I'm having the same problem on my DH >>> Script gets screwed when my Inventory is full D:
It was working perfectly fine about a week or 2 ago; it would drop rares in my chest and sell blues. But now its not working properly any help would be awesome
Global $Paused
HotKeySet("=","Leave") ;script can START by pressing =
HotKeySet("-", "Pause") ;script can be Pause by pressing -
HotKeySet("x", "Stop") ;script can be Stopped by pressing x
$walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
$loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
$tptime = 6900 ; time in ms the script waits for teleport before exiting the game
$yellow = 0xFFF000 ; yellow color code (repair icon)
$red = 0xD90000 ; red color code (repair icon)
$LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
$LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
$Amethyst = 0xAC7FFF
$Ruby = 0xB01D2D
$Emerald = 0x58EE33
$Topaz = 0xFFFF59
$go = True
$Leave = False
$default_resolutionX = 1920
$default_resolutionY = 1080
$x_ratio = @Desktopwidth / $default_resolutionX
$y_ratio = @Desktopheight / $default_resolutionY
$i = 0
While $go
if($Leave) Then
Call("CheckDead")
Call("CheckLogout")
Call("CheckBag")
Call("Logout")
$Pixel1 = PixelSearch(1482,20,1535,95,0xFFF000) ;searches top right screen for yellow of broken armor
If Not @error Then
Send("t")
Sleep(7200)
MouseClick("left", 1480, 281) ;begin movement towards merchant
Sleep(1500)
MouseClick("left", 1316, 206) ;moves to get merchant in screen
Sleep(1500)
MouseClick("left", 845, 225) ;NPC Merchant to the right of cain's home
Sleep(1500)
MouseClick("left", 521, 506) ;button to open up repair menu
Sleep(1500)
MouseClick("left", 260, 595) ;button to pay for repairs
Sleep(2500)
Send("{ESCAPE}") ;opens menu
Sleep(10)
Send("{ESCAPE}") ;opens menu
Sleep(1000)
MouseClick("left", 956, 579) ;button to leave game
Sleep(4000)
MouseClick("left", 230, 416) ;button to resume game from main menu
Sleep(4000)
Else
$i = 0
MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
Sleep(900)
Send("2")
Sleep(250)
MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
Sleep(1500)
MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
Sleep(40)
Send("2")
Sleep(20)
Send("3")
Sleep(600)
Send("1")
Sleep(300)
MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
Sleep(790)
Call("CheckDead")
Call("CheckLogout")
$Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
If Not @error Then
MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
Sleep(300)
Send("2")
Sleep(2900)
MouseClick("left",Round(531 *$x_ratio),Round(769 * $y_ratio))
Sleep(2000)
MouseClick("left",Round(547 *$x_ratio),Round(490 * $y_ratio)) ;moves to doorway leading to rare inside cellar
Sleep(1500)
MouseMove(Round(579 * $x_ratio),Round(209 * $y_ratio),1) ;hovers over the rare Sarkoth
Send(4)
Sleep(600)
Send("{SHIFTDOWN}")
MouseDown("right") ;attack middle
Sleep(2100)
MouseDown("left")
Sleep(2100)
Send(2)
MouseDown("left")
Sleep(1700)
MouseDown("right") ;attack middle
Sleep(2100)
MouseUP("right")
Sleep(10)
Send("{SHIFTUP}")
Sleep(400)
MouseClick("left",Round(579 *$x_ratio),Round(209 * $y_ratio)) ;location of sarkoth after death
Sleep(2500)
MouseClick("left",Round(866 *$x_ratio),Round(324 * $y_ratio)) ;moves to right top corner for gold
Sleep(1500)
MouseClick("left",Round(902 *$x_ratio),Round(954 * $y_ratio)) ;moves to bottom middle for gold
Sleep(1500)
MouseClick("left",Round(687 *$x_ratio),Round(413 * $y_ratio)) ;moves to left top corner for gold
Sleep(1100)
Send("4")
MouseClick("middle",Round(1420*$x_ratio),Round(485*$y_ratio)) ;move to middle before looting
Call("CheckLoot")
Sleep(800)
Call("CheckBag")
Sleep(800)
Send("t")
Sleep(7200)
Call("CheckDead")
