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MuleFactory


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 Post subject: D2NT 3.1 & Hammerdin NOT WORKING
PostPosted: Fri Jul 23, 2010 8:21 pm 
 
User
User

Joined: Mon Sep 17, 2007 12:53 am
Okay so everything's fucked up when I try to run some chaos with my hdin using D2NT 3.1
It's weird because it all runs 100% fine on my sorc.

For the hdin, he will tele weirdly and not know how to get around if the River of Flame randomizes a certain way so some games he'll just leave right away after MoveTo Failed error message in the River.

Then sometimes he will get FailOpenSeal message or whatever and have to leave while in the Sanctuary.

Then i don't even think he's using redemption when he's supposed to.

Then he doesn't TP before Diablo like my sorc does.

There's more shit going wrong I just cant remember.
How come it works fine on my sorc and ot hdin? Isn't the Diablo.ntl and Attack.ntl the same for both chars? Wtf

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 Post subject:
PostPosted: Fri Jul 23, 2010 8:32 pm 
 
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Joined: Sat Apr 03, 2010 1:11 am
[/img]http://demotivatorsblog.com/wp-content/uploads/2010/06/1108845-godzilla_facepalm_godzilla_facepalm_face_palm_epic_fail_demotivational_poster_1245384435_super.jpg[/img]

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:44 pm 
 
User
User

Joined: Mon Sep 17, 2007 12:53 am
latinnica99 wrote:
[/img]http://demotivatorsblog.com/wp-content/uploads/2010/06/1108845-godzilla_facepalm_godzilla_facepalm_face_palm_epic_fail_demotivational_poster_1245384435_super.jpg[/img]


Instead of failing big time to post an image telling someone else that THEY failed, why don't you actually help the person instead of being a worthless fuck like you are.

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:49 pm 
 
User
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Joined: Tue Jul 20, 2010 5:46 pm
latinnica99 wrote:
[/img]http://demotivatorsblog.com/wp-content/uploads/2010/06/1108845-godzilla_facepalm_godzilla_facepalm_face_palm_epic_fail_demotivational_poster_1245384435_super.jpg[/img]


ahahashaehhe ROFL

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:51 pm 
 
User
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Joined: Fri Jul 02, 2010 2:38 pm
jewunit69 wrote:
latinnica99 wrote:
[/img]http://demotivatorsblog.com/wp-content/uploads/2010/06/1108845-godzilla_facepalm_godzilla_facepalm_face_palm_epic_fail_demotivational_poster_1245384435_super.jpg[/img]


Instead of failing big time to post an image telling someone else that THEY failed, why don't you actually help the person instead of being a worthless fuck like you are.


Maybe because you give no information?

We dont know about your NTAttack files or your chaos files. Post them up so people can take a look

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:51 pm 
 
BHDev
BHDev
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Joined: Sun Jul 12, 2009 6:00 pm
Try adding a short run before chaos. Pindle or threshsocket.
If you run the chaos script alone, it will bug out.

_________________
Image

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:54 pm 
 
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Joined: Mon Sep 17, 2007 12:53 am
kolton wrote:
Try adding a short run before chaos. Pindle or threshsocket.
If you run the chaos script alone, it will bug out.


Thanks I'll try adding like Trav and see if it helps.

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 Post subject:
PostPosted: Fri Jul 23, 2010 9:56 pm 
 
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Joined: Mon Sep 17, 2007 12:53 am
dx123 wrote:
jewunit69 wrote:
latinnica99 wrote:
[/img]http://demotivatorsblog.com/wp-content/uploads/2010/06/1108845-godzilla_facepalm_godzilla_facepalm_face_palm_epic_fail_demotivational_poster_1245384435_super.jpg[/img]


Instead of failing big time to post an image telling someone else that THEY failed, why don't you actually help the person instead of being a worthless fuck like you are.


Maybe because you give no information?

We dont know about your NTAttack files or your chaos files. Post them up so people can take a look

Quote:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 0; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 15; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 6; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,0];
NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,0];
NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,0];
NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,0];

NTConfig_MinGoldToStash = 50000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("normal/normal.nip");
NTConfig_NIPFilePath.push("normal/magic_rare.nip");
NTConfig_NIPFilePath.push("normal/set.nip");
NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;

NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't

NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
NTConfig_LogSoldItems = false; // Adds sold items to the manager's itemlog
NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
}


Is my char config


Quote:
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");

NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");

NTA_Initialize();

if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}

NTTMGR_TownManager();

if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}

if(!NTM_TakeWaypoint(107))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}

NTP_DoPrecast(true);

if(!NTM_MoveTo(108, 7797, 5560))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}

if(NTConfig_PublicMode)
{
var _attackpos = [7792, 5525, 7793, 5501, 7773, 5495, 7768, 5480, 7767, 5458, 7770, 5438, 7774, 5417, 7767, 5391, 7768, 5369, 7769, 5345, 7770, 5320, 7780, 5308];

if(!NTM_MoveTo(me.areaid, 7790, 5544))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}

NTA_ClearPosition(20, false, 2);

NTM_MoveTo(me.areaid, 7790, 5544);

NTC_PingDelay(1000);

NTA_ClearPosition(20, true, 2);

NTM_MoveTo(me.areaid, 7790, 5544);

NTM_MakeTP();
Say("TP is safe!");

for(var i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, true, 2);
}

NTP_DoPrecast(true);
}

if(!NT_OpenSealsInt())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NT_OpenSealsInt()");
return;
}

if(NTConfig_PublicMode)
Say("Killing Diablo");

