Blizzhackers

Return of the Jedi

* Login   * Register    * FAQ    * Search

Join us on IRC: #bh@irc.synirc.net (or Mibbit Web IRC)


MuleFactory


It is currently Sat May 18, 2013 10:39 am


All times are UTC [ DST ]





Post new topic Reply to topic  [ 676 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 46  Next
Author Message
 Post subject: Re: d2bot# with kolbot release
PostPosted: Mon Jun 11, 2012 9:24 pm 
 
User
User
User avatar

Joined: Sun Jul 12, 2009 6:00 pm
Nah, you can't (smoothly) inject project into botting.
More work will come after my exam (14th)

_________________
Image


Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Tue Jun 12, 2012 12:23 am 
 
User
User

Joined: Wed Sep 08, 2010 1:53 am
Is it possible to get kolbot with TMC?

also how safe is it against pkers? ^^ (tppk with revives)

TMC will work if it works without kolbot
just set the parameters as kolton said in the D2Bot# profile.

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 13, 2012 4:20 pm 
 
User
User

Joined: Sun Jan 08, 2012 5:49 pm
i have this bot for several days now .
i have only one set of keys - thats a problem - big chance for temp ban .
in OOG bot i had the 19 games per hour set and a 2X2hours "rest" time .
here i can get the "rest" time with the scheduler but how to i set max games per hour ? - i get temp ban several times a day and thats annoys

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Sat Jun 16, 2012 7:19 am 
 
User
User

Joined: Wed Sep 08, 2010 1:53 am
It does have a r/d remover you know right?
You should be able to bot all day getting r/d's and be up within 10 mins.

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Tue Jun 19, 2012 8:36 pm 
 
User
User

Joined: Thu Aug 09, 2007 11:31 am
Nah, you can't (smoothly) inject project into botting.
More work will come after my exam (14th)


Looking forward to this with TMC work!! Kolbot rules.

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 20, 2012 1:41 pm 
 
User
User

Joined: Sun Aug 08, 2010 8:58 pm
got a little question about the gambling stuff..
running 7 andy/meph/duri sorces at classic and wanted to setup lvl 95+ gambler for them..
can i just setup a pw in the d2bot manager? or they game would be without?
as we dont many game up in classic other ppl would join and grab gold

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 20, 2012 2:07 pm 
 
User
User
User avatar

Joined: Sun Jul 12, 2009 6:00 pm
Yeah game/pw are set in the manager. gambleGames is only used to override action in default.dbj and it can be any part of the gamble gamename.

_________________
Image


Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 20, 2012 3:04 pm 
 
User
User

Joined: Sun Aug 08, 2010 8:58 pm
Yeah game/pw are set in the manager. gambleGames is only used to override action in default.dbj and it can be any part of the gamble gamename.


ah ty got them working to join the game now but getting an error.
here the screen

Image
what could be the prob of that?

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 20, 2012 3:24 pm 
 
User
User
User avatar

Joined: Sun Jul 12, 2009 6:00 pm
Seems like I rearranged code without testing afterwards.
Add this to default.dbj

include("common/CollMap.js");

near the top of the file where other includes are. it's originally called in Attack.init() but that line is never called when in gamble game

_________________
Image


Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 20, 2012 3:28 pm 
 
User
User

Joined: Sun Aug 08, 2010 8:58 pm
yep that was the only prob.. could have checked on my own grr

ty mucho again:)

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Sat Jun 23, 2012 4:49 am 
 
User
User
User avatar

Joined: Sat Dec 11, 2010 1:03 am
Location: Minnesota
so far so good
1 question, is the pickit between this and nt 100% compatible? (can i just copy my etal/nt pickit into this?)

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Sat Jun 23, 2012 12:29 pm 
 
User
User

Joined: Wed Sep 08, 2010 1:53 am
so far so good
1 question, is the pickit between this and nt 100% compatible? (can i just copy my etal/nt pickit into this?)

Yes.

Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Sat Jun 23, 2012 1:06 pm 
 
User
User
User avatar

Joined: Sun Jul 12, 2009 6:00 pm
Not 100% compatible, few aliases won't work because of differences in Unit.getStat between d2nt and d2bs.
The aliases are itemaddclassskills, itemaddskilltab, itemsingleskill, plusdefense (it works, but not always in intended way).

_________________
Image


Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Mon Jun 25, 2012 2:34 pm 
 
User
User
User avatar

Joined: Sun Jul 12, 2009 6:00 pm
New Test branch changes:

D2BotLead.dbj - Added character difference and game counter reset.
Enchant.js - revamped script: now chants in town, chants minions/mercs, greets players, gives wps and opens cow portal.

Updated character configs with new chant vars.

_________________
Image


Top
 Profile  
 Post subject: Re: d2bot# with kolbot release
PostPosted: Wed Jun 27, 2012 2:06 pm 
 
User
User

Joined: Sat Jan 26, 2008 6:10 am
Anyone got a good pickit?

Top
 Profile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 676 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 46  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron