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MuleFactory


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 Post subject: Re: [C#] D3Adventure
PostPosted: Mon Jun 18, 2012 10:16 pm 
 
User
User

Joined: Mon Jun 18, 2012 10:09 pm
Hello!

This is my first post here on blizzhackers. I have been reading a lot before :)
I checked out the project, great work.

I added support for scripting own scripts in Lua.
Take a look at the source-code:
http://www.speedyshare.com/fdZ7t/D3-Adventures.zip

I have done 2 test bots, but they are not finished and do not work that good, but the concept is working.
Start the program after you have launched D3, and then you can try bot2, it is supposed to do A1 Q3, but is only goes to the cellar at this point. And you have to be in town, and at the beginning of the quest to get it working.

If there will be some public SVN or similiar it would have been great.

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 2:50 am 
 
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User
User avatar

Joined: Sat Nov 13, 2010 5:17 pm
Hello!

This is my first post here on blizzhackers. I have been reading a lot before :)
I checked out the project, great work.

I added support for scripting own scripts in Lua.
Take a look at the source-code:
http://www.speedyshare.com/fdZ7t/D3-Adventures.zip

I have done 2 test bots, but they are not finished and do not work that good, but the concept is working.
Start the program after you have launched D3, and then you can try bot2, it is supposed to do A1 Q3, but is only goes to the cellar at this point. And you have to be in town, and at the beginning of the quest to get it working.

If there will be some public SVN or similiar it would have been great.


There is a public SVN and I would add you to it so you could commit, BUT I pulled a stupid this morning and added myself to the project again as a committer and it overwrote my owner privileges xD
So now I have to wait for crappy slow google to give me back ownership... I learned my lesson

I'm really glad to see people adding in scripting already, which is what I was hoping for :D
so far crashed has shown how to add in Python and now you've got lua, pretty awesome



x32 don't confuse GIT with Github.
Ppl like GIT for various reasons. I personally like it for 1) branches are amazing and 2) you can commit locally and push whenever you want to the main repo.
Github is simply a nice place to host your GIT repos cause it allows collaboration for GIT repos and does a fine job showing forks, merges and shit. It also supports SVN co/up/etc to GIT repos.


Thanks for clearing that up, I was actually getting pretty confused :p

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 3:38 am 
 
User
User

Joined: Sun Jun 17, 2012 5:14 am
Today's updates changed any offsets?
Can I continue using it safely?

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 4:02 am 
 
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User
User avatar

Joined: Sat Nov 13, 2010 5:17 pm
I haven't yet had a client update, so far just a stupid launcher update,
but yeah damnit, haven't had time to make sigs yet, let alone test them...
Update will suck QQ

I still have time but I'm crappy @ making sigs so it's like playing russian roulette but if they do work, w00t

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 4:25 am 
 
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User

Joined: Mon Mar 01, 2004 4:19 am
The progress so far is amazing, I was very disappointed when d3a disappeared. This should be up to par in no time!. I look forward to contributing once the hooking components are complete as that is beyond me.

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 4:36 am 
 
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User

Joined: Thu Jan 01, 2004 12:57 am
Location: Michigan, USA
Big thumbs up to those who got this rolling. Seriously love this community.

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 5:26 am 
 
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Joined: Sat Nov 13, 2010 5:17 pm
The progress so far is amazing, I was very disappointed when d3a disappeared. This should be up to par in no time!. I look forward to contributing once the hooking components are complete as that is beyond me.


There is no hooking ; )
That's the best part : P

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 5:56 am 
 
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Joined: Sat Oct 09, 2004 3:29 pm
You guys rock :D

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 8:19 am 
 
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Joined: Sun Jul 11, 2004 6:22 am
What about Warden?

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 8:33 am 
 
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User avatar

Joined: Sat Nov 13, 2010 5:17 pm
What about Warden?


Read the notes on the OP

I do want to get away from the current memory writing though...
But I'm guessing most ppl like it for that reason right now.

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 11:13 am 
 
User
User

Joined: Mon Jun 18, 2012 10:09 pm
Hello!

This is my first post here on blizzhackers. I have been reading a lot before :)
I checked out the project, great work.

I added support for scripting own scripts in Lua.
Take a look at the source-code:
http://www.speedyshare.com/fdZ7t/D3-Adventures.zip

I have done 2 test bots, but they are not finished and do not work that good, but the concept is working.
Start the program after you have launched D3, and then you can try bot2, it is supposed to do A1 Q3, but is only goes to the cellar at this point. And you have to be in town, and at the beginning of the quest to get it working.

If there will be some public SVN or similiar it would have been great.


There is a public SVN and I would add you to it so you could commit, BUT I pulled a stupid this morning and added myself to the project again as a committer and it overwrote my owner privileges xD
So now I have to wait for crappy slow google to give me back ownership... I learned my lesson

I'm really glad to see people adding in scripting already, which is what I was hoping for :D
so far crashed has shown how to add in Python and now you've got lua, pretty awesome



x32 don't confuse GIT with Github.
Ppl like GIT for various reasons. I personally like it for 1) branches are amazing and 2) you can commit locally and push whenever you want to the main repo.
Github is simply a nice place to host your GIT repos cause it allows collaboration for GIT repos and does a fine job showing forks, merges and shit. It also supports SVN co/up/etc to GIT repos.


Thanks for clearing that up, I was actually getting pretty confused :p


Sweet, if u could PM me username/whatever i need for committing, it would have been awesome.

Saw that someone also implemented a solution for making own scripts. Dunno whats best, my solution is probably not the best right now.
But I think Lua could be a nice solution.

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 11:17 am 
 
User
User

Joined: Mon Jun 18, 2012 1:43 pm
help me guys i got this error when i wantlogin in diablo Your Login information was incorrect, Please try again" (Error: 315300)

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 Post subject: Re: [C#] D3Adventure
PostPosted: Tue Jun 19, 2012 4:31 pm 
 
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User

Joined: Tue Jun 19, 2012 3:55 pm
I was looking for a way to get player's health. Haven't got the "straight" way but here is a piece of code which gets the float number:


static float GetMyHealth()
        {

            D3_Adventures.Structures.Actor[] actors = D3_Adventures.Data.IterateActors();
            foreach (D3_Adventures.Structures.Actor a in actors)
            {
                if(a.name.Contains("HealthBall"))
                     return mem.ReadMemoryAsFloat(a.mem_location + 0x408); // 1 = full hp.
            }
            return -1f;
        }


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 Post subject: Re: [C#] D3Adventure
PostPosted: Wed Jun 20, 2012 1:18 am 
 
User
User

Joined: Sun Jun 17, 2012 5:14 am
The thread '<No Name>' (0xe0c) has exited with code 0 (0x0).
Failed to read from Address: 545F66B6. Error: 299
Failed to read from Address: 0. Error: 299
(...)
changed offsets or am I doing something wrong?

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 Post subject: Re: [C#] D3Adventure
PostPosted: Wed Jun 20, 2012 2:28 am 
 
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User
User avatar

Joined: Wed May 23, 2012 10:58 pm
Nice to see so many projects rising from the ashes of D3A.

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