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 Post subject: *** [Muddy's] - D2NT 3.3 + :: Private Pickit + :: D2Tray ***
PostPosted: Sun Mar 28, 2010 1:27 pm 
 
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User
User avatar

Joined: Wed Jan 14, 2009 4:13 pm
Use Virus scan for your safety, before instal/extract a file : http://www.virustotal.com/ -
http://www.virustotal.com/


1.Direct Download ( uploaded by me ) : >> Muddy's D2NT 3.1 <<
Credits : Muddy_Waters ( elitepvpers.com )

Password for .rar = muddy

Original Download url :
http://www.elitepvpers.com/forum/attachments/diablo-2-programming/116587d1327144700-release-muddys-d2nt-muddys-d2nt-v1.30-rev5.rar


Original post url :
http://www.elitepvpers.com/forum/diablo-2-programming/604083-release-muddys-d2nt.html




2.
For d2 window freeze, use this : >> D2Tray <<
Credits : -Sun- ( elitepvpers.com )

Quote:
first open the D2Tray and set ur windows depends how many bots u use, then save and minimize, after that open D2NT MUDDY and start normaly

D2Tray close ur freezed window and start d2 again :) is not a big deal

Works with Muddy version of D2NT only

NOT tested for other version,

Original post :
http://www.elitepvpers.com/forum/diablo-2-programming/1698747-release-d2tray-task-killer-optionen.html


3.:: Custom Pickit :: : TvR_Pickit




Best regards, dont PM me i don't play D2
:)


Virus Total Scan :

https://www.virustotal.com/file/0b62e563b6dc0cd5e05b4c38227a5290fe0334f58dc8a00bb501704c7029fca8/analysis/1345582684/


SHA256:    0b62e563b6dc0cd5e05b4c38227a5290fe0334f58dc8a00bb501704c7029fca8
SHA1:    c6d68ab31410dc4a6b97c5473a085dafe6a34fcb
MD5:    b6fddfc9ffce3a47c1fee98a99e9a577
File size:    1.0 MO ( 1077303 bytes )
File name:    Muddy's D2NT V1.30 Rev5.rar
File type:    RAR
Detection ratio:    0 / 42
Analysis date:    2012-08-21 20:58:04 UTC ( 1 minut ago )
1
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More details
Antivirus    Result    Update
AhnLab-V3    -    20120821
AntiVir    -    20120821
Antiy-AVL    -    20120821
Avast    -    20120821
AVG    -    20120821
BitDefender    -    20120821
ByteHero    -    20120817
CAT-QuickHeal    -    20120821
ClamAV    -    20120821
Commtouch    -    20120821
Comodo    -    20120821
DrWeb    -    20120821
Emsisoft    -    20120821
eSafe    -    20120821
ESET-NOD32    -    20120821
F-Prot    -    20120821
F-Secure    -    20120821
Fortinet    -    20120821
GData    -    20120821
Ikarus    -    20120818
Jiangmin    -    20120821
K7AntiVirus    -    20120821
Kaspersky    -    20120821
McAfee    -    20120821
McAfee-GW-Edition    -    20120821
Microsoft    -    20120821
Norman    -    20120821
nProtect    -    20120821
Panda    -    20120821
PCTools    -    20120821
Rising    -    20120821
Sophos    -    20120821
SUPERAntiSpyware    -    20120821
Symantec    -    20120821
TheHacker    -    20120820
TotalDefense    -    20120821
TrendMicro    -    20120821
TrendMicro-HouseCall    -    20120821
VBA32    -    20120821
VIPRE    -    20120821
ViRobot    -    20120821
VirusBuster    -    20120821

    Comments
    Votes
    Additional information

ssdeep
24576:RcEjPXPaCKFciRqiLk6fxzdX9BAXPIKBHFNaiv:RhjnaZki1qXPICNj
TrID
RAR Archive (83.3%)
REALbasic Project (16.6%)
ExifTool

MIMEType.................: application/x-rar-compressed
ModifyDate...............: 2011:01:11 19:11:29
FileType.................: RAR
PackingMethod............: Normal
CompressedSize...........: 121343
ArchivedFileName.........: Muddy's D2NT\D2NT Manager.exe
UncompressedSize.........: 297472
OperatingSystem..........: Win32

_________________
I Don't Play D2 Anymore
Image


Last edited by web835 on Sat Jun 15, 2013 11:32 pm, edited 295 times in total.
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 Post subject:
PostPosted: Sun Mar 28, 2010 1:52 pm 
 
User
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Joined: Sun Jan 17, 2010 1:38 pm
anyone tried this yet?

