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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Thu Jul 26, 2012 1:44 am 
 
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looks like a linker problem..
try g++.exe C:\scanner.cpp -lwsock32 -o c:\Users\lxp\Desktop\myscanner.exe

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Thu Jul 26, 2012 10:17 pm 
 
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I posted this on OwnedCore (related to scamming scammers copied from here) and decided I would drop it here is well. Just some food for thought with abusing scamsploits after they are released and mass-public. Similar in theory to the scam stack scamming people are discussing now. But, much better, IMO.

Quote:
For example, you can post random unids in Trade channel all day and people will call you out about the exploit, offer you 1k gold lowball, or the best part, they will be monitoring your chat item links to peep your unid stats. So, what you do is make sure you have an inventory of what you know to be really decent ilvl 63 items or 61 rings/ammy. Then, after making sure to link from inside Auction House so you know they can parse the stats, you put up links to your uber awesome unids in Trade chat. You will get a bunch of lowballs from people that know they are good. Weed out the questionable people by knowing that a person that already knows the stats won't be afraid to raise his offer assuming the item is worth a few million or so. Tell him your are getting a **** load of bids. Actually give him the accounts of other people bidding on it. He won't actually check to confirm they are bidding x amount, but he will believe you aren't just bluffing. Then, once you get the guy at a nice price range, be like, "alright, I gotta go in a min because of _____ and you are currently the best offer," and send an invite. In-game, the guy can't do shit to check the item stats anymore because you can't link from AH (or you can just scroll previous text to your link from AH and repost). So, assuming it is the same iLvl item and everything, the guy probably won't suspect a thing. Especially on jewelry, but he might notice differences in armor or damage, but unlikely because he will be too excited thinking he is getting an awesome item for cheap. Even so, just make sure the item you put up has better stats or something and it probably won't be an issue. Then, give him the shitty unid version of that item you have sitting in your stash. Bank on gold and wait for him to ID and bitch. The guy will literally bitch because he tried to cheat you and got cheated.


Adapt with the situations and you can always find a way to stay on your toes.

bElIaL'd~

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[23:04] <~Cthanukah> DM is my khaleesi. || [01:28:49] <~Cthanukah> They put their dicks in butts
DM, the DECEPTION - Lies within a lie within a lie. “Just a second-rate Snarg living in a third-rate Blizzhackers.”
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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Thu Jul 26, 2012 11:03 pm 
 
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dark_mage, how have you been. Glad to see all the years you have progressed so much =). My hats off to you. Glad to see you still in the spirit of exploiting and profiting XD. I just theorized an idea for a trick that requires 2 people. Sadly i'm a loner and do not have said assets, hope you can find someone to assist.
- 2 players, one assists, one to exploit. A can be anyone, B be a barb.
- Get cain quest to before he dies
- Before proceeding to cutscene where cain gets owned by the witch, when prompted. A accepts, B does not.
- B readies his furious charge, presses charge and at same time accepts cut scene.
Hope that does something, please let me know.

Also for the WIZ exploit.
was testing to see if there was a way around the 2 sec delay that was supposedly implemented to stop the wiz invincibility.
-stay at WP and open WP menu
-ready to press hotkey to use teleport/fracture.
-press hotkey to teleport/fracture, and 3 frames latter press to a location on the WP.
-if done right, you will get a server disconnect message
this leads to me thinking something can be exploited =), like lets say if you had autoit script. Leave mouse over your char and set it so when your mouse is over your character, it preses teleport, 3 miliseconds latter snaps mouse to location of the WP to click on a wp point. then press archron at same time, dunno if this will work. someone try lol.

BTW if you dont know me in D2 dark_mage and myself had some exploits with game crashing/duping, merchant buying/duping, duping/duping. and partly help found the swaping weapons exploit.
good times.

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Thu Jul 26, 2012 11:15 pm 
 
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Haha, my good sir, profiting from the exploitation of online games? I would never dream of such a thing. You must have me confused with someone else! Though the ideas you posted aren't in any way related to unid stuff, I like the way you are thinking. That's exactly the kind of stuff I like to see here so it's all good. That's the spirit! Unfortunately, I believe those bugs have been "fixed". To what extent I do not currently know. I haven't used anything like that since back in September when I mentioned "godmode" in the "What hacks are we most likely to see?" thread. But knowing Blizzard as well as we do, it is also very likely that there are ample variations and workarounds lurking about. That is a good path of thinking to be on for sure.

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[23:04] <~Cthanukah> DM is my khaleesi. || [01:28:49] <~Cthanukah> They put their dicks in butts
DM, the DECEPTION - Lies within a lie within a lie. “Just a second-rate Snarg living in a third-rate Blizzhackers.”
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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Thu Jul 26, 2012 11:19 pm 
 
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oh, my apologies good sir ;). Now that I'm not lurking anymore, look forward to ideas from me =).

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Mon Aug 06, 2012 4:34 am 
 
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I had a thought..

Would it be possible to add properties to a unid item link to make it appear more appealing to someone who is viewing the unid item as you post it in trade?

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Mon Aug 06, 2012 1:28 pm 
 
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Not sure if this has been mentioned before, but if somebody could come up with a program that copies or reads a message somebody else has sent to get the data of items people are trying to sell in the trade chat channels. That'd be dope

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Tue Aug 07, 2012 4:46 pm 
 
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Not sure if this has been mentioned before, but if somebody could come up with a program that copies or reads a message somebody else has sent to get the data of items people are trying to sell in the trade chat channels. That'd be dope


See the previous page? Anyway, it's rare you will even see unid links anymore, but if you do remember the player must have linked them from inside the AH for you to be able to see the stats; else they will be masked.

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[23:04] <~Cthanukah> DM is my khaleesi. || [01:28:49] <~Cthanukah> They put their dicks in butts
DM, the DECEPTION - Lies within a lie within a lie. “Just a second-rate Snarg living in a third-rate Blizzhackers.”
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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Tue Aug 07, 2012 5:30 pm 
 
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Not sure if this has been mentioned before, but if somebody could come up with a program that copies or reads a message somebody else has sent to get the data of items people are trying to sell in the trade chat channels. That'd be dope


See the previous page? Anyway, it's rare you will even see unid links anymore, but if you do remember the player must have linked them from inside the AH for you to be able to see the stats; else they will be masked.

And even then, if it looks like it's good, it could still be someone trying to scam you, because he might have the same unid'd item in a crap version and just give you that one.
When you're in game trading with him, there is no way for you to know what the stats are.

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Tue Aug 07, 2012 5:49 pm 
 
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Yep, that's why I posted that idea everywhere. This is basically a useless exploit now. :p

I wouldn't trade for anything except items with visible armor/damage and then make sure the item quality is still the same.

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[23:04] <~Cthanukah> DM is my khaleesi. || [01:28:49] <~Cthanukah> They put their dicks in butts
DM, the DECEPTION - Lies within a lie within a lie. “Just a second-rate Snarg living in a third-rate Blizzhackers.”
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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Sat Aug 18, 2012 5:36 pm 
 
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just to log what jvdw posted on irc (cause afaik this has not been posted on the forum yet). It explains how to calculate the exact stats from the item seed (part of the string)

Quote:
[17:51] <jvdw> Here's an example to recalculate the stats of this item : http://i.imgur.com/lr0e0.png
[17:51] <jvdw> Code:
[17:51] <jvdw> #include <stdio.h>
[17:51] <jvdw> unsigned int a;
[17:51] <jvdw> unsigned int b;
[17:51] <jvdw> int next() {
[17:51] <jvdw> unsigned long long x = 1791398085ULL * a + b;
[17:51] <jvdw> a = (unsigned int)x;
[17:51] <jvdw> b = (unsigned int)(x >> 32);
[17:51] <jvdw> return a;
[17:51] <jvdw> }
[17:51] <jvdw> int range(unsigned int low, unsigned int high) {
[17:51] <jvdw> return low + next() % (high - low + 1);
[17:51] <jvdw> }
[17:51] <jvdw> int main() {
[17:51] <jvdw> a = (unsigned int)-1827667330; // the item's seed
[17:51] <jvdw> b = 666; // constant for all items
[17:51] <jvdw> next();
[17:51] <jvdw> next(); // armor
[17:51] <jvdw> b = 666; // reseed
[17:51] <jvdw> next();
[17:51] <jvdw> printf("%d ", range(14,55));
[17:51] <jvdw> printf("%d ", range(14,55));
[17:51] <jvdw> printf("%d ", range(122,229));
[17:51] <jvdw> printf("%d ", range(808,1339));
[17:51] <jvdw> printf("%d ", range(7,8));
[17:51] <jvdw> puts("" );
[17:51] <jvdw> return 0;
[17:52] <jvdw> }
[17:52] <jvdw> The next() function is the PRG and its upper 32 bits need to be (re)seeded to 666 for items.
[17:52] <jvdw> The expected output is
[17:52] <jvdw> Code:
[17:52] <jvdw> 25 29 168 1024 8
[17:52] <jvdw> which matches the stats shown on the image. Enjoy.

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Sun Aug 19, 2012 10:45 pm 
 
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is this work still or bugged somehow? Ronins page seems to fail unid.. while item havin 1 socket it unids 3 socket in items

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Mon Aug 20, 2012 1:12 pm 
 
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this is working for that item, the process is correct but there is still some missing parts to the full code which is more complex, (ie: value poped depending on some condition)

i'm currently looking into the asm code to figure it out but it's quite time consumming :s


Quote:
while item havin 1 socket it unids 3 socket in items

this is not possible i think ...
1 socket affix dont roll, they just pop 1 socket (there is no affix that can give you a roll between 1 and 2 socket)
thats the (hash of the) affix that determine the number of socket if the affix is correctly found it will give the right number of socket

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Tue Aug 21, 2012 6:31 pm 
 
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with 1.04 "Fixed a bug that allowed players to see properties of unidentified items"

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 Post subject: Re: [Research/Exploit] Unid Item Affix Parsing
PostPosted: Wed Aug 22, 2012 5:56 am 
 
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Like I said, you will still be able to see the # of properties. It seems to be accurate still.

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[23:04] <~Cthanukah> DM is my khaleesi. || [01:28:49] <~Cthanukah> They put their dicks in butts
DM, the DECEPTION - Lies within a lie within a lie. “Just a second-rate Snarg living in a third-rate Blizzhackers.”
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