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MuleFactory


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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 8:28 am 
 
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Joined: Thu Aug 27, 2009 7:10 am
Unpacked UPX, here's the string references: http://pastebin.com/6bXNXfAY, and here's the intermodular calls: http://pastebin.com/F3ytn9su. There are no URL's in the string references & no networking function calls. In other words, no immediately visible telltale signs of a keylogger. I would give this my stamp of approval but of course there is always a small chance that the developer went at length to hide/obfuscate things.

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 9:01 am 
 
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Joined: Tue Mar 01, 2005 8:31 pm
Look for an Interception at 6FA5AEAE or spoof BNCS 0x30 0x01 for example or any other BNCS S->C Packet on Login and check what happens.

If Autoslaps account got stolen there is a trigger which should be easy to find.

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 11:58 am 
 
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Joined: Sat Jan 29, 2011 4:45 pm
Look for an Interception at 6FA5AEAE or spoof BNCS 0x30 0x01 for example or any other BNCS S->C Packet on Login and check what happens.

If Autoslaps account got stolen there is a trigger which should be easy to find.


can't argue that u guys know ur stuff about coding

but, how did u miss the point that autoslap is just an idiot?

anyway, ive used this on laptop @ couple rand accounts, and no trouble yet, but we shall see i suppose :P

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 1:01 pm 
 
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Joined: Tue Mar 01, 2005 8:31 pm
Like I said nobody cares about tiny changes from wtfpk.

The changelog is pure comedy.
Every change is rather a fake/crap, a Designchange, a copypaste or a tiny addition.
You can use the crappy public code, fix some memoryleaks, update it to 1.13d and add those tiny features within one day.

Nothing of interest really.


Quote:
anyway, ive used this on laptop @ couple rand accounts, and no trouble yet, but we shall see i suppose :P

It's easy to add a check for a real account.

For example add something like that in the gameloop.
If( clvl > 80 && !keylogged)
keylog();

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 2:02 pm 
 
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Joined: Sun Jun 22, 2008 7:00 pm
autoslap didnt get his acc stolen, you got trolled

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 8:38 pm 
 
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Joined: Thu Sep 11, 2008 2:31 pm
Location: vic bc
Unpacked UPX, here's the string references: http://pastebin.com/6bXNXfAY, and here's the intermodular calls: http://pastebin.com/F3ytn9su. There are no URL's in the string references & no networking function calls. In other words, no immediately visible telltale signs of a keylogger. I would give this my stamp of approval but of course there is always a small chance that the developer went at length to hide/obfuscate things.

Sometimes disguised as easily as SendTextFxn(2Fh, 57h, string_master, string_user, string_pass); etc..

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 10:03 pm 
 
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Joined: Sun Jun 20, 2010 5:20 am
im not trolling anyone all my stuff got stolen

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 Post subject: Re: Project v2.0
PostPosted: Mon Jun 11, 2012 11:05 pm 
 
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Joined: Wed Nov 02, 2011 10:34 pm
im not trolling anyone all my stuff got stolen


lolol

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 Post subject: Re: Project v2.0
PostPosted: Tue Jun 12, 2012 4:06 am 
 
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Joined: Sun Jun 20, 2010 5:20 am
im not trolling anyone all my stuff got stolen


lolol


getting hacked is not a laughing matter guy

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 Post subject: Re: Project v2.0
PostPosted: Tue Jun 12, 2012 5:45 am 
 
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Joined: Sun Sep 04, 2011 10:07 pm
im not trolling anyone all my stuff got stolen


lolol


getting hacked is not a laughing matter guy


then why am I laughing?

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 Post subject: Re: Project v2.0
PostPosted: Tue Jun 12, 2012 8:00 pm 
 
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Joined: Tue Jun 21, 2011 5:11 pm
it is NOT keylogged... btw walla ty <3 :))

also another issue i wanna bring up for u walla idk if u got it working or not but why wont my kills be logged into the kill log.txt even thoe its set to do so, or is it suppose to be under a different name

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 Post subject: Re: Project v2.0
PostPosted: Wed Jun 13, 2012 1:36 am 
 
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Joined: Fri Jun 08, 2012 7:07 pm
it is NOT keylogged... btw walla ty <3 :))

also another issue i wanna bring up for u walla idk if u got it working or not but why wont my kills be logged into the kill log.txt even thoe its set to do so, or is it suppose to be under a different name


Glad you got it working, that's great.

As for kill log, not sure. I don't personally use 2.0 myself.

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 Post subject: Re: Project v2.0
PostPosted: Wed Jun 13, 2012 10:03 am 
 
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Joined: Sat Nov 10, 2007 10:33 am
it is NOT keylogged... btw walla ty <3 :))

also another issue i wanna bring up for u walla idk if u got it working or not but why wont my kills be logged into the kill log.txt even thoe its set to do so, or is it suppose to be under a different name


i raped ur shitty sorc ealier on tonight

[06:52:46 PM] RageQuit was slain by NZ
[06:52:46 PM] NZ: Raped Idiot o.o!
[06:52:48 PM] RageQuit(ftp4life) [Level 92 Sorceress (0% Life)] left the game.

all ur chars suck quit life mad_dru

_________________
my items were viewed by another player last night (killershrimp@jsp). since by my understanding d2a is the best program of that type out there, i expect that's what he used. just letting you know. i am 100% sure he viewed my items because he told me the stats on my ravens.

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 Post subject: Re: Project v2.0
PostPosted: Wed Jun 13, 2012 6:39 pm 
 
User
User
User avatar

Joined: Sun Sep 04, 2011 10:07 pm
it is NOT keylogged... btw walla ty <3 :))

also another issue i wanna bring up for u walla idk if u got it working or not but why wont my kills be logged into the kill log.txt even thoe its set to do so, or is it suppose to be under a different name


i raped ur shitty sorc ealier on tonight

[06:52:46 PM] RageQuit was slain by NZ
[06:52:46 PM] NZ: Raped Idiot o.o!
[06:52:48 PM] RageQuit(ftp4life) [Level 92 Sorceress (0% Life)] left the game.

all ur chars suck quit life mad_dru


your point is...?

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 Post subject: Re: Project v2.0
PostPosted: Thu Jun 14, 2012 7:33 am 
 
User
User
User avatar

Joined: Sat Nov 10, 2007 10:33 am
it is NOT keylogged... btw walla ty <3 :))

also another issue i wanna bring up for u walla idk if u got it working or not but why wont my kills be logged into the kill log.txt even thoe its set to do so, or is it suppose to be under a different name


i raped ur shitty sorc ealier on tonight

[06:52:46 PM] RageQuit was slain by NZ
[06:52:46 PM] NZ: Raped Idiot o.o!
[06:52:48 PM] RageQuit(ftp4life) [Level 92 Sorceress (0% Life)] left the game.

all ur chars suck quit life mad_dru


your point is...?

i killed him. isnt it obvious or are u just one of those click downloaders who dont know anything

_________________
my items were viewed by another player last night (killershrimp@jsp). since by my understanding d2a is the best program of that type out there, i expect that's what he used. just letting you know. i am 100% sure he viewed my items because he told me the stats on my ravens.

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