651AE8, UI = 0x0164A120, Weather = 0x016425C8, Worlds = 0x015EDAD8, Recipe = 0x015DBCE0, Condition = 0x015D8EB0, TreasureClass = 0x015D80F8, Account = 0x015CF098, TimedEvent = 0x015DBBC0, Act = 0x015DAF20, Material = 0x01641B50, QuestRange = 0x015DF8A8, Lore = 0x015DAB40, Reverb = 0x01640D98, PhysMesh = 0x015F9770, Music = 0x016452B8, Tutorial = 0x015D7450, BossEncounter = 0x015D78B8, }
LevelArea
public enum LevelArea { A1_C6_SpiderCave_01_Entrance = 0xE3A6, A1_C6_SpiderCave_01_Main = 0x132EC, A1_C6_SpiderCave_01_Queen = 0xF506, A1_Dun_Crypt_Dev_Hell = 0x36581, A1_Fields_Cave_SwordOfJustice_Level01 = 0x1D455, A1_Fields_Den = 0x21045, A1_Fields_Den_Level02 = 0x2F6b8, A1_Fields_RandomDRLG_CaveA_Level01 = 0x141C4, A1_Fields_RandomDRLG_CaveA_Level02 = 0x141C5, A1_Fields_RandomDRLG_ScavengerDenA_Level01 = 0x13D0D, A1_Fields_RandomDRLG_ScavengerDenA_Level02 = 0x13D17, A1_Fields_Vendor_Tinker_Exterior = 0x2bC0C, A1_Highlands_RandomDRLG_GoatmanCaveA_Level01 = 0x14286, A1_Highlands_RandomDRLG_GoatmanCaveA_Level02 = 0x14287, A1_Highlands_RandomDRLG_WestTower_Level01 = 0x14196, A1_Highlands_RandomDRLG_WestTower_Level02 = 0x14197, A1_Random_Level01 = 0x33A17, A1_trDun_Blacksmith_Cellar = 0x144A6, A1_trDun_ButchersLair_02 = 0x16301, A1_trDun_Cain_Intro = 0xED2A, A1_trDun_Cave_Highlands_Random01_VendorRescue = 0x21310, A1_trdun_Cave_Nephalem_01 = 0xEBEC, A1_trdun_Cave_Nephalem_02 = 0xEBED, A1_trdun_Cave_Nephalem_03 = 0xEBEE, A1_trDun_Cave_Old_Ruins_Random01 = 0x278AC, A1_trDun_CrownRoom = 0x18FDA, A1_trDun_Crypt_Event_Tower_Of_Power = 0x138F4, A1_trDun_Crypt_Flooded_Memories_Level01 = 0x18F9c, A1_trDun_Crypt_Flooded_Memories_Level02 = 0x287A6, A1_trdun_Crypt_Special_00 = 0x25BDC, A1_trdun_Crypt_Special_01 = 0xECB9, A1_trDun_Event_JarOfSouls = 0x2371E, A1_trDun_FalseSecretPassage_01 = 0x14540, A1_trDun_FalseSecretPassage_02 = 0x14541, A1_trDun_FalseSecretPassage_03 = 0x14542, A1_trDun_Jail_Level01 = 0x171d0, A1_trDun_Jail_Level01_Cells = 0x1783D, A1_trDun_Leoric01 = 0x4D3E, A1_trDun_Leoric02 = 0x4D3F, A1_trDun_Leoric03 = 0x4D40, A1_trDun_Level01 = 0x4D44, A1_trDun_Level04 = 0x4D47, A1_trDun_Level05_Templar = 0x15763, A1_trDun_Level06 = 0x4D49, A1_trDun_Level07B = 0x4D4B, A1_trDun_Level07D = 0x4D4D, A1_trDun_Tyrael_Level09 = 0x1CAA3, A1_trDun_TyraelJail = 0x24447, A1_trOut_AdriasCellar = 0xF5F8, A1_trOUT_AdriasHut = 0x4DD9, A1_trOut_BatesFarmCellar = 0x248A5, A1_trOUT_Church = 0x4DDD, A1_trOut_Fields_Vendor_Curios = 0x1A3B7, A1_trOut_Fields_Vendor_Curios_Exterior = 0x2BE7B, A1_trOUT_FishingVillage = 