NTP_DoPrecast(true);

if(!NTM_MoveTo(me.areaid, 7792, 5292))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}

if(!NTTMGR_CheckSafe(NTConfig_CheckSelfSafe|0x01, NTConfig_CheckMercSafe))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTMGR_CheckSafe()");
return;
}

NTC_FindUnit(NTC_UNIT_MONSTER, 243, 100);

if(!NTA_KillMonster(243))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTA_KillMonster()");
return;
}

NTSI_PickItems();

if(NTConfig_PublicMode)
Say("Next game");

NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}

// Internal function
function NT_OpenSealsInt()
{
var i, _unit;
var _result;

_unit = GetPresetUnits(me.areaid, NTC_UNIT_OBJECT);

if(!_unit)
return false;

_result = false;

for(i = 0 ; i < _unit.length ; i++)
{
if(_unit[i].id == 396)
{
if(_unit[i].roomy*5 + _unit[i].y == 5275)
_result = NT_OpenVizierSealInt(1);
else
_result = NT_OpenVizierSealInt(2);

break;
}
}

if(!_result)
return false;

NTP_DoPrecast(false);

_result = false;

for(i = 0 ; i < _unit.length ; i++)
{
if(_unit[i].id == 394)
{
if(_unit[i].roomx*5 + _unit[i].x == 7773)
_result = NT_OpenDeSeisSealInt(1);
else
_result = NT_OpenDeSeisSealInt(2);

break;
}
}

if(!_result)
return false;

NTP_DoPrecast(false);

_result = false;

for(i = 0 ; i < _unit.length ; i++)
{
if(_unit[i].id == 392)
{
if(_unit[i].roomx*5 + _unit[i].x == 7893)
_result = NT_OpenVenomSealInt(1);
else
_result = NT_OpenVenomSealInt(2);

break;
}
}

return _result;
}

function NT_OpenVizierSealInt(type)
{
var i, n;
var _attackpos = [7740, 5300, 7740, 5280, 7720, 5280, 7720, 5300];
var _monstername = GetLocaleString(2851);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, true, 2);
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(395, 7654, 5310);
NT_OpenSealInt(396, 7659, 5277);

NTM_MoveTo(me.areaid, 7665, 5277);
}
else
{
NT_OpenSealInt(395, 7650, 5276);
NT_OpenSealInt(396, 7651, 5310);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillMonster(_monstername))
{
NTA_ClearPosition();
NTSI_PickItems();

return NTM_MoveTo(me.areaid, 7750, 5280);
}
}
}

return false;
}

function NT_OpenDeSeisSealInt(type)
{
var i, n;
var _attackpos = [7780, 5255, 7800, 5255, 7800, 5235, 7780, 5235];
var _monstername = GetLocaleString(2852);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, true, 2);
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(394, 7769, 5158);

NTM_MoveTo(me.areaid, 7774, 5191);
}
else
{
NT_OpenSealInt(394, 7810, 5156);

NTM_MoveTo(me.areaid, 7773, 5157);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillMonster(_monstername))
{
NTA_ClearPosition(30);
NTSI_PickItems();

return NTM_MoveTo(me.areaid, 7800, 5255);
}
}
}

return false;
}

function NT_OpenVenomSealInt(type)
{
var i, n;
var _attackpos = [7835, 5280, 7835, 5300, 7855, 5300, 7855, 5280];
var _monstername = GetLocaleString(2853);

for(i = 0 ; i < _attackpos.length ; i += 2)
{
NTM_MoveTo(me.areaid, _attackpos[i], _attackpos[i+1]);

NTA_ClearPosition(25, true, 2);
}

for(i = 0 ; i < 3 ; i++)
{
if(type == 1)
{
NT_OpenSealInt(393, 7915, 5280);
NT_OpenSealInt(392, 7895, 5318);

NTM_MoveTo(me.areaid, 7892, 5298);
}
else
{
NT_OpenSealInt(393, 7905, 5277);
NT_OpenSealInt(392, 7916, 5310);

NTM_MoveTo(me.areaid, 7937, 5305);
}

for(n = 0 ; n < 10 ; n++)
{
NTC_Delay(200);

if(NTA_KillMonster(_monstername))
{
NTSI_PickItems();

if(NTC_PutSkill(124, NTC_HAND_RIGHT))
NTC_PingDelay(1000);

return true;
}
}
}

return false;
}

function NT_OpenSealInt(classid, x, y)
{
var _seal;

NTM_MoveTo(me.areaid, x, y);

NTA_ClearPosition(25, true, 2);

_seal = NTC_FindUnit(NTC_UNIT_OBJECT, classid, 5);

if(!_seal)
return false;

if(_seal.mode > 0)
return true;

for(var i = 0 ; i < 4 ; i++)
{
if((i % 2) == 0)
{
if(GetDistance(me, _seal) > 2)
NTM_MoveTo(_seal.areaid, _seal.x+1, _seal.y);

NTC_DoClick(NTC_CLICK_LDOWN, NTC_SHIFT_NONE, _seal);
}

NTC_Delay(500);

if(_seal.mode > 0)
return true;
}

return false;
}


Is my diablo.ntj file (So far adding eldritch for a quick something before Chaos has stopped the seal bugs and I think the river bugs, but my pally still doesnt go to town before killing Diablo to heal/sell items/clear space)

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