Call("Logout")
Else
Sleep(10)
MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
Sleep(200)
Send("1")
Sleep(620)
Send("2")
Sleep(40)
Send("t")
Sleep($tptime)
Call("CheckDead")
Call("Logout")
EndIf
EndIf
EndIf
WEnd
Func CheckLoot()
If ($i < 8) Then
Sleep(Random(300,600))
Call("CheckBag")
$Pixel12 = PixelSearch(378, 317, 1412, 731, 0x6969FF); magic loot
If Not @error Then
MouseClick ('left', $Pixel12[0], $Pixel12[1])
Sleep(Random(400,800))
Call("CheckLoot")
EndIf
$Pixel4 = PixelSearch(378, 317, 1412, 731,0xBF642F,1) ; legendary lootz
If Not @error Then
MouseClick ('left', $Pixel4[0], $Pixel4[1])
Sleep(Random(400,800))
Call("CheckLoot")
EndIf
$Pixel5 = PixelSearch(378, 317, 1412, 731, 0xFFFF00,1) ; rare lootz
If Not @error Then
MouseClick ('left', $Pixel5[0], $Pixel5[1])
Sleep(Random(400,800))
Call("CheckLoot")
EndIf
$Pixel10 = PixelSearch(378, 317, 1412, 731, 0x00FF00,1); set loot
If Not @error Then
MouseClick ('left', $Pixel10[0], $Pixel10[1])
Sleep(Random(400,800))
Call("CheckLoot")
EndIf
$Pixel11 = PixelSearch(378, 317, 1412, 731, 0x6969FF); magic loot 2
If Not @error Then
MouseClick ('left', $Pixel11[0], $Pixel11[1])
Sleep(Random(400,800))
Call("CheckLoot")
EndIf
$i = $i + 1
EndIf
EndFunc
Func CheckDead()
$Pixeltest = PixelGetColor(740, 850)
If Hex($Pixeltest, 6) == "0C0404" OR Hex($Pixeltest, 6) == "310000" Then
Sleep(100)
Send("{Escape}")
Sleep(10)
MouseClick("left", 956,579) ;button to leave game
Sleep(10000)
Sleep(4000)
MouseClick("left", 230,416) ;button to resume game from main menu
Sleep(4000)
EndIf
EndFunc
Func Logout()
$Pixeltest1 = PixelGetColor(704, 918)
If Hex($Pixeltest1, 6) == "598A8D" Then
Sleep(100)
Send("{Escape}")
Sleep(10)
MouseClick("left", 956,579) ;button to leave game
Sleep(4000)
MouseClick("left", 230,416) ;button to resume game from main menu
Sleep(4000)
EndIf
EndFunc
Func CheckLogout()
$Pixeltest3 = PixelGetColor(960, 290)
If Hex($Pixeltest3, 6) == "400400" Then
Sleep(10000)
Sleep(4000)
MouseClick("left", 230, 416) ;button to resume game from main menu
Sleep(4000)
EndIf
EndFunc
Func CheckBag()
Send("i")
Sleep(500)
$Pixel7 = PixelSearch(1651, 82, 1655, 78, 0xC8C55D)
If Not @error Then
Sleep(300)
$Pixel7 = PixelSearch(1869, 794, 1871, 815, 0x140C08, 1)
If Not @error Then
Send("i")
Sleep(500)
Else
Send("i")
Sleep(100)
Send("t")
Sleep(8000)
MouseClick("left", 1480, 281) ;begin movement towards merchant
Sleep(1500)
MouseClick("left", 1316, 206) ;moves to get merchant in screen
Sleep(1500)
MouseClick("left", 845, 225) ;NPC Merchant to the right of cain's home
Sleep(1500)
;selling items
MouseClick("right", 1436, 612);1
Sleep(Random(80, 200))
MouseClick("right", 1436, 680);1.5
Sleep(Random(80, 200))
MouseClick("right", 1478, 613);2
Sleep(Random(80, 200))
MouseClick("right", 1530, 615);3
Sleep(Random(80, 200))
MouseClick("right", 1573, 608);4
Sleep(Random(80, 200))
MouseClick("right", 1622, 607);5
Sleep(Random(80, 200))
MouseClick("right", 1670, 610);6
Sleep(Random(80, 200))
MouseClick("right", 1722, 609);7
Sleep(Random(80, 200))
MouseClick("right", 1786, 610);8
Sleep(Random(80, 200))
MouseClick("right", 1809, 612);9
Sleep(Random(80, 200))
MouseClick("right", 1886, 612);10
Sleep(Random(80, 200))
MouseClick("right", 1869, 703);11
Sleep(Random(80, 200))
MouseClick("right", 1818, 703);12
Sleep(Random(80, 200))
MouseClick("right", 1759, 706);13
Sleep(Random(80, 200))
MouseClick("right", 1728, 706);14
Sleep(Random(80, 200))
MouseClick("right", 1672, 706);15
Sleep(Random(80, 200))
MouseClick("right", 1628, 703);16
Sleep(Random(80, 200))
MouseClick("right", 1578, 705);17
Sleep(Random(80, 200))
MouseClick("right", 1529, 703);18
Sleep(Random(80, 200))
MouseClick("right", 1481, 707);19
Sleep(Random(80, 200))