0x4DDF, A1_trOUT_FishingVillageHeights = 0x1FB03, A1_trOut_ForlornFarm = 0x20B72, A1_trOUT_Graveyard = 0x4DE2, A1_trOUT_Highlands = 0x4DE4, A1_trOUT_Highlands_Bridge = 0x16DC0, A1_trOut_Highlands_DunExterior_A = 0x15718, A1_trOUT_Highlands_ServantHouse_Cellar_Vendor = 0x29CD1, A1_trOUT_Highlands_Sub240_GoatmanGraveyard = 0x1F95F, A1_trOUT_Highlands2 = 0x4DE5, A1_trOUT_Highlands3 = 0x4AF, A1_trOut_Leoric_Manor_Int = 0x189F6, A1_trOUT_LeoricsManor = 0x4DE7, A1_trOut_MysticWagon = 0x20F08, A1_trOUT_NewTristram = 0x4DEB, A1_trOUT_NewTristram_AttackArea = 0x316CE, A1_trOUT_NewTristramOverlook = 0x26186, A1_trOut_Old_Tristram = 0x163FD, A1_trOut_Old_Tristram_Road = 0x164BC, A1_trOut_Old_Tristram_Road_Cath = 0x18BE7, A1_trOut_OldTristram_Cellar = 0x1A22B, A1_trOut_OldTristram_Cellar_1 = 0x1A104, A1_trOut_OldTristram_Cellar_2 = 0x1A105, A1_trOut_OldTristram_Cellar_3 = 0x19322, A1_trOut_oldTristram_TreeCave = 0x19C87, a1_trOut_Scoundrel_Event_Old_Mill_2 = 0x35556, A1_trOut_TownAttack_ChapelCellar = 0x1D43E, A1_trOut_Tristram_CainsHouse = 0x1FC73, A1_trOut_Tristram_Inn = 0x1AB91, A1_trOut_Tristram_LeahsRoom = 0x15349, A1_trOut_TristramFields_A = 0x4DF0, A1_trOut_TristramFields_B = 0x4DF1, A1_trOut_TristramFields_ExitA = 0xF085, A1_trOut_TristramFields_Forsaken_Grounds = 0x2BD6F, A1_trOut_TristramFields_Secluded_Grove = 0x2BD6E, A1_trOut_TristramWilderness = 0x4DF2, A1_trOut_TristramWilderness_SubScenes = 0x236AA, A1_trOut_Vendor_Tinker_Room = 0x19821, A1_trOut_Wilderness_BurialGrounds = 0x11C08, A1_trOut_Wilderness_CorpseHouse = 0x30ADF, A1_trOut_Wilderness_Sub80_FamilyTree = 0x236A1, A2_Belial_Room_01 = 0xED55, A2_Belial_Room_Intro = 0x13D1A, A2_c1Dun_Swr_Caldeum_01 = 0x4D4F, A2_c2dun_Zolt_TreasureHunter = 0x4D53, A2_c3Dun_Aqd_Oasis_Level01 = 0xE069, A2_cadun_Zolt_Timed01_Level01 = 0x4D52, A2_cadun_Zolt_Timed01_Level02 = 0x29108, A2_Caldeum = 0x19234, A2_Caldeum_Uprising = 0x33613, A2_caOut_Alcarnus_RandomCellar_1 = 0x245A7, A2_caOut_Alcarnus_RandomCellar_2 = 0x245A8, A2_caOut_Alcarnus_RandomCellar_3 = 0x245A9, A2_caOUT_Boneyard_01 = 0xD24A, A2_caOUT_Borderlands_Khamsin_Mine = 0xEE8A, A2_caOUT_BorderlandsKhamsin = 0xF8B2, A2_caOut_Cellar_Alcarnus_Main = 0x2FAC4, A2_caOut_CT_RefugeeCamp = 0xD811, A2_caOut_CT_RefugeeCamp_Gates = 0x318FD, A2_caOut_CT_RefugeeCamp_Hub = 0x2917A, A2_caOut_Hub_Inn = 0x2AA00, A2_caOut_Interior_C_DogBite = 0x2D7BB, A2_caOut_Interior_H_RockWorm = 0x232F5, A2_caOut_Mine_Abandoned_Cellar = 0x4D81, A2_caOut_Oasis = 0xE051, A2_caOut_Oasis_Exit = 0x2ACE2, A2_caOut_Oasis_Exit_A = 0x2AD07, A2_caOut_Oasis_Rakanishu = 0x33BDD, A2_caOut_Oasis_RandomCellar_1 = 0x27099, A2_caOut_Oasis_RandomCellar_2 = 0x2709A, A2_caOut_Oasis_RandomCellar_3 = 0x2709B, A2_caOut_Oasis_RandomCellar_4 = 0x27bE7, A2_caOut_Oasis1_Water = 0xE664, A2_caOut_Oasis2 = 0xE058, A2_caOut_OasisCellars = 0x1B100, A2_caOUT_StingingWinds = 0x4D7F, A2_caOUT_StingingWinds_Alcarnus_Tier1 = 0x4D71, A2_caOUT_StingingWinds_Alcarnus_Tier2 = 0x4D72, A2_caOUT_StingingWinds_Bridge = 0x29886, A2_caOUT_StingingWinds_Canyon = 0x4D7C, A2_caOUT_StingingWinds_FallenCamp01 = 0x288EF, A2_caOUT_StingingWinds_PostBridge = 0x4D7E, A2_caOUT_StingingWinds_PreAlcarnus = 0x4D7B, A2_caOUT_StingingWinds_PreBridge = 0x4D7D, A2_caOut_Stranded2 = 0x1DA4A, A2_caOut_ZakarwaMerchantCellar = 0x1BEBB, A2_Cave_Random01 = 0x26F64, A2_Cave_Random01_Level02 = 0x35E85, A2_CultistCellarEast = 0x19218, A2_CultistCellarWest = 0x19214, A2_dun_Aqd_Control_A = 0xF9F3, A2_dun_Aqd_Control_B = 0xF9F4, A2_dun_Aqd_Oasis_RandomFacePuzzle_Large = 0x26B82, A2_dun_Aqd_Oasis_RandomFacePuzzle_Small = 0x26AB0, A2_dun_Aqd_Special_01 = 0xF520, A2_dun_Aqd_Special_A = 0xF53A, A2_dun_Aqd_Special_B = 0xF53C, A2_Dun_Aqd_Swr_to_Oasis_Level01 = 0x23D96, A2_dun_Cave_BloodVial_01 = 0x31F55, A2_dun_Cave_BloodVial_02 = 0x31F83, A2_dun_Oasis_Cave_MapDungeon = 0x29616, A2_dun_Oasis_Cave_MapDungeon_Level02 = 0x2F6bF, A2_dun_PortalRoulette_A = 0x1B37F, A2_Dun_Swr_Adria_Level01 = 0xE47E, A2_Dun_Swr_Caldeum_Sewers_01 = 0x1B205, A2_dun_Zolt_Blood02_Level01_Part1 = 0x1E12E, A2_dun_Zolt_Blood02_Level01_Part2 = 0x25872, A2_Dun_Zolt_BossFight_Level04 = 0xEB22, A2_dun_Zolt_Head_Random01 = 0xF0C0, A2_Dun_Zolt_Level01 = 0x4D55, A2_Dun_Zolt_Level02 = 0x4D56, A2_Dun_Zolt_Level03 = 0x4D57, A2_Dun_Zolt_Lobby = 0x4D58, A2_Dun_Zolt_LobbyCenter = 0x2AFBA, A2_Dun_Zolt_Random_Level01 = 0x4D59, A2_Dun_Zolt_Random_Level02 = 0x36571, A2_dun_Zolt_Random_PortalRoulette_02 = 0x2FDCF, A2_Dun_Zolt_ShadowRealm_Level01 = 0x13AD0, A2_Event_DyingManMine = 0x2270B, A2_Event_PriceOfMercy_Cellar = 0x2FD9E, A2_Rockworm_Cellar_Cave = 0x2FE81, A2_trDun_Boneyard_Spider_Cave_01 = 0x1B437, A2_trDun_Boneyard_Spider_Cave_02 = 0x35758, A2_trDun_Boneyard_Worm_Cave_01 = 0x1B433, A2_trDun_Boneyard_Worm_Cave_02 = 0x35759, A2_trDun_Cave_Oasis_Random01 = 0xF46F, A2_trDun_Cave_Oasis_Random01_Level02 = 0x2F6C2, A2_trDun_Cave_Oasis_Random02 = 0xF46E, A2_trDun_Cave_Oasis_Random02_Level02 = 0x27551, a2dun_Aqd_Oasis_Level00 = 0x2F0B6, a2dun_Aqd_Oasis_Level01 = 0x2F0B1, A3_AzmodanFight = 0x1B39C, A3_Battlefield_A = 0x1B7A4, A3_Battlefield_B = 0x1B7B5, A3_Battlefield_C = 0x1B7C4, A3_Bridge_01 = 0x10F80, A3_Bridge_Choke_A = 0x25DA8, A3_Dun_Battlefield_Gate = 0x25C14, A3_dun_Bridge_Interior_Random01 = 0x224ad, A3_dun_Bridge_Interior_Random02 = 0x32270, A3_Dun_Crater_Level_01 = 0x15040, A3_Dun_Crater_Level_02 = 0x1d209, A3_Dun_Crater_Level_03 = 0x1d20a, A3_dun_Crater_ST_Level01 = 0x13b97, A3_dun_Crater_ST_Level01B = 0x1d365, A3_dun_Crater_ST_Level02 = 0x13b98, A3_dun_Crater_ST_Level02B = 0x2200a, A3_dun_Crater_ST_Level04 = 0x14cd2, A3_dun_Crater_ST_Level04B = 0x1d368, A3_dun_IceCaves_Random_01 = 0x2e3a1, A3_dun_IceCaves_Random_01_Level_02 = 0x36206, A3_dun_IceCaves_Timed_01 = 0x2ea66, A3_dun_IceCaves_Timed_01_Level_02 = 0x36207, A3_Dun_Keep_Hub = 0x16b11, A3_Dun_Keep_Hub_Inn = 0x2d38c, A3_Dun_Keep_Level03 = 0x126ac, A3_Dun_Keep_Level04 = 0x16baf, A3_Dun_Keep_Level05 = 0x21500, A3_Dun_Keep_Random_01 = 0x2aa4a, A3_Dun_Keep_Random_01_Level_02 = 0x36238, A3_Dun_Keep_Random_02 = 0x2c7f2, A3_Dun_Keep_Random_02_Level_02 = 0x36239, A3_Dun_Keep_Random_03 = 0x2c802, A3_Dun_Keep_Random_03_Level_02 = 0x3623a, A3_Dun_Keep_Random_04 = 0x2c8e6, A3_Dun_Keep_Random_04_Level_02 = 0x36241, A3_Dun_Keep_Random_Cellar_01 = 0x35ee9, A3_Dun_Keep_Random_Cellar_02 = 0x35ee8, A3_Dun_Keep_Random_Cellar_03 = 0x303f7, A3_Dun_Keep_TheBreach_Level04 = 0x3558f, A3_dun_rmpt_Level01 = 0x16b20, A3_dun_rmpt_Level02 = 0x16bf5, A3_Gluttony_Boss = 0x1b280, a3dun_Hub_Adria_Tower = 0x31222, a3dun_hub_AdriaTower_Intro_01 = 0x3253e, A4_dun_Diablo_Arena = 0x1abfb, A4_dun_Diablo_Arena_Phase3 = 0x348c3, A4_dun_Garden_of_Hope_01 = 0x1abca, A4_dun_Garden_of_Hope_02 = 0x1abcc, A4_dun_Garden3_SpireEntrance = 0x1d44a, A4_dun_Heaven_1000_Monsters_Fight = 0x1aa5d, A4_dun_Heaven_1000_Monsters_Fight_Entrance = 0x2f169, A4_dun_Hell_Portal_01 = 0x1abd6, A4_dun_Hell_Portal_02 = 0x1abdb, A4_Dun_Keep_Hub = 0x301ed, A4_dun_LibraryOfFate = 0x23120, A4_dun_Spire_00 = 0x307a4, A4_dun_Spire_01 = 0x1abe2, A4_dun_Spire_02 = 0x1abe4, A4_dun_Spire_03 = 0x1abe6, A4_dun_Spire_04 = 0x33728, A4_dun_Spire_SigilRoom_A = 0x313c4, A4_dun_Spire_SigilRoom_B = 0x2ae7a, A4_dun_Spire_SigilRoom_C = 0x313c6, A4_dun_Spire_SigilRoom_D = 0x313c7, a4dun_Diablo_ShadowRealm_01 = 0x25845, a4dun_spire_DiabloEntrance = 0x3227a, a4dun_spire_exterior = 0x34964, Axe_Bad_Data = 0x4d60, PvP_Maze_01 = 0x4da2, PvP_Octogon_01 = 0x4da3, PvP_Pillar_01 = 0x4da4, PvP_Stairs_01 = 0x4da5, PvP_Test_BlueTeam = 0x4da6, PvP_Test_Neutral = 0x4da7, PvP_Test_RedTeam = 0x4da8, PvPArena = 0x4d9c }
Last edited by jensecj on Mon Jul 16, 2012 10:28 am, edited 15 times in total.