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 Post subject:
PostPosted: Sun Mar 28, 2010 2:02 pm 
 
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Joined: Sun Sep 27, 2009 3:55 pm
I tried it, work wonders

_________________
Moat Trick: By MarcV
http://www.edgeofnowhere.cc/viewtopic.php?t=449851

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 Post subject:
PostPosted: Sun Mar 28, 2010 2:09 pm 
 
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Joined: Sun Jul 12, 2009 6:00 pm
Nice post.
Looks like market's gonna go down fast lawl.

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 Post subject:
PostPosted: Sun Mar 28, 2010 2:15 pm 
 
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Joined: Thu May 25, 2006 12:23 pm
its allready posted here

http://www.edgeofnowhere.cc/viewtopic.php?t=449682

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 Post subject:
PostPosted: Sun Mar 28, 2010 3:20 pm 
 
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Joined: Wed Mar 24, 2010 1:01 pm
getting error, whats the problem ?

Image

NTBotGame.ntj
var CurScriptIndex = 0;
var LastScript = false;

var CloneDiabloString;
var CloneDiabloNotify = false;

function NTMain()
{
   Delay(1000);

   //Print("ÿc4[+] NTBot 4.1 [+]");

   Include("libs/common/NTCommon.ntl");
   NTC_IncludeLibs();
   NTC_IncludeConfig("NTBot/char_configs");

   NT_LoadConfig();
   NTSI_LoadNIPFiles("NTBot/item_configs");

   if(NTConfig_StartDelay > 0);
      NTC_Delay(NTConfig_StartDelay);

   SetUIState(0x0A, true);

   NTT_GetCorpses();

   if(NTConfig_Script.length > 0)
   {
      NTCU_InitCubing();

      NTT_ClearInventory();
      NTT_ClearBelt();

      Load("NTBot/tools/NTToolsThread.ntj");

      if(NTConfig_CheckCloneDiablo)
      {
          CloneDiabloString = GetLocaleString(11005);
         RegisterEvent(EVENT_GAMEMSG, NT_GameMsgEvents);
      }

      RegisterEvent(EVENT_KEYDOWN, NT_KeyEvents);
      RegisterEvent(EVENT_SCRIPTMSG, NT_ScriptMsgEvents);

      Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
      SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);

      while(!LastScript || CloneDiabloNotify)
      {
         NTC_Delay(500);
      }
   }

   ExitGame();
}

function NT_GameMsgEvents(msg, type)
{
   if(type == 4 && msg.indexOf(CloneDiabloString) != -1)
   {
      CloneDiabloNotify = true;

      NTC_SendLogToOOG(NTC_LOG_COMMON, "ÿc4" + CloneDiabloString);
      SetStatusText(CloneDiabloString);

      me.maxgametime = 0;

      NTC_StopScript(NTConfig_Script[CurScriptIndex]);
      NTC_Delay(500);

      NTTM_CheckAct();
   }
}

function NT_KeyEvents(keycode)
{
   var _script;

   switch(keycode)
   {
   case 19:
      _script = NTC_FindScript(NTConfig_Script[CurScriptIndex]);
      if(_script)
      {
         if(_script.running)
         {
            _script.Stop();

            NTC_Delay(300);
            ClickMap(NTC_CLICK_LUP, NTC_SHIFT_NONE, null);

            SetStatusText("Stopped " + NTConfig_Script[CurScriptIndex]);
         }
         else
         {
            Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
            SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
         }
      }
      break;
   }
}

function NT_ScriptMsgEvents(msg)
{
   var _area;

   switch(msg)
   {
   case "SCRIPT_END":
      if(++CurScriptIndex < NTConfig_Script.length)
      {
         NTTM_CheckAct();
         Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
         SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
      }
      else
         LastScript = true;
      break;
   default:
      Print("ÿc1" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed");