MouseClick("right", 1432, 705);20
Sleep(Random(80, 200))
MouseClick("right", 1432, 804);21
Sleep(Random(80, 200))
MouseClick("right", 1483, 802);22
Sleep(Random(80, 200))
MouseClick("right", 1530, 802);23
Sleep(Random(80, 200))
MouseClick("right", 1582, 804);24
Sleep(Random(80, 200))
MouseClick("right", 1625, 808);25
Sleep(Random(80, 200))
MouseClick("right", 1675, 799);26
Sleep(Random(80, 200))
MouseClick("right", 1722, 802);27
Sleep(Random(80, 200))
MouseClick("right", 1775, 799);28
Sleep(Random(80, 200))
MouseClick("right", 1821, 802);29
Sleep(Random(80, 200))
MouseClick("right", 1865, 799);30
Sleep(Random(80, 200))
MouseClick("right", 1434, 748);25
Sleep(Random(80, 200))
MouseClick("right", 1483, 752);26
Sleep(Random(80, 200))
MouseClick("right", 1532, 752);27
Sleep(Random(80, 200))
MouseClick("right", 1437, 846);28
Sleep(Random(80, 200))
MouseClick("right", 1484, 846);29
Sleep(Random(80, 200))
MouseClick("right", 1531, 850);30
Sleep(Random(80, 200))
MouseClick("left", 521, 506) ;button to open up repair menu
Sleep(1000)
MouseClick("left", 260, 595) ;button to pay for repairs
Sleep(2000)
Send("{ESCAPE}") ;menu
Sleep(500)
MouseClick("left", 257, 1044)
Sleep(2300)
MouseClick("left", 756, 684)
Sleep(1700)
MouseClick ('left', 810, 545)
Sleep(500)
;storing items
MouseClick("right", 1436, 612);1
Sleep(Random(80, 200))
MouseClick("right", 1436, 680);1.5
Sleep(Random(80, 200))
MouseClick("right", 1478, 613);2
Sleep(Random(80, 200))
MouseClick("right", 1530, 615);3
Sleep(Random(80, 200))
MouseClick("right", 1573, 608);4
Sleep(Random(80, 200))
MouseClick("right", 1622, 607);5
Sleep(Random(80, 200))
MouseClick("right", 1670, 610);6
Sleep(Random(80, 200))
MouseClick("right", 1722, 609);7
Sleep(Random(80, 200))
MouseClick("right", 1786, 610);8
Sleep(Random(80, 200))
MouseClick("right", 1809, 612);9
Sleep(Random(80, 200))
MouseClick("right", 1886, 612);10
Sleep(Random(80, 200))
MouseClick("right", 1869, 703);11
Sleep(Random(80, 200))
MouseClick("right", 1818, 703);12
Sleep(Random(80, 200))
MouseClick("right", 1759, 706);13
Sleep(Random(80, 200))
MouseClick("right", 1728, 706);14
Sleep(Random(80, 200))
MouseClick("right", 1672, 706);15
Sleep(Random(80, 200))
MouseClick("right", 1628, 703);16
Sleep(Random(80, 200))
MouseClick("right", 1578, 705);17
Sleep(Random(80, 200))
MouseClick("right", 1529, 703);18
Sleep(Random(80, 200))
MouseClick("right", 1481, 707);19
Sleep(Random(80, 200))
MouseClick("right", 1432, 705);20
Sleep(Random(80, 200))
MouseClick("right", 1432, 804);21
Sleep(Random(80, 200))
MouseClick("right", 1483, 802);22
Sleep(Random(80, 200))
MouseClick("right", 1530, 802);23
Sleep(Random(80, 200))
MouseClick("right", 1582, 804);24
Sleep(Random(80, 200))
MouseClick("right", 1625, 808);25
Sleep(Random(80, 200))
MouseClick("right", 1675, 799);26
Sleep(Random(80, 200))
MouseClick("right", 1722, 802);27
Sleep(Random(80, 200))
MouseClick("right", 1775, 799);28
Sleep(Random(80, 200))
MouseClick("right", 1821, 802);29
Sleep(Random(80, 200))
MouseClick("right", 1865, 799);30
Sleep(Random(80, 200))
MouseClick("right", 1434, 748);25
Sleep(Random(80, 200))
MouseClick("right", 1483, 752);26
Sleep(Random(80, 200))
MouseClick("right", 1532, 752);27
Sleep(Random(80, 200))
MouseClick("right", 1437, 846);28
Sleep(Random(80, 200))
MouseClick("right", 1484, 846);29
Sleep(Random(80, 200))
MouseClick("right", 1531, 850);30
Sleep(Random(80, 200))
Send("{ESCAPE}") ;menu
Sleep(500)
EndIf
EndIf
EndFunc
Func Pause()
$Leave = False
EndFunc
Func Stop() ;to allow the script to stop
Exit
EndFunc
Func Leave()
$Leave = True
EndFunc
EDIT: I'm wondering if the 'pixelsearch' function isn't working properly after a blizz update? Not sure..