just remove hot tp check in AutoBaal.js
The script is well commented so it shouldn't be a problem to find the relevant parts.
Ok.. Sorry I'm very bad at this! So I just take all hotmsg away??
function AutoBaal() {
// editable variables
var safeMsg = ["TP Safe!", "throne clear", "leechers can come", "tp is up", "1 clear"], // safe message - casing doesn't matter
baalMsg = ["baal", "submortal"], // baal message - casing doesn't matter
hotMsg = ["hot"], // used for shrine hunt
// internal variables
i, baalCheck, throneCheck, hotCheck, leader, suspect, solofail, portal, baal;
addEventListener('chatmsg', // chat event, listen to what leader says
function (nick, msg) { // handler function
var i;
if (nick === leader) { // filter leader messages
for (i = 0; i < hotMsg.length; i += 1) { // loop through all predefined messages to find a match
if (msg.toLowerCase().indexOf(hotMsg[i].toLowerCase()) > -1) { // leader says a hot tp message
hotCheck = true; // safe to enter baal chamber
break;
}
}
for (i = 0; i < safeMsg.length; i += 1) { // loop through all predefined messages to find a match
if (msg.toLowerCase().indexOf(safeMsg[i].toLowerCase()) > -1) { // leader says a safe tp message
throneCheck = true; // safe to enter throne
break;
}
}
for (i = 0; i < baalMsg.length; i += 1) { // loop through all predefined messages to find a match
if (msg.toLowerCase().indexOf(baalMsg[i].toLowerCase()) > -1) { // leader says a baal message
baalCheck = true; // safe to enter baal chamber
break;
}
}
}
}
);
function AutoLeaderDetect(destination) { // autoleader by Ethic
do {
solofail = 0;
suspect = getParty(); // get party object (players in game)
do {
if (suspect.name !== me.name) { // player isn't alone
solofail += 1;
}
if (suspect.area === destination) { // first player in our party found in destination area...
leader = suspect.name; // ... is our leader
print("ÿc4AutoBaal: ÿc0Autodetected " + leader);
return true;
}
} while (suspect.getNext());
if (solofail === 0) { // empty game, nothing left to do
return false;
}
delay(500);
} while (!leader); // repeat until leader is found (or until game is empty)
return false;
}
if (!Town.goToTown(5)) {
throw new Error("Town.goToTown failed."); // critical error - can't reach harrogath
}
Town.doChores();
Town.move("portalspot");
if (AutoLeaderDetect(131)) { // find the first player in area 131 - throne of destruction
while (Misc.inMyParty(leader)) { // do our stuff while partied
if (hotCheck && Config.AutoBaal.FindShrine) {
Pather.useWaypoint(4);
for (i = 4; i > 1; i -= 1) {
if (Misc.getShrinesInArea(i, 15)) {
break;
}
}
if (i === 1) {
Town.goToTown();
Pather.useWaypoint(5);
for (i = 5; i < 8; i += 1) {
if (Misc.getShrinesInArea(i, 15)) {
break;
}
}
}
Town.goToTown(5);
Town.move("portalspot");
hotCheck = false;
}
if (throneCheck && me.area === 109) { // wait for throne signal - leader's safe message
print("ÿc4AutoBaal: ÿc0Trying to take TP to throne.");
Pather.usePortal(131, leader); // take TP to throne
delay(500);
Pather.moveTo(15113, 5050); // move to a safe spot
Precast.doPrecast(true);
Town.getCorpse(); // check for corpse - happens if you die and reenter
}
if (baalCheck && me.area === 131) { // wait for baal signal - leader's baal message
Pather.moveTo(15092, 5010); // move closer to chamber portal
Precast.doPrecast(true);
while (getUnit(1, 543)) { // wait for baal to go through the portal
delay(500);
}
portal = getUnit(2, 563);
delay(5000); // wait for others to enter first - helps with curses and tentacles from spawning around you
print("ÿc4AutoBaal: ÿc0Entering chamber.");
if (Pather.usePortal(null, null, portal)) { // enter chamber
Pather.moveTo(15166, 5903); // go to a safe position
}
Town.getCorpse(); // check for corpse - happens if you die and reenter
}
baal = getUnit(1, 544);
if (baal && (baal.mode === 0 || baal.mode === 12)) {
break;
}
if (me.mode === 17) { // death check
me.revive(); // revive if dead
}
delay(500);
}
} else {
throw new Error("Empty game.");
}
return true;
}