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MuleFactory


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 Post subject: D2BS NTMephisto.dbl
PostPosted: Tue Nov 01, 2011 7:01 am 
 
User
User

Joined: Tue Nov 01, 2011 6:50 am
:lol:

Hello guys

I'm korean and I'm not good at English sorry.^0^;


I succeed to work D2BS and start killing mephisto

I died all times because my soceress is weak

In D2NT, I can set safe place to kill mephisto! (across the center act 4 portal..)

But in D2BS, I can't set this place!!



Plz, make scripts for me
safe site to kill mephisto!!!

thx!!

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 01, 2011 9:27 am 
 
User
User

Joined: Sat Sep 03, 2011 10:42 am
if you use ntbot script in d2bs -yes moat trick very bad
in YAMB moat trick work excellent/ but after update dont work

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 01, 2011 1:35 pm 
 
User
User

Joined: Tue Nov 01, 2011 6:50 am
thx for ur reply!

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 01, 2011 5:12 pm 
 
User
User

Joined: Fri Jun 17, 2011 8:40 pm
i'll be improving the ntbot meph script within the next few days. probably right after i finish countess

the moat trick i use is simple + very scriptable

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Wed Nov 02, 2011 12:30 am 
 
User
User

Joined: Fri Jan 07, 2011 1:14 am
if you use ntbot script in d2bs -yes moat trick very bad
in YAMB moat trick work excellent/ but after update dont work


I didnt think the stock moat trick was all that terrible. Just make a few changes to the delays and it works quite nicely.

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Wed Nov 02, 2011 1:07 am 
 
User
User

Joined: Fri Sep 12, 2008 6:50 pm
Here is my NTMephisto.dbl setting for the moat trick.

It's works 99% of the time for me. Copy and paste the bottom section into the appropriate section in the NTMeph file.

if (NTConfig_Moattrick)
{
NTM_MoveTo(17565, 8066);
delay(900);
NTM_MoveTo(17572, 8072);
delay(700);
NTM_MoveTo(17585, 8085);
delay(1500);
NTM_MoveTo(17611, 8085);
delay(1800);

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Fri Nov 04, 2011 4:54 am 
 
User
User

Joined: Wed Nov 02, 2011 6:18 am
If your problem is that you will not stay on the moat while attacking... and instead she teleports right up to meph and gets creamed..I imagine your problem is located within this function.


NTA_KillBoss(getLocaleString(3062)); //Mephisto


I had the above mentioned problem. Instead of using the built in NTA_KillBoss() function to take meph down; you need to make your own function similar to NTA_KillBoss() in your mephisto script. (yours should be a bit less intricate)..

This was a pain in the ass to figure out, so i hope this helps you, or anybody else having this issue.

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 08, 2011 6:53 am 
 
User
User

Joined: Sat Jul 24, 2004 11:44 pm
My sorc wont stay across the moat, would you mind posting the code you used to replace the NTA_KillBoss() script in the NTA_Meph file?

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 08, 2011 9:19 am 
 
User
User

Joined: Wed Nov 02, 2011 6:18 am
Sure, keep in mind that this section of the code you will need to change to suit YOUR attack. (mine is set up for a blizzard sorc, so if you are a blizzard sorc, keep all the same.) The number 59 is what you will need to change. You can find skills and their associated numbers on these forums.

NTC_DoCast(59, NTC_HAND_RIGHT, _Target);

here is my full meph script, works 99%.


function NT_Mephisto2()
{
    var _area;
    var _exits;
    var _destx, _desty;
    var i;
   
   print("ÿc3Starting Mephisto Script");
   
    if (!NTTM_CheckAct())
      throw new Error();
      