      _area = GetArea();

      if(_area)
         NTC_SendLogToOOG(NTC_LOG_COMMON, "ÿE00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (" + _area.name + ")");
      else
         NTC_SendLogToOOG(NTC_LOG_COMMON, "ÿE00000" + NTConfig_Script[CurScriptIndex] + " : " + msg + " failed (unknown area)");

      if(++CurScriptIndex < NTConfig_Script.length)
      {
         NTTM_CheckAct();
         Load("NTBot/bots/" + NTConfig_Script[CurScriptIndex]);
         SetStatusText("Running " + NTConfig_Script[CurScriptIndex]);
      }
      else
         LastScript = true;
      break;
   }
}

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PostPosted: Sun Mar 28, 2010 4:10 pm 
 
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Joined: Wed Jan 14, 2009 4:13 pm
post ur character config here

*NOTE : this bot version pickit is verry different than 1.7x + - 1.9x versions[/u]

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PostPosted: Sun Mar 28, 2010 4:15 pm 
 
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Joined: Thu Jan 20, 2005 11:39 pm
i recommend waiting for someone to say this is ok.
or getting it from the source.

no offense to original poster

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PostPosted: Sun Mar 28, 2010 4:17 pm 
 
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Joined: Wed Jan 14, 2009 4:13 pm
traco wrote:
i recommend waiting for someone to say this is ok.
or getting it from the source.

no offense to original poster



source is allready posted**


Source : http://www.elitepvpers.de/forum/diablo- ... eased.html


Some mods can check it and confirm that's ok to use



regards

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PostPosted: Sun Mar 28, 2010 4:27 pm 
 
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Joined: Sun Jan 17, 2010 1:38 pm
running now with lvl 38 sorc in norm!

nice one, some new additions looking great

thanks

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PostPosted: Sun Mar 28, 2010 4:29 pm 
 
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Joined: Sun Jul 29, 2007 1:52 am
Why is it picking up trash white/blue quality items/arrows and not even selling them?

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PostPosted: Sun Mar 28, 2010 4:44 pm 
 
User
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Joined: Thu Jan 21, 2010 11:11 pm
I'm having the same problem as Jmees, here is my character.

var NTConfig_CastStatic;

function NT_LoadConfig()
{
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
   //NTConfig_Script.push("NTThreshSocket.ntj");
   //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   //NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTHephasto.ntj");
   //NTConfig_Script.push("NTIzual.ntj");
   //NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   //NTConfig_Script.push("NTKurastTravel.ntj");
   //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
   //NTConfig_Script.push("NTDuriel.ntj");
   //NTConfig_Script.push("NTAncientTunnels.ntj");
   //NTConfig_Script.push("NTColdworm.ntj");
   //NTConfig_Script.push("NTRadament.ntj");
   NTConfig_Script.push("NTAndariel.ntj");
   NTConfig_Script.push("NTCountess.ntj");
   //NTConfig_Script.push("NTTreehead.ntj");
   //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
   //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 500;   // Delay time in milliseconds to wait before starting picking items

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 90;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = true;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 60;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 40;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 10;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 30;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.

   NTConfig_MercLifeThresh = 50;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 30;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 20;   // This is your mercs chicken life percent. If he goes below this, exit game.

   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 6;      // Number of free columns. If less full columns are free stashing is set.

   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash

   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "rv";
   NTConfig_BeltColType[3] = "rv";

   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Select one group only (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   NTConfig_NIPFilePath.push("normal/normal.nip");
   NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   NTConfig_NIPFilePath.push("normal/set.nip");
   NTConfig_NIPFilePath.push("normal/unique.nip");
   NTConfig_NIPFilePath.push("normal/craft.nip");

   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");

   //NTConfig_NIPFilePath.push("extreme/normal.nip");
   //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   //NTConfig_NIPFilePath.push("extreme/set.nip");
   //NTConfig_NIPFilePath.push("extreme/unique.nip");
   //NTConfig_NIPFilePath.push("extreme/craft.nip");

   NTConfig_SnagRange = 40;   // Radius to check for dropped items. 40 is a good number here

   //------------------------------------------------------------------------------
   // Cubing configuration
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Enable cubing

   //NTConfig_CubingItem.push([NTCU_GEM, 560]);   // Flawless Amethyst
   //NTConfig_CubingItem.push([NTCU_GEM, 565]);   // Flawless Topaz
   //NTConfig_CubingItem.push([NTCU_GEM, 570]);   // Flawless Saphire
   //NTConfig_CubingItem.push([NTCU_GEM, 575]);   // Flawless Emerald
   //NTConfig_CubingItem.push([NTCU_GEM, 580]);   // Flawless Ruby
   //NTConfig_CubingItem.push([NTCU_GEM, 585]);   // Flawless Diamond
   //NTConfig_CubingItem.push([NTCU_GEM, 600]);   // Flawless Skull

   //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);   // Magic Tiara
   //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);   // Magic Diadem

   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);   // Magic Small Charm
   NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);   // Magic Grand Charm

   NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);   // Craft Heavy Bracers
   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);   // Craft Vambraces

   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);      // Craft Casque
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);      // Craft Armet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);   // Craft Battle Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);   // Craft Mirrored Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);   // Craft Sharkskin Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);   // Craft Vampirebone Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);      // Craft Mesh Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);      // Craft Mithril Coil
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);   // Craft Amulet
   NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);      // Craft Ring

   NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);   // Craft Monarch
   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
   //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
   //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
   //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
   NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
   NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
   NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
   NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
   NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
   NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
   NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
   //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
   //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
   //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
   //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
   //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
   //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

   //***** Include the following, Primary item must be setted in item_configs folder *****

   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor

   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);   // Socket Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);   // Socket Cryptic Axe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);   // Socket Great Poleaxe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);   // Socket Giant Thresher

   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);   // Titan's Revenge : Exceptional -> Elite

   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);   // Magefist : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);   // Skin of the Vipermagi : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);   // Magefist or Lava Gout : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);   // Gore Rider : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);   // Arreat's Face : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);   // Herald Of Zakarum : Exceptional -> Elite

   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = false;      // Enable gambling
   NTConfig_GambleStartGold = 800000;   // Gold amount to start the gambling
   NTConfig_GambleStopGold = 300000;   // Gold amount to stop the gambling

   NTConfig_GambleItem.push(520);   // Amulets
   NTConfig_GambleItem.push(522);   // Rings
   NTConfig_GambleItem.push(418);   // Circlets
   NTConfig_GambleItem.push(419);   // Coronets
   //NTConfig_GambleItem.push(334);   // Leather Gloves
   //NTConfig_GambleItem.push(335);   // Heavy Gloves
   NTConfig_GambleItem.push(336);   // Chain Gloves
   //NTConfig_GambleItem.push(337);   // Light Gauntlets
   //NTConfig_GambleItem.push(338);   // Gauntlets

   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;
   NTConfig_CheckCloneDiablo = false;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = true;         // Set to true to open chest
   me.quitonhostile = false;

   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 59;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 59;   // Primary skill to boss.
   NTConfig_AttackSkill[2] = 39;   // Primary untimed skill to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 59;   // Primary skill to others.
   NTConfig_AttackSkill[4] = 39;   // Primary untimed skill to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 0;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = false;   // Set to true if you want to clear area after killing boss.

   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

   NTConfig_CastStatic = 60;   // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}


Last edited by blurred167 on Sun Mar 28, 2010 4:56 pm, edited 1 time in total.
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PostPosted: Sun Mar 28, 2010 4:46 pm 
 
User
User

Joined: Wed Dec 17, 2008 2:26 pm
Any can say me attack configuration for soso blizz plz?

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PostPosted: Sun Mar 28, 2010 5:40 pm 
 
User
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Joined: Tue Nov 17, 2009 3:51 pm
Does 3.0 use packets or injection?

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PostPosted: Sun Mar 28, 2010 5:53 pm 
 
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Joined: Tue Mar 16, 2010 5:20 pm
Location: Gloom Zone
Joel17 wrote:
Any can say me attack configuration for soso blizz plz?

+1
Keeping an eye on this thread.
}:p

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