    NTTMGR_TownManager();

    print("ÿc8Going to Durance of Hate Level 2");
    if (!NTTM_TownMove("waypoint"))
      throw new Error();
      
    if (!NTM_UsePortal("Waypoint", 101))
   {
        print("ÿc8Seems we do not have the waypoint, Lets go get it! Traveling to Durance of Hate Level 2");
        NTM_TravelTO(101);
      
        print("ÿc8Interacting with Waypoint as we don't have it.");
        NTM_GotoWaypoint(101, true, 10000);
    }
   
    print("ÿc5Precasting");
    NTP_DoPrecast();
   
   print("ÿc8Going to Durance of Hate Level 3");
    NTM_TravelTO(102);

    if (NTConfig_CheckSafe)
   {
        if (!NTTMGR_CheckSafe(2))
      {
            print("Mephisto Safe Check = Failed!");
            throw new Error();
        }
    }

   if (NTConfig_Moattrick)
   {
      NTM_MoveTo(17563, 8071);
         delay(1150);
         NTM_WalkTo(17581, 8083);
         delay(1200);
         NTM_MoveTo(17597, 8088);
         delay(600);
         NTM_MoveTo(17609, 8086);
         delay(7000);
      
      var _Target;
      _Target = NTC_GetUnit(NTC_UNIT_MONSTER, 242);

      for (i = 0; i < 300; i += 1) {

         if( _Target.hp > 0) {
            
            NTC_DoCast(59, NTC_HAND_RIGHT, _Target);
         } else {
            i = 333
            NTM_MoveTo(17597, 8088);
         }
      }
      //NTA_KillBoss(242); //Mephisto
      //NTM_MoveTo(17609, 8086);
   }



    if (NTConfig_ClearPosition)
      NTA_ClearPosition();
      
    NTSI_PickItems();

   return true;
   }



good luck!

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 08, 2011 4:15 pm 
 
User
User

Joined: Sat Jul 24, 2004 11:44 pm
Thanks distantlanding! this script works very well and would recommend it to anyone who is having the same problems that we encountered, just need to delete the "2" NT_Mephisto2() if you are copying and paste it into the original file.


distantlanding would you recommend the last tele coordinates, my sorc dies if it encounters any other guys besides mephisto lol. Are there coordinates that can be tele'd to that will keep the sorc undetected?

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Tue Nov 08, 2011 5:41 pm 
 
User
User

Joined: Fri Jun 17, 2011 8:40 pm
you'd have to test those coords yourself. little things can go wrong like delay and movement commands don't always go to that exact pixel location... plus monsters spawning all over the place

your best bet is to use a spot that works most of the time

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Thu Nov 10, 2011 8:09 pm 
 
User
User

Joined: Wed Nov 02, 2011 6:18 am
Thanks distantlanding! this script works very well and would recommend it to anyone who is having the same problems that we encountered, just need to delete the "2" NT_Mephisto2() if you are copying and paste it into the original file.


distantlanding would you recommend the last tele coordinates, my sorc dies if it encounters any other guys besides mephisto lol. Are there coordinates that can be tele'd to that will keep the sorc undetected?


I am currently working on a script that, if attacked by anything other than meph, will tele across the lava where the council stands. I am trying to get my sorc to teleport so the council will chase her. I want to be able to drag them far enough away, and then tele back to meph and continue killing, council-free. I will post this later on today. (hopefuly ;p)

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Sun Jan 29, 2012 6:26 pm 
 
User
User

Joined: Mon Jul 08, 2002 2:21 am
I replaced the file however, the bot doesn't stay around long enough to bring mephisto over and ends up running out of Mana trying to spam him with blizzard from far away

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Sun Jan 29, 2012 10:19 pm 
 
User
User

Joined: Fri Jun 17, 2011 8:40 pm
I replaced the file however, the bot doesn't stay around long enough to bring mephisto over and ends up running out of Mana trying to spam him with blizzard from far away


change some of the delays in the file

NTC_Delay(amount) and NTC_PingDelay(amount) are your options

delay is a direct api call i believe so just stick with NTC_Delay for a normal delay

ntc_pingdelay takes your ping into account into the delay (or tries to at least idk how
accurate it is since i never use it)

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 Post subject: Re: D2BS NTMephisto.dbl
PostPosted: Sun Jan 29, 2012 11:03 pm 
 
User
User

Joined: Mon Jul 08, 2002 2:21 am
Will try

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